Space Engineers
|
Public Attributes | |
string | Type |
int | SequenceInputID = -1 |
int | SequenceOuputID = -1 |
MyVariableIdentifier | InputID = MyVariableIdentifier.Default |
List< MyVariableIdentifier > | OuputIDs = new List<MyVariableIdentifier>() |
Public Attributes inherited from VRage.Game.MyObjectBuilder_ScriptNode | |
int | ID |
Vector2 | Position |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 9 of file MyObjectBuilder_CastScriptNode.cs.
MyVariableIdentifier VRage.Game.MyObjectBuilder_CastScriptNode.InputID = MyVariableIdentifier.Default |
Definition at line 17 of file MyObjectBuilder_CastScriptNode.cs.
List<MyVariableIdentifier> VRage.Game.MyObjectBuilder_CastScriptNode.OuputIDs = new List<MyVariableIdentifier>() |
Definition at line 19 of file MyObjectBuilder_CastScriptNode.cs.
int VRage.Game.MyObjectBuilder_CastScriptNode.SequenceInputID = -1 |
Definition at line 13 of file MyObjectBuilder_CastScriptNode.cs.
int VRage.Game.MyObjectBuilder_CastScriptNode.SequenceOuputID = -1 |
Definition at line 15 of file MyObjectBuilder_CastScriptNode.cs.
string VRage.Game.MyObjectBuilder_CastScriptNode.Type |
Definition at line 11 of file MyObjectBuilder_CastScriptNode.cs.