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Space Engineers
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Public Attributes | |
| BlueprintItem[] | Prerequisites |
| BlueprintItem | Result |
| THIS IS OBSOLETE More... | |
| BlueprintItem[] | Results |
| float | BaseProductionTimeInSeconds = 1.0f |
| Base production time in seconds, which is affected by speed increase of refinery or assembler. More... | |
| string | ProgressBarSoundCue = null |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
| SerializableDefinitionId | Id |
| string | DisplayName |
| string | Description |
| string[] | Icons |
| bool | Public = true |
| bool | Enabled = true |
| bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
| bool | ShouldSerializeSubtypeId () |
| void | Save (string filepath) |
| virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
| MyStringHash | SubtypeId [get] |
| string | SubtypeName [get, set] |
| MyObjectBuilderType | TypeId [get] |
Definition at line 10 of file MyObjectBuilder_BlueprintDefinition.cs.
| float VRage.Game.MyObjectBuilder_BlueprintDefinition.BaseProductionTimeInSeconds = 1.0f |
Base production time in seconds, which is affected by speed increase of refinery or assembler.
Definition at line 31 of file MyObjectBuilder_BlueprintDefinition.cs.
| BlueprintItem [] VRage.Game.MyObjectBuilder_BlueprintDefinition.Prerequisites |
Definition at line 14 of file MyObjectBuilder_BlueprintDefinition.cs.
| string VRage.Game.MyObjectBuilder_BlueprintDefinition.ProgressBarSoundCue = null |
Definition at line 34 of file MyObjectBuilder_BlueprintDefinition.cs.
| BlueprintItem VRage.Game.MyObjectBuilder_BlueprintDefinition.Result |
THIS IS OBSOLETE
Definition at line 20 of file MyObjectBuilder_BlueprintDefinition.cs.
| BlueprintItem [] VRage.Game.MyObjectBuilder_BlueprintDefinition.Results |
Definition at line 24 of file MyObjectBuilder_BlueprintDefinition.cs.
1.8.8