Space Engineers
Classes | Public Attributes | List of all members
VRage.Game.MyObjectBuilder_Planet Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_Planet:
VRage.Game.MyObjectBuilder_VoxelMap VRage.ObjectBuilders.MyObjectBuilder_EntityBase VRage.ObjectBuilders.MyObjectBuilder_Base

Classes

struct  SavedSector
 

Public Attributes

float Radius
 
bool HasAtmosphere
 
float AtmosphereRadius
 
float MinimumSurfaceRadius
 
float MaximumHillRadius
 
Vector3 AtmosphereWavelengths
 
SavedSector[] SavedEnviromentSectors
 
float GravityFalloff
 
bool MarkAreaEmpty
 
MyAtmosphereSettings AtmosphereSettings
 
float SurfaceGravity = 1.0f
 
bool SpawnsFlora = false
 
bool ShowGPS = false
 
bool SpherizeWithDistance = true
 
string PlanetGenerator = ""
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_VoxelMap
bool MutableStorage = true
 
bool ContentChanged
 
- Public Attributes inherited from VRage.ObjectBuilders.MyObjectBuilder_EntityBase
long EntityId
 
MyPersistentEntityFlags2 PersistentFlags
 
string Name
 
MyPositionAndOrientation PositionAndOrientation
 
MyObjectBuilder_ComponentContainer ComponentContainer = null
 
SerializableDefinitionId EntityDefinitionId = null
 

Additional Inherited Members

- Public Member Functions inherited from VRage.Game.MyObjectBuilder_VoxelMap
bool ShouldSerializeMutableStorage ()
 
 MyObjectBuilder_VoxelMap ()
 
 MyObjectBuilder_VoxelMap (Vector3 position, string storageName)
 
- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_EntityBase
bool ShouldSerializePositionAndOrientation ()
 
bool ShouldSerializeComponentContainer ()
 
bool ShouldSerializeEntityDefinitionId ()
 
virtual void Remap (IMyRemapHelper remapHelper)
 Remaps this entity's entityId to a new value. If there are cross-referenced between different entities in this object builder, the remapHelper should be used to rememeber these references and retrieve them. More...
 
- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.Game.MyObjectBuilder_VoxelMap
string StorageName [get, set]
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 14 of file MyObjectBuilder_Planet.cs.

Member Data Documentation

float VRage.Game.MyObjectBuilder_Planet.AtmosphereRadius

Definition at line 38 of file MyObjectBuilder_Planet.cs.

MyAtmosphereSettings VRage.Game.MyObjectBuilder_Planet.AtmosphereSettings

Definition at line 62 of file MyObjectBuilder_Planet.cs.

Vector3 VRage.Game.MyObjectBuilder_Planet.AtmosphereWavelengths

Definition at line 47 of file MyObjectBuilder_Planet.cs.

float VRage.Game.MyObjectBuilder_Planet.GravityFalloff

Definition at line 55 of file MyObjectBuilder_Planet.cs.

bool VRage.Game.MyObjectBuilder_Planet.HasAtmosphere

Definition at line 35 of file MyObjectBuilder_Planet.cs.

bool VRage.Game.MyObjectBuilder_Planet.MarkAreaEmpty

Definition at line 58 of file MyObjectBuilder_Planet.cs.

float VRage.Game.MyObjectBuilder_Planet.MaximumHillRadius

Definition at line 44 of file MyObjectBuilder_Planet.cs.

float VRage.Game.MyObjectBuilder_Planet.MinimumSurfaceRadius

Definition at line 41 of file MyObjectBuilder_Planet.cs.

string VRage.Game.MyObjectBuilder_Planet.PlanetGenerator = ""

Definition at line 78 of file MyObjectBuilder_Planet.cs.

float VRage.Game.MyObjectBuilder_Planet.Radius

Definition at line 32 of file MyObjectBuilder_Planet.cs.

SavedSector [] VRage.Game.MyObjectBuilder_Planet.SavedEnviromentSectors

Definition at line 52 of file MyObjectBuilder_Planet.cs.

bool VRage.Game.MyObjectBuilder_Planet.ShowGPS = false

Definition at line 71 of file MyObjectBuilder_Planet.cs.

bool VRage.Game.MyObjectBuilder_Planet.SpawnsFlora = false

Definition at line 68 of file MyObjectBuilder_Planet.cs.

bool VRage.Game.MyObjectBuilder_Planet.SpherizeWithDistance = true

Definition at line 74 of file MyObjectBuilder_Planet.cs.

float VRage.Game.MyObjectBuilder_Planet.SurfaceGravity = 1.0f

Definition at line 65 of file MyObjectBuilder_Planet.cs.


The documentation for this class was generated from the following file: