|
enum | TErrorSeverity { TErrorSeverity.Notice = 0,
TErrorSeverity.Warning = 1,
TErrorSeverity.Error = 2,
TErrorSeverity.Critical =3
} |
|
enum | MyRelationsBetweenPlayerAndBlock {
MyRelationsBetweenPlayerAndBlock.NoOwnership,
MyRelationsBetweenPlayerAndBlock.Owner,
MyRelationsBetweenPlayerAndBlock.FactionShare,
MyRelationsBetweenPlayerAndBlock.Neutral,
MyRelationsBetweenPlayerAndBlock.Enemies
} |
|
enum | MySimpleObjectRasterizer { MySimpleObjectRasterizer.Solid,
MySimpleObjectRasterizer.Wireframe,
MySimpleObjectRasterizer.SolidAndWireframe
} |
|
enum | MyParticleTypeEnum : byte { MyParticleTypeEnum.Point = 0,
MyParticleTypeEnum.Line = 1,
MyParticleTypeEnum.Trail = 2
} |
|
enum | LastFrameVisibilityEnum { LastFrameVisibilityEnum.AlwaysVisible,
LastFrameVisibilityEnum.NotVisibleLastFrame,
LastFrameVisibilityEnum.VisibleLastFrame
} |
|
enum | MyParticleEmitterType {
MyParticleEmitterType.Point,
MyParticleEmitterType.Line,
MyParticleEmitterType.Box,
MyParticleEmitterType.Sphere,
MyParticleEmitterType.Hemisphere,
MyParticleEmitterType.Circle
} |
|
enum | MyVelocityDirEnum { MyVelocityDirEnum.Default,
MyVelocityDirEnum.FromEmitterCenter
} |
|
enum | MyRotationReference {
MyRotationReference.Camera,
MyRotationReference.Local,
MyRotationReference.Velocity,
MyRotationReference.VelocityAndCamera,
MyRotationReference.LocalAndCamera
} |
|
enum | MyAccelerationReference { MyAccelerationReference.Local,
MyAccelerationReference.Camera,
MyAccelerationReference.Velocity,
MyAccelerationReference.Gravity
} |
|
enum | MyGenerationPropertiesEnum {
MyGenerationPropertiesEnum.Birth,
MyGenerationPropertiesEnum.Life,
MyGenerationPropertiesEnum.LifeVar,
MyGenerationPropertiesEnum.Velocity,
MyGenerationPropertiesEnum.VelocityDir,
MyGenerationPropertiesEnum.Angle,
MyGenerationPropertiesEnum.AngleVar,
MyGenerationPropertiesEnum.RotationSpeed,
MyGenerationPropertiesEnum.RotationSpeedVar,
MyGenerationPropertiesEnum.Radius,
MyGenerationPropertiesEnum.RadiusVar,
MyGenerationPropertiesEnum.Color,
MyGenerationPropertiesEnum.ColorVar,
MyGenerationPropertiesEnum.Material,
MyGenerationPropertiesEnum.ParticleType,
MyGenerationPropertiesEnum.Thickness,
MyGenerationPropertiesEnum.Enabled,
MyGenerationPropertiesEnum.EnableCustomRadius,
MyGenerationPropertiesEnum.EnableCustomVelocity,
MyGenerationPropertiesEnum.EnableCustomBirth,
MyGenerationPropertiesEnum.OnDie,
MyGenerationPropertiesEnum.OnLife,
MyGenerationPropertiesEnum.LODBirth,
MyGenerationPropertiesEnum.LODRadius,
MyGenerationPropertiesEnum.MotionInheritance,
MyGenerationPropertiesEnum.AlphaAnisotropic,
MyGenerationPropertiesEnum.Gravity,
MyGenerationPropertiesEnum.PivotRotation,
MyGenerationPropertiesEnum.Acceleration,
MyGenerationPropertiesEnum.AccelerationVar,
MyGenerationPropertiesEnum.AlphaCutout,
MyGenerationPropertiesEnum.BirthPerFrame,
MyGenerationPropertiesEnum.RadiusBySpeed,
MyGenerationPropertiesEnum.ColorIntensity,
MyGenerationPropertiesEnum.Pivot,
MyGenerationPropertiesEnum.PivotVar,
MyGenerationPropertiesEnum.PivotRotationVar,
MyGenerationPropertiesEnum.RotationReference,
MyGenerationPropertiesEnum.ArraySize,
MyGenerationPropertiesEnum.ArrayIndex,
MyGenerationPropertiesEnum.ArrayOffset,
MyGenerationPropertiesEnum.ArrayModulo,
MyGenerationPropertiesEnum.AccelerationReference,
MyGenerationPropertiesEnum.SoftParticleDistanceScale,
MyGenerationPropertiesEnum.BlendType,
MyGenerationPropertiesEnum.VelocityVar
} |
|
enum | MyQuickLaunchType : byte { MyQuickLaunchType.NEW_SANDBOX,
MyQuickLaunchType.LAST_SANDBOX
} |
|
enum | MyMemoryParameterType : byte { MyMemoryParameterType.IN = 1 << 0,
MyMemoryParameterType.OUT = 1 << 1,
MyMemoryParameterType.IN_OUT = IN | OUT,
MyMemoryParameterType.PARAMETER = 1 << 2
} |
|
enum | MyDecoratorDefaultReturnValues : byte { MyDecoratorDefaultReturnValues.SUCCESS = 1,
MyDecoratorDefaultReturnValues.FAILURE,
MyDecoratorDefaultReturnValues.RUNNING
} |
|
enum | MyBehaviorTreeState : sbyte {
MyBehaviorTreeState.ERROR = -1,
MyBehaviorTreeState.NOT_TICKED = 0,
MyBehaviorTreeState.SUCCESS,
MyBehaviorTreeState.FAILURE,
MyBehaviorTreeState.RUNNING
} |
|
enum | MyAiTargetEnum {
MyAiTargetEnum.NO_TARGET,
MyAiTargetEnum.GRID,
MyAiTargetEnum.CUBE,
MyAiTargetEnum.COMPOUND_BLOCK,
MyAiTargetEnum.CHARACTER,
MyAiTargetEnum.POSITION,
MyAiTargetEnum.ENTITY,
MyAiTargetEnum.ENVIRONMENT_ITEM,
MyAiTargetEnum.VOXEL
} |
|
enum | MyAiCommandEffect : byte { MyAiCommandEffect.TARGET,
MyAiCommandEffect.OWNED_BOTS
} |
|
enum | MyAmmoType {
MyAmmoType.Unknown = -1,
MyAmmoType.HighSpeed = 0,
MyAmmoType.Missile,
MyAmmoType.Laser,
MyAmmoType.Plasma,
MyAmmoType.Basic
} |
|
enum | MyCustomHitMaterialMethodType { MyCustomHitMaterialMethodType.None = -2,
MyCustomHitMaterialMethodType.Unknown = -1,
MyCustomHitMaterialMethodType.Small = 0,
MyCustomHitMaterialMethodType.Normal
} |
|
enum | MyCustomHitParticlesMethodType {
MyCustomHitParticlesMethodType.None = -2,
MyCustomHitParticlesMethodType.Unknown = -1,
MyCustomHitParticlesMethodType.Biochem = 0,
MyCustomHitParticlesMethodType.EMP,
MyCustomHitParticlesMethodType.Basic,
MyCustomHitParticlesMethodType.BasicSmall,
MyCustomHitParticlesMethodType.Piercing,
MyCustomHitParticlesMethodType.Explosive,
MyCustomHitParticlesMethodType.HighSpeed
} |
|
enum | MyAmmoCategoryEnum { MyAmmoCategoryEnum.SmallCaliber,
MyAmmoCategoryEnum.LargeCaliber,
MyAmmoCategoryEnum.Missile,
MyAmmoCategoryEnum.Shrapnel
} |
|
enum | MyEnumCharacterRotationToSupport { MyEnumCharacterRotationToSupport.None,
MyEnumCharacterRotationToSupport.OneAxis,
MyEnumCharacterRotationToSupport.Full
} |
|
enum | MyControllerSchemaEnum : byte {
MyControllerSchemaEnum.Analog,
MyControllerSchemaEnum.RightAnalog,
MyControllerSchemaEnum.AxisZ,
MyControllerSchemaEnum.Button1,
MyControllerSchemaEnum.Button2,
MyControllerSchemaEnum.Button3,
MyControllerSchemaEnum.Button4,
MyControllerSchemaEnum.Button5,
MyControllerSchemaEnum.Button6,
MyControllerSchemaEnum.Button7,
MyControllerSchemaEnum.Button8,
MyControllerSchemaEnum.Button9,
MyControllerSchemaEnum.Button10,
MyControllerSchemaEnum.Button11,
MyControllerSchemaEnum.Button12,
MyControllerSchemaEnum.Dpad,
MyControllerSchemaEnum.DpadLeft,
MyControllerSchemaEnum.DpadRight,
MyControllerSchemaEnum.DpadUp,
MyControllerSchemaEnum.DpadDown
} |
|
enum | MyCubeSize : byte { MyCubeSize.Large = 0,
MyCubeSize.Small = 1
} |
|
enum | MyBlockTopology : byte { MyBlockTopology.Cube = 0,
MyBlockTopology.TriangleMesh = 1
} |
|
enum | MyCubeTopology {
MyCubeTopology.Box,
MyCubeTopology.Slope,
MyCubeTopology.Corner,
MyCubeTopology.InvCorner,
MyCubeTopology.StandaloneBox,
MyCubeTopology.RoundedSlope,
MyCubeTopology.RoundSlope,
MyCubeTopology.RoundCorner,
MyCubeTopology.RoundInvCorner,
MyCubeTopology.RotatedSlope,
MyCubeTopology.RotatedCorner,
MyCubeTopology.Slope2Base,
MyCubeTopology.Slope2Tip,
MyCubeTopology.Corner2Base,
MyCubeTopology.Corner2Tip,
MyCubeTopology.InvCorner2Base,
MyCubeTopology.InvCorner2Tip
} |
|
enum | MyFractureMaterial { MyFractureMaterial.Stone,
MyFractureMaterial.Wood
} |
|
enum | MyPhysicsOption { MyPhysicsOption.None,
MyPhysicsOption.Box,
MyPhysicsOption.Convex
} |
|
enum | BlockSideEnum {
BlockSideEnum.Right = 0,
BlockSideEnum.Top = 1,
BlockSideEnum.Front = 2,
BlockSideEnum.Left = 3,
BlockSideEnum.Bottom = 4,
BlockSideEnum.Back = 5
} |
|
enum | MySymmetryAxisEnum {
MySymmetryAxisEnum.None,
MySymmetryAxisEnum.X,
MySymmetryAxisEnum.Y,
MySymmetryAxisEnum.Z,
MySymmetryAxisEnum.XHalfY,
MySymmetryAxisEnum.YHalfY,
MySymmetryAxisEnum.ZHalfY,
MySymmetryAxisEnum.XHalfX,
MySymmetryAxisEnum.YHalfX,
MySymmetryAxisEnum.ZHalfX,
MySymmetryAxisEnum.XHalfZ,
MySymmetryAxisEnum.YHalfZ,
MySymmetryAxisEnum.ZHalfZ,
MySymmetryAxisEnum.MinusHalfX,
MySymmetryAxisEnum.MinusHalfY,
MySymmetryAxisEnum.MinusHalfZ,
MySymmetryAxisEnum.HalfX,
MySymmetryAxisEnum.HalfY,
MySymmetryAxisEnum.HalfZ,
MySymmetryAxisEnum.XMinusHalfZ,
MySymmetryAxisEnum.YMinusHalfZ,
MySymmetryAxisEnum.ZMinusHalfZ,
MySymmetryAxisEnum.XMinusHalfX,
MySymmetryAxisEnum.YMinusHalfX,
MySymmetryAxisEnum.ZMinusHalfX,
MySymmetryAxisEnum.ZThenOffsetX,
MySymmetryAxisEnum.YThenOffsetX
} |
|
enum | MyAutorotateMode { MyAutorotateMode.OneDirection,
MyAutorotateMode.OppositeDirections,
MyAutorotateMode.FirstDirection
} |
|
enum | MyBlockDirection { MyBlockDirection.Horizontal = 1 << 0,
MyBlockDirection.Vertical = 1 << 1,
MyBlockDirection.Both = Horizontal | Vertical
} |
|
enum | MyBlockRotation { MyBlockRotation.None = 0,
MyBlockRotation.Horizontal = 1 << 0,
MyBlockRotation.Vertical = 1 << 1,
MyBlockRotation.Both = Horizontal | Vertical
} |
|
enum | MyDebrisType { MyDebrisType.Model,
MyDebrisType.Voxel
} |
|
enum | MyAreaTransformType : byte { MyAreaTransformType.NONE = 0,
MyAreaTransformType.ENRICHING,
MyAreaTransformType.EXPANDING
} |
|
enum | MyGlobalEventTypeEnum {
MyGlobalEventTypeEnum.InvalidEventType = 0,
MyGlobalEventTypeEnum.SpawnNeutralShip = 1,
MyGlobalEventTypeEnum.MeteorShower = 2,
MyGlobalEventTypeEnum.MeteorWave = 3,
MyGlobalEventTypeEnum.SpawnCargoShip = 4,
MyGlobalEventTypeEnum.April2014 = 5
} |
| Defines the event type. Each event type has its assigned handler method and data class type. Multiple event definitions can have the same event type. More...
|
|
enum | MyItemPositioningEnum { MyItemPositioningEnum.TransformFromData,
MyItemPositioningEnum.TransformFromAnim
} |
| Enumeration defining where to get the weapon transform from. This does not include behavior of arms (anim/ik), which is driven separately by variables SimulateLeftHand and SimulateRightHand. More...
|
|
enum | MyGuiControlButtonStyleEnum {
MyGuiControlButtonStyleEnum.Default,
MyGuiControlButtonStyleEnum.Small,
MyGuiControlButtonStyleEnum.Red,
MyGuiControlButtonStyleEnum.Close,
MyGuiControlButtonStyleEnum.Info,
MyGuiControlButtonStyleEnum.InventoryTrash,
MyGuiControlButtonStyleEnum.Debug,
MyGuiControlButtonStyleEnum.ControlSetting,
MyGuiControlButtonStyleEnum.ClickableText,
MyGuiControlButtonStyleEnum.Increase,
MyGuiControlButtonStyleEnum.Decrease,
MyGuiControlButtonStyleEnum.Rectangular,
MyGuiControlButtonStyleEnum.Tiny,
MyGuiControlButtonStyleEnum.ArrowLeft,
MyGuiControlButtonStyleEnum.ArrowRight,
MyGuiControlButtonStyleEnum.Square,
MyGuiControlButtonStyleEnum.SquareSmall,
MyGuiControlButtonStyleEnum.UrlText,
MyGuiControlButtonStyleEnum.Error,
MyGuiControlButtonStyleEnum.Like,
MyGuiControlButtonStyleEnum.Envelope,
MyGuiControlButtonStyleEnum.Bug,
MyGuiControlButtonStyleEnum.Help
} |
|
enum | MyGuiControlCheckboxStyleEnum {
MyGuiControlCheckboxStyleEnum.Default,
MyGuiControlCheckboxStyleEnum.Debug,
MyGuiControlCheckboxStyleEnum.SwitchOnOffLeft,
MyGuiControlCheckboxStyleEnum.SwitchOnOffRight,
MyGuiControlCheckboxStyleEnum.Repeat,
MyGuiControlCheckboxStyleEnum.Slave,
MyGuiControlCheckboxStyleEnum.Muted
} |
|
enum | MyGuiControlGridStyleEnum {
MyGuiControlGridStyleEnum.Default,
MyGuiControlGridStyleEnum.Toolbar,
MyGuiControlGridStyleEnum.ToolsBlocks,
MyGuiControlGridStyleEnum.ToolsWeapons,
MyGuiControlGridStyleEnum.Inventory
} |
|
enum | MyGuiControlListStyleEnum { MyGuiControlListStyleEnum.Default,
MyGuiControlListStyleEnum.Simple
} |
|
enum | MyGuiControlListboxStyleEnum {
MyGuiControlListboxStyleEnum.Default,
MyGuiControlListboxStyleEnum.ContextMenu,
MyGuiControlListboxStyleEnum.Blueprints,
MyGuiControlListboxStyleEnum.ToolsBlocks,
MyGuiControlListboxStyleEnum.Terminal,
MyGuiControlListboxStyleEnum.IngameScipts
} |
|
enum | MyGuiControlRadioButtonStyleEnum {
MyGuiControlRadioButtonStyleEnum.FilterCharacter,
MyGuiControlRadioButtonStyleEnum.FilterGrid,
MyGuiControlRadioButtonStyleEnum.FilterAll,
MyGuiControlRadioButtonStyleEnum.FilterEnergy,
MyGuiControlRadioButtonStyleEnum.FilterStorage,
MyGuiControlRadioButtonStyleEnum.FilterSystem,
MyGuiControlRadioButtonStyleEnum.ScenarioButton,
MyGuiControlRadioButtonStyleEnum.Rectangular,
MyGuiControlRadioButtonStyleEnum.Custom
} |
|
enum | MyCharacterModelEnum {
MyCharacterModelEnum.Soldier = 0,
MyCharacterModelEnum.Astronaut = 1,
MyCharacterModelEnum.Astronaut_Black = 2,
MyCharacterModelEnum.Astronaut_Blue = 3,
MyCharacterModelEnum.Astronaut_Green = 4,
MyCharacterModelEnum.Astronaut_Red = 5,
MyCharacterModelEnum.Astronaut_White = 6,
MyCharacterModelEnum.Astronaut_Yellow = 7
} |
|
enum | MyCharacterMovementEnum : ushort {
MyCharacterMovementEnum.Standing = MyCharacterMovement.Standing,
MyCharacterMovementEnum.Sitting = MyCharacterMovement.Sitting,
MyCharacterMovementEnum.Crouching = MyCharacterMovement.Crouching,
MyCharacterMovementEnum.Flying = MyCharacterMovement.Flying,
MyCharacterMovementEnum.Falling = MyCharacterMovement.Falling,
MyCharacterMovementEnum.Jump = MyCharacterMovement.Jump,
MyCharacterMovementEnum.Died = MyCharacterMovement.Died,
MyCharacterMovementEnum.Ladder = MyCharacterMovement.Ladder,
MyCharacterMovementEnum.RotatingLeft = MyCharacterMovement.RotatingLeft,
MyCharacterMovementEnum.RotatingRight = MyCharacterMovement.RotatingRight,
MyCharacterMovementEnum.Walking = MyCharacterMovement.Forward,
MyCharacterMovementEnum.BackWalking = MyCharacterMovement.Backward,
MyCharacterMovementEnum.WalkStrafingLeft = MyCharacterMovement.Left,
MyCharacterMovementEnum.WalkStrafingRight = MyCharacterMovement.Right,
MyCharacterMovementEnum.WalkingRightFront = MyCharacterMovement.Right | MyCharacterMovement.Forward,
MyCharacterMovementEnum.WalkingRightBack = MyCharacterMovement.Right | MyCharacterMovement.Backward,
MyCharacterMovementEnum.WalkingLeftFront = MyCharacterMovement.Left | MyCharacterMovement.Forward,
MyCharacterMovementEnum.WalkingLeftBack = MyCharacterMovement.Left | MyCharacterMovement.Backward,
MyCharacterMovementEnum.Running = MyCharacterMovement.Forward | MyCharacterMovement.Fast,
MyCharacterMovementEnum.Backrunning = MyCharacterMovement.Backward | MyCharacterMovement.Fast,
MyCharacterMovementEnum.RunStrafingLeft = MyCharacterMovement.Left | MyCharacterMovement.Fast,
MyCharacterMovementEnum.RunStrafingRight = MyCharacterMovement.Right | MyCharacterMovement.Fast,
MyCharacterMovementEnum.RunningRightFront = MyCharacterMovement.Right | MyCharacterMovement.Forward | MyCharacterMovement.Fast,
MyCharacterMovementEnum.RunningRightBack = MyCharacterMovement.Right | MyCharacterMovement.Backward | MyCharacterMovement.Fast,
MyCharacterMovementEnum.RunningLeftFront = MyCharacterMovement.Left | MyCharacterMovement.Forward | MyCharacterMovement.Fast,
MyCharacterMovementEnum.RunningLeftBack = MyCharacterMovement.Left | MyCharacterMovement.Backward | MyCharacterMovement.Fast,
MyCharacterMovementEnum.CrouchWalking = MyCharacterMovement.Forward | MyCharacterMovement.Crouching,
MyCharacterMovementEnum.CrouchBackWalking = MyCharacterMovement.Backward | MyCharacterMovement.Crouching,
MyCharacterMovementEnum.CrouchStrafingLeft = MyCharacterMovement.Left | MyCharacterMovement.Crouching,
MyCharacterMovementEnum.CrouchStrafingRight = MyCharacterMovement.Right | MyCharacterMovement.Crouching,
MyCharacterMovementEnum.CrouchWalkingRightFront = MyCharacterMovement.Right | MyCharacterMovement.Forward | MyCharacterMovement.Crouching,
MyCharacterMovementEnum.CrouchWalkingRightBack = MyCharacterMovement.Right | MyCharacterMovement.Backward | MyCharacterMovement.Crouching,
MyCharacterMovementEnum.CrouchWalkingLeftFront = MyCharacterMovement.Left | MyCharacterMovement.Forward | MyCharacterMovement.Crouching,
MyCharacterMovementEnum.CrouchWalkingLeftBack = MyCharacterMovement.Left | MyCharacterMovement.Backward | MyCharacterMovement.Crouching,
MyCharacterMovementEnum.CrouchRotatingLeft = MyCharacterMovement.RotatingLeft | MyCharacterMovement.Crouching,
MyCharacterMovementEnum.CrouchRotatingRight = MyCharacterMovement.RotatingRight | MyCharacterMovement.Crouching,
MyCharacterMovementEnum.Sprinting = MyCharacterMovement.Forward | MyCharacterMovement.VeryFast,
MyCharacterMovementEnum.LadderUp = MyCharacterMovement.Ladder | MyCharacterMovement.Up,
MyCharacterMovementEnum.LadderDown = MyCharacterMovement.Ladder | MyCharacterMovement.Down
} |
|
enum | MyCameraControllerEnum {
MyCameraControllerEnum.Spectator,
MyCameraControllerEnum.Entity,
MyCameraControllerEnum.ThirdPersonSpectator,
MyCameraControllerEnum.SpectatorDelta,
MyCameraControllerEnum.SpectatorFixed,
MyCameraControllerEnum.SpectatorOrbit,
MyCameraControllerEnum.SpectatorFreeMouse
} |
|
enum | MyRelationsBetweenFactions { MyRelationsBetweenFactions.Neutral = 0,
MyRelationsBetweenFactions.Enemies,
MyRelationsBetweenFactions.Allies
} |
|
enum | MyOwnershipShareModeEnum { MyOwnershipShareModeEnum.None = 0,
MyOwnershipShareModeEnum.Faction,
MyOwnershipShareModeEnum.All
} |
|
enum | MyInventoryFlags { MyInventoryFlags.CanReceive = 1,
MyInventoryFlags.CanSend = 2
} |
|
enum | MyItemFlags : byte { MyItemFlags.None = 0,
MyItemFlags.Damaged = 1 << 1
} |
|
enum | MyPhysicsPerformanceEnum { MyPhysicsPerformanceEnum.Fast = 4,
MyPhysicsPerformanceEnum.Normal = 8,
MyPhysicsPerformanceEnum.Precise = 32
} |
|
enum | MyOnlineModeEnum { MyOnlineModeEnum.OFFLINE,
MyOnlineModeEnum.PUBLIC,
MyOnlineModeEnum.FRIENDS,
MyOnlineModeEnum.PRIVATE
} |
|
enum | MyEnvironmentHostilityEnum { MyEnvironmentHostilityEnum.SAFE,
MyEnvironmentHostilityEnum.NORMAL,
MyEnvironmentHostilityEnum.CATACLYSM,
MyEnvironmentHostilityEnum.CATACLYSM_UNREAL
} |
|
enum | MyToolbarType {
MyToolbarType.Character,
MyToolbarType.SmallCockpit,
MyToolbarType.LargeCockpit,
MyToolbarType.Ship,
MyToolbarType.Seat,
MyToolbarType.ButtonPanel,
MyToolbarType.Spectator,
MyToolbarType.None,
MyToolbarType.BuildCockpit
} |
|
enum | MyObjectSeedType {
MyObjectSeedType.Empty,
MyObjectSeedType.Asteroid,
MyObjectSeedType.AsteroidCluster,
MyObjectSeedType.EncounterAlone,
MyObjectSeedType.EncounterSingle,
MyObjectSeedType.Planet,
MyObjectSeedType.Moon
} |
|
enum | Game { Game.Shared,
Game.SpaceEngineers,
Game.MedievalEngineers
} |
|
enum | MyParticleEffectsIDEnum {
MyParticleEffectsIDEnum.None = -1,
MyParticleEffectsIDEnum.Dummy = 0,
MyParticleEffectsIDEnum.Prefab_LeakingFire_x2 = 8,
MyParticleEffectsIDEnum.Prefab_LeakingBiohazard = 11,
MyParticleEffectsIDEnum.Prefab_LeakingBiohazard2 = 12,
MyParticleEffectsIDEnum.Prefab_LeakingSmoke = 14,
MyParticleEffectsIDEnum.Prefab_Fire_Field = 15,
MyParticleEffectsIDEnum.Grid_Deformation = 21,
MyParticleEffectsIDEnum.Grid_Destruction = 22,
MyParticleEffectsIDEnum.CollisionSparksLargeDistant = 24,
MyParticleEffectsIDEnum.CollisionSparksLargeClose = 25,
MyParticleEffectsIDEnum.CollisionSparksHandDrill = 26,
MyParticleEffectsIDEnum.Welder = 27,
MyParticleEffectsIDEnum.AngleGrinder = 28,
MyParticleEffectsIDEnum.WelderSecondary = 37,
MyParticleEffectsIDEnum.MeteorParticle = 42,
MyParticleEffectsIDEnum.MeteorAsteroidCollision = 43,
MyParticleEffectsIDEnum.MeteorParticleAfterHit = 44,
MyParticleEffectsIDEnum.MeteorTrail_Smoke = 100,
MyParticleEffectsIDEnum.MeteorTrail_FireAndSmoke = 101,
MyParticleEffectsIDEnum.Damage_Sparks = 200,
MyParticleEffectsIDEnum.Damage_Smoke = 201,
MyParticleEffectsIDEnum.Damage_SmokeDirectionalA = 202,
MyParticleEffectsIDEnum.Damage_SmokeDirectionalB = 203,
MyParticleEffectsIDEnum.Damage_SmokeDirectionalC = 204,
MyParticleEffectsIDEnum.Damage_SmokeBiochem = 205,
MyParticleEffectsIDEnum.Damage_Radioactive = 210,
MyParticleEffectsIDEnum.Damage_Gravitons = 211,
MyParticleEffectsIDEnum.Damage_Mechanical = 212,
MyParticleEffectsIDEnum.Damage_WeapExpl = 213,
MyParticleEffectsIDEnum.Damage_Electrical = 214,
MyParticleEffectsIDEnum.Prefab_LeakingSteamWhite = 300,
MyParticleEffectsIDEnum.Prefab_LeakingSteamGrey = 301,
MyParticleEffectsIDEnum.Prefab_LeakingSteamBlack = 302,
MyParticleEffectsIDEnum.Prefab_DustyArea = 303,
MyParticleEffectsIDEnum.Prefab_EMP_Storm = 304,
MyParticleEffectsIDEnum.Prefab_LeakingElectricity = 305,
MyParticleEffectsIDEnum.Prefab_LeakingFire = 306,
MyParticleEffectsIDEnum.UniversalLauncher_DecoyFlare = 400,
MyParticleEffectsIDEnum.UniversalLauncher_IlluminatingShell = 401,
MyParticleEffectsIDEnum.UniversalLauncher_SmokeBomb = 402,
MyParticleEffectsIDEnum.Drill_Laser = 450,
MyParticleEffectsIDEnum.Drill_Saw = 451,
MyParticleEffectsIDEnum.Drill_Nuclear_Original = 452,
MyParticleEffectsIDEnum.Drill_Thermal = 453,
MyParticleEffectsIDEnum.Drill_Nuclear = 454,
MyParticleEffectsIDEnum.Drill_Pressure_Charge = 455,
MyParticleEffectsIDEnum.Drill_Pressure_Fire = 456,
MyParticleEffectsIDEnum.Drill_Pressure_Impact = 457,
MyParticleEffectsIDEnum.Drill_Pressure_Impact_Metal = 458,
MyParticleEffectsIDEnum.FireTorch = 48,
MyParticleEffectsIDEnum.Smoke_Autocannon = 500,
MyParticleEffectsIDEnum.Smoke_CannonShot = 501,
MyParticleEffectsIDEnum.Smoke_Missile = 502,
MyParticleEffectsIDEnum.Smoke_MissileStart = 503,
MyParticleEffectsIDEnum.Smoke_LargeGunShot = 504,
MyParticleEffectsIDEnum.Smoke_SmallGunShot = 505,
MyParticleEffectsIDEnum.Smoke_DrillDust = 506,
MyParticleEffectsIDEnum.Smoke_HandDrillDust = 23,
MyParticleEffectsIDEnum.Smoke_HandDrillDustStones = 41,
MyParticleEffectsIDEnum.Smoke_Construction = 38,
MyParticleEffectsIDEnum.Smoke_Collector = 45,
MyParticleEffectsIDEnum.Prefab_DestructionSmoke = 47,
MyParticleEffectsIDEnum.Harvester_Harvesting = 550,
MyParticleEffectsIDEnum.Harvester_Finished = 551,
MyParticleEffectsIDEnum.Explosion_Ammo = 600,
MyParticleEffectsIDEnum.Explosion_Blaster = 601,
MyParticleEffectsIDEnum.Explosion_Smallship = 604,
MyParticleEffectsIDEnum.Explosion_Bomb = 605,
MyParticleEffectsIDEnum.Explosion_Missile = 666,
MyParticleEffectsIDEnum.Explosion_SmallPrefab = 607,
MyParticleEffectsIDEnum.Explosion_Plasma = 630,
MyParticleEffectsIDEnum.Explosion_Nuclear = 640,
MyParticleEffectsIDEnum.Explosion_BioChem = 667,
MyParticleEffectsIDEnum.Explosion_EMP = 669,
MyParticleEffectsIDEnum.Explosion_Large = 3,
MyParticleEffectsIDEnum.Explosion_Huge = 4,
MyParticleEffectsIDEnum.Explosion_Asteroid = 6,
MyParticleEffectsIDEnum.Explosion_Medium = 7,
MyParticleEffectsIDEnum.Explosion_Warhead_15 = 33,
MyParticleEffectsIDEnum.Explosion_Warhead_02 = 34,
MyParticleEffectsIDEnum.Explosion_Warhead_30 = 35,
MyParticleEffectsIDEnum.Explosion_Warhead_50 = 36,
MyParticleEffectsIDEnum.Explosion_Missile_Close = 616,
MyParticleEffectsIDEnum.MaterialExplosion_Destructible = 650,
MyParticleEffectsIDEnum.Hit_ExplosiveAmmo = 700,
MyParticleEffectsIDEnum.Hit_ChemicalAmmo = 701,
MyParticleEffectsIDEnum.Hit_HighSpeedAmmo = 702,
MyParticleEffectsIDEnum.Hit_PiercingAmmo = 703,
MyParticleEffectsIDEnum.Hit_BasicAmmo = 704,
MyParticleEffectsIDEnum.Hit_EMPAmmo = 710,
MyParticleEffectsIDEnum.Hit_BasicAmmoSmall = 29,
MyParticleEffectsIDEnum.MaterialHit_DestructibleSmall = 30,
MyParticleEffectsIDEnum.MaterialHit_IndestructibleSmall = 31,
MyParticleEffectsIDEnum.MaterialHit_MetalSmall = 32,
MyParticleEffectsIDEnum.MaterialHit_MetalSparks = 445,
MyParticleEffectsIDEnum.Hit_AutocannonBasicAmmo = 705,
MyParticleEffectsIDEnum.Hit_AutocannonChemicalAmmo = 706,
MyParticleEffectsIDEnum.Hit_AutocannonHighSpeedAmmo = 707,
MyParticleEffectsIDEnum.Hit_AutocannonPiercingAmmo = 708,
MyParticleEffectsIDEnum.Hit_AutocannonExplosiveAmmo = 709,
MyParticleEffectsIDEnum.Hit_AutocannonEMPAmmo = 711,
MyParticleEffectsIDEnum.Collision_Smoke = 800,
MyParticleEffectsIDEnum.Collision_Sparks = 801,
MyParticleEffectsIDEnum.DestructionSmokeLarge = 802,
MyParticleEffectsIDEnum.DestructionHit = 803,
MyParticleEffectsIDEnum.DestructionTree = 60,
MyParticleEffectsIDEnum.ChipOff_Wood = 50,
MyParticleEffectsIDEnum.ChipOff_Gravel = 49,
MyParticleEffectsIDEnum.EngineThrust = 900,
MyParticleEffectsIDEnum.Trail_Shotgun = 950,
MyParticleEffectsIDEnum.Explosion_Meteor = 951,
MyParticleEffectsIDEnum.Collision_Meteor = 51
} |
|