Space Engineers
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Classes | |
struct | AsteroidClustersSettings |
class | MyOBBattleSettings |
struct | StartingItem |
struct | StartingPhysicalItem |
Public Member Functions | |
bool | ShouldSerializeDefaultToolbar () |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties | |
MyObjectBuilder_Toolbar | DefaultToolbar [get, set] |
MyObjectBuilder_Toolbar | CreativeDefaultToolbar [get, set] |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 12 of file MyObjectBuilder_ScenarioDefinition.cs.
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inline |
Definition at line 81 of file MyObjectBuilder_ScenarioDefinition.cs.
AsteroidClustersSettings VRage.Game.MyObjectBuilder_ScenarioDefinition.AsteroidClusters |
Definition at line 21 of file MyObjectBuilder_ScenarioDefinition.cs.
MyOBBattleSettings VRage.Game.MyObjectBuilder_ScenarioDefinition.Battle |
Definition at line 95 of file MyObjectBuilder_ScenarioDefinition.cs.
MyObjectBuilder_InventoryItem [] VRage.Game.MyObjectBuilder_ScenarioDefinition.CreativeInventoryItems |
Definition at line 67 of file MyObjectBuilder_ScenarioDefinition.cs.
StartingItem [] VRage.Game.MyObjectBuilder_ScenarioDefinition.CreativeModeAmmoItems |
Definition at line 48 of file MyObjectBuilder_ScenarioDefinition.cs.
StartingItem [] VRage.Game.MyObjectBuilder_ScenarioDefinition.CreativeModeComponents |
Definition at line 40 of file MyObjectBuilder_ScenarioDefinition.cs.
StartingPhysicalItem [] VRage.Game.MyObjectBuilder_ScenarioDefinition.CreativeModePhysicalItems |
Definition at line 44 of file MyObjectBuilder_ScenarioDefinition.cs.
string [] VRage.Game.MyObjectBuilder_ScenarioDefinition.CreativeModeWeapons |
Definition at line 36 of file MyObjectBuilder_ScenarioDefinition.cs.
MyEnvironmentHostilityEnum VRage.Game.MyObjectBuilder_ScenarioDefinition.DefaultEnvironment = MyEnvironmentHostilityEnum.NORMAL |
Definition at line 24 of file MyObjectBuilder_ScenarioDefinition.cs.
SerializableDefinitionId VRage.Game.MyObjectBuilder_ScenarioDefinition.EnvironmentDefinition = new SerializableDefinitionId(typeof(MyObjectBuilder_EnvironmentDefinition), "Default") |
Definition at line 18 of file MyObjectBuilder_ScenarioDefinition.cs.
long VRage.Game.MyObjectBuilder_ScenarioDefinition.GameDate = 656385372000000000 |
Definition at line 101 of file MyObjectBuilder_ScenarioDefinition.cs.
SerializableDefinitionId VRage.Game.MyObjectBuilder_ScenarioDefinition.GameDefinition = MyGameDefinition.Default |
Definition at line 15 of file MyObjectBuilder_ScenarioDefinition.cs.
string VRage.Game.MyObjectBuilder_ScenarioDefinition.MainCharacterModel |
Definition at line 98 of file MyObjectBuilder_ScenarioDefinition.cs.
MyObjectBuilder_WorldGeneratorPlayerStartingState [] VRage.Game.MyObjectBuilder_ScenarioDefinition.PossibleStartingStates |
Definition at line 28 of file MyObjectBuilder_ScenarioDefinition.cs.
SerializableVector3 VRage.Game.MyObjectBuilder_ScenarioDefinition.SunDirection = Vector3.Invalid |
Definition at line 104 of file MyObjectBuilder_ScenarioDefinition.cs.
MyObjectBuilder_Toolbar VRage.Game.MyObjectBuilder_ScenarioDefinition.SurvivalDefaultToolbar |
Definition at line 92 of file MyObjectBuilder_ScenarioDefinition.cs.
MyObjectBuilder_InventoryItem [] VRage.Game.MyObjectBuilder_ScenarioDefinition.SurvivalInventoryItems |
Definition at line 70 of file MyObjectBuilder_ScenarioDefinition.cs.
StartingItem [] VRage.Game.MyObjectBuilder_ScenarioDefinition.SurvivalModeAmmoItems |
Definition at line 64 of file MyObjectBuilder_ScenarioDefinition.cs.
StartingItem [] VRage.Game.MyObjectBuilder_ScenarioDefinition.SurvivalModeComponents |
Definition at line 56 of file MyObjectBuilder_ScenarioDefinition.cs.
StartingPhysicalItem [] VRage.Game.MyObjectBuilder_ScenarioDefinition.SurvivalModePhysicalItems |
Definition at line 60 of file MyObjectBuilder_ScenarioDefinition.cs.
string [] VRage.Game.MyObjectBuilder_ScenarioDefinition.SurvivalModeWeapons |
Definition at line 52 of file MyObjectBuilder_ScenarioDefinition.cs.
SerializableBoundingBoxD VRage.Game.MyObjectBuilder_ScenarioDefinition.WorldBoundaries |
Definition at line 73 of file MyObjectBuilder_ScenarioDefinition.cs.
MyObjectBuilder_WorldGeneratorOperation [] VRage.Game.MyObjectBuilder_ScenarioDefinition.WorldGeneratorOperations |
Definition at line 32 of file MyObjectBuilder_ScenarioDefinition.cs.
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getset |
Definition at line 85 of file MyObjectBuilder_ScenarioDefinition.cs.
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getset |
Definition at line 77 of file MyObjectBuilder_ScenarioDefinition.cs.