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Space Engineers
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Classes | |
| struct | SavedSector |
Public Attributes | |
| float | Radius |
| bool | HasAtmosphere |
| float | AtmosphereRadius |
| float | MinimumSurfaceRadius |
| float | MaximumHillRadius |
| Vector3 | AtmosphereWavelengths |
| SavedSector[] | SavedEnviromentSectors |
| float | GravityFalloff |
| bool | MarkAreaEmpty |
| MyAtmosphereSettings | AtmosphereSettings |
| float | SurfaceGravity = 1.0f |
| bool | SpawnsFlora = false |
| bool | ShowGPS = false |
| bool | SpherizeWithDistance = true |
| string | PlanetGenerator = "" |
Public Attributes inherited from VRage.Game.MyObjectBuilder_VoxelMap | |
| bool | MutableStorage = true |
| bool | ContentChanged |
Public Attributes inherited from VRage.ObjectBuilders.MyObjectBuilder_EntityBase | |
| long | EntityId |
| MyPersistentEntityFlags2 | PersistentFlags |
| string | Name |
| MyPositionAndOrientation | PositionAndOrientation |
| MyObjectBuilder_ComponentContainer | ComponentContainer = null |
| SerializableDefinitionId | EntityDefinitionId = null |
Additional Inherited Members | |
Public Member Functions inherited from VRage.Game.MyObjectBuilder_VoxelMap | |
| bool | ShouldSerializeMutableStorage () |
| MyObjectBuilder_VoxelMap () | |
| MyObjectBuilder_VoxelMap (Vector3 position, string storageName) | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_EntityBase | |
| bool | ShouldSerializePositionAndOrientation () |
| bool | ShouldSerializeComponentContainer () |
| bool | ShouldSerializeEntityDefinitionId () |
| virtual void | Remap (IMyRemapHelper remapHelper) |
| Remaps this entity's entityId to a new value. If there are cross-referenced between different entities in this object builder, the remapHelper should be used to rememeber these references and retrieve them. More... | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
| bool | ShouldSerializeSubtypeId () |
| void | Save (string filepath) |
| virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.Game.MyObjectBuilder_VoxelMap | |
| string | StorageName [get, set] |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
| MyStringHash | SubtypeId [get] |
| string | SubtypeName [get, set] |
| MyObjectBuilderType | TypeId [get] |
Definition at line 14 of file MyObjectBuilder_Planet.cs.
| float VRage.Game.MyObjectBuilder_Planet.AtmosphereRadius |
Definition at line 38 of file MyObjectBuilder_Planet.cs.
| MyAtmosphereSettings VRage.Game.MyObjectBuilder_Planet.AtmosphereSettings |
Definition at line 62 of file MyObjectBuilder_Planet.cs.
| Vector3 VRage.Game.MyObjectBuilder_Planet.AtmosphereWavelengths |
Definition at line 47 of file MyObjectBuilder_Planet.cs.
| float VRage.Game.MyObjectBuilder_Planet.GravityFalloff |
Definition at line 55 of file MyObjectBuilder_Planet.cs.
| bool VRage.Game.MyObjectBuilder_Planet.HasAtmosphere |
Definition at line 35 of file MyObjectBuilder_Planet.cs.
| bool VRage.Game.MyObjectBuilder_Planet.MarkAreaEmpty |
Definition at line 58 of file MyObjectBuilder_Planet.cs.
| float VRage.Game.MyObjectBuilder_Planet.MaximumHillRadius |
Definition at line 44 of file MyObjectBuilder_Planet.cs.
| float VRage.Game.MyObjectBuilder_Planet.MinimumSurfaceRadius |
Definition at line 41 of file MyObjectBuilder_Planet.cs.
| string VRage.Game.MyObjectBuilder_Planet.PlanetGenerator = "" |
Definition at line 78 of file MyObjectBuilder_Planet.cs.
| float VRage.Game.MyObjectBuilder_Planet.Radius |
Definition at line 32 of file MyObjectBuilder_Planet.cs.
| SavedSector [] VRage.Game.MyObjectBuilder_Planet.SavedEnviromentSectors |
Definition at line 52 of file MyObjectBuilder_Planet.cs.
| bool VRage.Game.MyObjectBuilder_Planet.ShowGPS = false |
Definition at line 71 of file MyObjectBuilder_Planet.cs.
| bool VRage.Game.MyObjectBuilder_Planet.SpawnsFlora = false |
Definition at line 68 of file MyObjectBuilder_Planet.cs.
| bool VRage.Game.MyObjectBuilder_Planet.SpherizeWithDistance = true |
Definition at line 74 of file MyObjectBuilder_Planet.cs.
| float VRage.Game.MyObjectBuilder_Planet.SurfaceGravity = 1.0f |
Definition at line 65 of file MyObjectBuilder_Planet.cs.
1.8.8