Space Engineers
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Classes | |
struct | SavedSector |
Public Attributes | |
float | Radius |
bool | HasAtmosphere |
float | AtmosphereRadius |
float | MinimumSurfaceRadius |
float | MaximumHillRadius |
Vector3 | AtmosphereWavelengths |
SavedSector[] | SavedEnviromentSectors |
float | GravityFalloff |
bool | MarkAreaEmpty |
MyAtmosphereSettings | AtmosphereSettings |
float | SurfaceGravity = 1.0f |
bool | SpawnsFlora = false |
bool | ShowGPS = false |
bool | SpherizeWithDistance = true |
string | PlanetGenerator = "" |
Public Attributes inherited from VRage.Game.MyObjectBuilder_VoxelMap | |
bool | MutableStorage = true |
bool | ContentChanged |
Public Attributes inherited from VRage.ObjectBuilders.MyObjectBuilder_EntityBase | |
long | EntityId |
MyPersistentEntityFlags2 | PersistentFlags |
string | Name |
MyPositionAndOrientation | PositionAndOrientation |
MyObjectBuilder_ComponentContainer | ComponentContainer = null |
SerializableDefinitionId | EntityDefinitionId = null |
Additional Inherited Members | |
Public Member Functions inherited from VRage.Game.MyObjectBuilder_VoxelMap | |
bool | ShouldSerializeMutableStorage () |
MyObjectBuilder_VoxelMap () | |
MyObjectBuilder_VoxelMap (Vector3 position, string storageName) | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_EntityBase | |
bool | ShouldSerializePositionAndOrientation () |
bool | ShouldSerializeComponentContainer () |
bool | ShouldSerializeEntityDefinitionId () |
virtual void | Remap (IMyRemapHelper remapHelper) |
Remaps this entity's entityId to a new value. If there are cross-referenced between different entities in this object builder, the remapHelper should be used to rememeber these references and retrieve them. More... | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.Game.MyObjectBuilder_VoxelMap | |
string | StorageName [get, set] |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 14 of file MyObjectBuilder_Planet.cs.
float VRage.Game.MyObjectBuilder_Planet.AtmosphereRadius |
Definition at line 38 of file MyObjectBuilder_Planet.cs.
MyAtmosphereSettings VRage.Game.MyObjectBuilder_Planet.AtmosphereSettings |
Definition at line 62 of file MyObjectBuilder_Planet.cs.
Vector3 VRage.Game.MyObjectBuilder_Planet.AtmosphereWavelengths |
Definition at line 47 of file MyObjectBuilder_Planet.cs.
float VRage.Game.MyObjectBuilder_Planet.GravityFalloff |
Definition at line 55 of file MyObjectBuilder_Planet.cs.
bool VRage.Game.MyObjectBuilder_Planet.HasAtmosphere |
Definition at line 35 of file MyObjectBuilder_Planet.cs.
bool VRage.Game.MyObjectBuilder_Planet.MarkAreaEmpty |
Definition at line 58 of file MyObjectBuilder_Planet.cs.
float VRage.Game.MyObjectBuilder_Planet.MaximumHillRadius |
Definition at line 44 of file MyObjectBuilder_Planet.cs.
float VRage.Game.MyObjectBuilder_Planet.MinimumSurfaceRadius |
Definition at line 41 of file MyObjectBuilder_Planet.cs.
string VRage.Game.MyObjectBuilder_Planet.PlanetGenerator = "" |
Definition at line 78 of file MyObjectBuilder_Planet.cs.
float VRage.Game.MyObjectBuilder_Planet.Radius |
Definition at line 32 of file MyObjectBuilder_Planet.cs.
SavedSector [] VRage.Game.MyObjectBuilder_Planet.SavedEnviromentSectors |
Definition at line 52 of file MyObjectBuilder_Planet.cs.
bool VRage.Game.MyObjectBuilder_Planet.ShowGPS = false |
Definition at line 71 of file MyObjectBuilder_Planet.cs.
bool VRage.Game.MyObjectBuilder_Planet.SpawnsFlora = false |
Definition at line 68 of file MyObjectBuilder_Planet.cs.
bool VRage.Game.MyObjectBuilder_Planet.SpherizeWithDistance = true |
Definition at line 74 of file MyObjectBuilder_Planet.cs.
float VRage.Game.MyObjectBuilder_Planet.SurfaceGravity = 1.0f |
Definition at line 65 of file MyObjectBuilder_Planet.cs.