void VRage.Game.MyObjectBuilder_SessionSettings.LogMembers |
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MyLog |
log, |
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LoggingOptions |
options |
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bool VRage.Game.MyObjectBuilder_SessionSettings.ShouldSerializeAutoSave |
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bool VRage.Game.MyObjectBuilder_SessionSettings.ShouldSerializeProceduralDensity |
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bool VRage.Game.MyObjectBuilder_SessionSettings.ShouldSerializeProceduralSeed |
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float VRage.Game.MyObjectBuilder_SessionSettings.AssemblerEfficiencyMultiplier = 3 |
float VRage.Game.MyObjectBuilder_SessionSettings.AssemblerSpeedMultiplier = 3 |
bool VRage.Game.MyObjectBuilder_SessionSettings.AutoHealing = true |
Initial value:= new SerializableDictionary<string, short>(new Dictionary<string, short>
{
{ "Assembler", 24 },
{ "Refinery", 24 },
{ "Blast Furnace", 24 },
{ "Antenna", 30 },
{ "Drill", 30 },
{ "InteriorTurret", 50 },
{ "GatlingTurret", 50 },
{ "MissileTurret", 50 },
{ "ExtendedPistonBase", 50 },
{ "MotorStator", 50 },
{ "MotorAdvancedStator", 50 },
{ "ShipWelder", 100 },
{ "ShipGrinder", 150 }
})
Definition at line 375 of file MyObjectBuilder_SessionSettings.cs.
bool VRage.Game.MyObjectBuilder_SessionSettings.CanJoinRunning = false |
bool VRage.Game.MyObjectBuilder_SessionSettings.CargoShipsEnabled = true |
const uint VRage.Game.MyObjectBuilder_SessionSettings.DEFAULT_AUTOSAVE_IN_MINUTES = 5 |
bool VRage.Game.MyObjectBuilder_SessionSettings.DestructibleBlocks = true |
bool VRage.Game.MyObjectBuilder_SessionSettings.Enable3rdPersonView = true |
bool VRage.Game.MyObjectBuilder_SessionSettings.EnableBlockLimits = true |
bool VRage.Game.MyObjectBuilder_SessionSettings.EnableConvertToStation = true |
bool VRage.Game.MyObjectBuilder_SessionSettings.EnableCopyPaste = true |
bool VRage.Game.MyObjectBuilder_SessionSettings.EnableDrones = true |
bool VRage.Game.MyObjectBuilder_SessionSettings.EnableEncounters = true |
bool VRage.Game.MyObjectBuilder_SessionSettings.EnableFlora = true |
bool VRage.Game.MyObjectBuilder_SessionSettings.EnableIngameScripts = true |
bool VRage.Game.MyObjectBuilder_SessionSettings.EnableJetpack = true |
bool VRage.Game.MyObjectBuilder_SessionSettings.EnableOxygen = false |
bool VRage.Game.MyObjectBuilder_SessionSettings.EnableOxygenPressurization = false |
bool VRage.Game.MyObjectBuilder_SessionSettings.EnableRemoteBlockRemoval = true |
bool VRage.Game.MyObjectBuilder_SessionSettings.EnableRespawnShips = true |
bool VRage.Game.MyObjectBuilder_SessionSettings.EnableScripterRole = false |
bool VRage.Game.MyObjectBuilder_SessionSettings.EnableSpectator = false |
bool VRage.Game.MyObjectBuilder_SessionSettings.EnableSpiders |
bool VRage.Game.MyObjectBuilder_SessionSettings.EnableStructuralSimulation = false |
bool VRage.Game.MyObjectBuilder_SessionSettings.EnableSunRotation = true |
bool VRage.Game.MyObjectBuilder_SessionSettings.EnableToolShake = false |
bool VRage.Game.MyObjectBuilder_SessionSettings.EnableVoxelDestruction = true |
bool VRage.Game.MyObjectBuilder_SessionSettings.EnableWolfs = true |
int VRage.Game.MyObjectBuilder_SessionSettings.FloraDensity = 20 |
float VRage.Game.MyObjectBuilder_SessionSettings.FloraDensityMultiplier = 1f |
MyGameModeEnum VRage.Game.MyObjectBuilder_SessionSettings.GameMode = MyGameModeEnum.Creative |
float VRage.Game.MyObjectBuilder_SessionSettings.GrinderSpeedMultiplier = 2 |
float VRage.Game.MyObjectBuilder_SessionSettings.HackSpeedMultiplier = 0.33f |
float VRage.Game.MyObjectBuilder_SessionSettings.InventorySizeMultiplier = 10 |
int VRage.Game.MyObjectBuilder_SessionSettings.MaxActiveFracturePieces = 50 |
short VRage.Game.MyObjectBuilder_SessionSettings.MaxBackupSaves = 5 |
int VRage.Game.MyObjectBuilder_SessionSettings.MaxBlocksPerPlayer = 100000 |
int VRage.Game.MyObjectBuilder_SessionSettings.MaxDrones = 5 |
short VRage.Game.MyObjectBuilder_SessionSettings.MaxFloatingObjects = 56 |
int VRage.Game.MyObjectBuilder_SessionSettings.MaxGridSize = 50000 |
short VRage.Game.MyObjectBuilder_SessionSettings.MaxPlayers = 4 |
MyOnlineModeEnum VRage.Game.MyObjectBuilder_SessionSettings.OnlineMode = MyOnlineModeEnum.PRIVATE |
bool VRage.Game.MyObjectBuilder_SessionSettings.PermanentDeath = false |
int VRage.Game.MyObjectBuilder_SessionSettings.PhysicsIterations = 8 |
float VRage.Game.MyObjectBuilder_SessionSettings.ProceduralDensity = 0f |
int VRage.Game.MyObjectBuilder_SessionSettings.ProceduralSeed = 0 |
bool VRage.Game.MyObjectBuilder_SessionSettings.RealisticSound = false |
float VRage.Game.MyObjectBuilder_SessionSettings.RefinerySpeedMultiplier = 3 |
bool VRage.Game.MyObjectBuilder_SessionSettings.ResetOwnership = false |
bool VRage.Game.MyObjectBuilder_SessionSettings.RespawnShipDelete = true |
bool VRage.Game.MyObjectBuilder_SessionSettings.Scenario = false |
bool VRage.Game.MyObjectBuilder_SessionSettings.ScenarioEditMode = false |
bool VRage.Game.MyObjectBuilder_SessionSettings.ShowPlayerNamesOnHud = true |
float VRage.Game.MyObjectBuilder_SessionSettings.SpawnShipTimeMultiplier = 0.5f |
bool VRage.Game.MyObjectBuilder_SessionSettings.SpawnWithTools = true |
bool VRage.Game.MyObjectBuilder_SessionSettings.StartInRespawnScreen = false |
bool VRage.Game.MyObjectBuilder_SessionSettings.StationVoxelSupport = false |
float VRage.Game.MyObjectBuilder_SessionSettings.SunRotationIntervalMinutes = 2 * 60 |
bool VRage.Game.MyObjectBuilder_SessionSettings.ThrusterDamage = true |
int VRage.Game.MyObjectBuilder_SessionSettings.ViewDistance = 15000 |
int VRage.Game.MyObjectBuilder_SessionSettings.VoxelGeneratorVersion = 0 |
bool VRage.Game.MyObjectBuilder_SessionSettings.WeaponsEnabled = true |
float VRage.Game.MyObjectBuilder_SessionSettings.WelderSpeedMultiplier = 2 |
int VRage.Game.MyObjectBuilder_SessionSettings.WorldSizeKm = 0 |
Size of the edge of the world area cube. Don't use directly, as it is error-prone (it's km instead of m and edge size instead of half-extent) Rather use MyEntities.WorldHalfExtent()
Definition at line 148 of file MyObjectBuilder_SessionSettings.cs.
bool VRage.Game.MyObjectBuilder_SessionSettings.AutoSave |
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getset |
bool VRage.Game.MyObjectBuilder_SessionSettings.ClientCanSave |
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getset |
The documentation for this class was generated from the following file: