Space Engineers
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Public Attributes | |
BlueprintItem[] | Prerequisites |
BlueprintItem | Result |
THIS IS OBSOLETE More... | |
BlueprintItem[] | Results |
float | BaseProductionTimeInSeconds = 1.0f |
Base production time in seconds, which is affected by speed increase of refinery or assembler. More... | |
string | ProgressBarSoundCue = null |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 10 of file MyObjectBuilder_BlueprintDefinition.cs.
float VRage.Game.MyObjectBuilder_BlueprintDefinition.BaseProductionTimeInSeconds = 1.0f |
Base production time in seconds, which is affected by speed increase of refinery or assembler.
Definition at line 31 of file MyObjectBuilder_BlueprintDefinition.cs.
BlueprintItem [] VRage.Game.MyObjectBuilder_BlueprintDefinition.Prerequisites |
Definition at line 14 of file MyObjectBuilder_BlueprintDefinition.cs.
string VRage.Game.MyObjectBuilder_BlueprintDefinition.ProgressBarSoundCue = null |
Definition at line 34 of file MyObjectBuilder_BlueprintDefinition.cs.
BlueprintItem VRage.Game.MyObjectBuilder_BlueprintDefinition.Result |
THIS IS OBSOLETE
Definition at line 20 of file MyObjectBuilder_BlueprintDefinition.cs.
BlueprintItem [] VRage.Game.MyObjectBuilder_BlueprintDefinition.Results |
Definition at line 24 of file MyObjectBuilder_BlueprintDefinition.cs.