Space Engineers
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VRage.Game.MyObjectBuilder_ScenarioDefinition Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_ScenarioDefinition:
VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Classes

struct  AsteroidClustersSettings
 
class  MyOBBattleSettings
 
struct  StartingItem
 
struct  StartingPhysicalItem
 

Public Member Functions

bool ShouldSerializeDefaultToolbar ()
 
- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 

Public Attributes

SerializableDefinitionId GameDefinition = MyGameDefinition.Default
 
SerializableDefinitionId EnvironmentDefinition = new SerializableDefinitionId(typeof(MyObjectBuilder_EnvironmentDefinition), "Default")
 
AsteroidClustersSettings AsteroidClusters
 
MyEnvironmentHostilityEnum DefaultEnvironment = MyEnvironmentHostilityEnum.NORMAL
 
MyObjectBuilder_WorldGeneratorPlayerStartingState[] PossibleStartingStates
 
MyObjectBuilder_WorldGeneratorOperation[] WorldGeneratorOperations
 
string[] CreativeModeWeapons
 
StartingItem[] CreativeModeComponents
 
StartingPhysicalItem[] CreativeModePhysicalItems
 
StartingItem[] CreativeModeAmmoItems
 
string[] SurvivalModeWeapons
 
StartingItem[] SurvivalModeComponents
 
StartingPhysicalItem[] SurvivalModePhysicalItems
 
StartingItem[] SurvivalModeAmmoItems
 
MyObjectBuilder_InventoryItem[] CreativeInventoryItems
 
MyObjectBuilder_InventoryItem[] SurvivalInventoryItems
 
SerializableBoundingBoxD WorldBoundaries
 
MyObjectBuilder_Toolbar SurvivalDefaultToolbar
 
MyOBBattleSettings Battle
 
string MainCharacterModel
 
long GameDate = 656385372000000000
 
SerializableVector3 SunDirection = Vector3.Invalid
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Properties

MyObjectBuilder_Toolbar DefaultToolbar [get, set]
 
MyObjectBuilder_Toolbar CreativeDefaultToolbar [get, set]
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 12 of file MyObjectBuilder_ScenarioDefinition.cs.

Member Function Documentation

bool VRage.Game.MyObjectBuilder_ScenarioDefinition.ShouldSerializeDefaultToolbar ( )
inline

Definition at line 81 of file MyObjectBuilder_ScenarioDefinition.cs.

Member Data Documentation

AsteroidClustersSettings VRage.Game.MyObjectBuilder_ScenarioDefinition.AsteroidClusters

Definition at line 21 of file MyObjectBuilder_ScenarioDefinition.cs.

MyOBBattleSettings VRage.Game.MyObjectBuilder_ScenarioDefinition.Battle

Definition at line 95 of file MyObjectBuilder_ScenarioDefinition.cs.

MyObjectBuilder_InventoryItem [] VRage.Game.MyObjectBuilder_ScenarioDefinition.CreativeInventoryItems

Definition at line 67 of file MyObjectBuilder_ScenarioDefinition.cs.

StartingItem [] VRage.Game.MyObjectBuilder_ScenarioDefinition.CreativeModeAmmoItems

Definition at line 48 of file MyObjectBuilder_ScenarioDefinition.cs.

StartingItem [] VRage.Game.MyObjectBuilder_ScenarioDefinition.CreativeModeComponents

Definition at line 40 of file MyObjectBuilder_ScenarioDefinition.cs.

StartingPhysicalItem [] VRage.Game.MyObjectBuilder_ScenarioDefinition.CreativeModePhysicalItems

Definition at line 44 of file MyObjectBuilder_ScenarioDefinition.cs.

string [] VRage.Game.MyObjectBuilder_ScenarioDefinition.CreativeModeWeapons

Definition at line 36 of file MyObjectBuilder_ScenarioDefinition.cs.

MyEnvironmentHostilityEnum VRage.Game.MyObjectBuilder_ScenarioDefinition.DefaultEnvironment = MyEnvironmentHostilityEnum.NORMAL

Definition at line 24 of file MyObjectBuilder_ScenarioDefinition.cs.

SerializableDefinitionId VRage.Game.MyObjectBuilder_ScenarioDefinition.EnvironmentDefinition = new SerializableDefinitionId(typeof(MyObjectBuilder_EnvironmentDefinition), "Default")

Definition at line 18 of file MyObjectBuilder_ScenarioDefinition.cs.

long VRage.Game.MyObjectBuilder_ScenarioDefinition.GameDate = 656385372000000000

Definition at line 101 of file MyObjectBuilder_ScenarioDefinition.cs.

SerializableDefinitionId VRage.Game.MyObjectBuilder_ScenarioDefinition.GameDefinition = MyGameDefinition.Default

Definition at line 15 of file MyObjectBuilder_ScenarioDefinition.cs.

string VRage.Game.MyObjectBuilder_ScenarioDefinition.MainCharacterModel

Definition at line 98 of file MyObjectBuilder_ScenarioDefinition.cs.

MyObjectBuilder_WorldGeneratorPlayerStartingState [] VRage.Game.MyObjectBuilder_ScenarioDefinition.PossibleStartingStates

Definition at line 28 of file MyObjectBuilder_ScenarioDefinition.cs.

SerializableVector3 VRage.Game.MyObjectBuilder_ScenarioDefinition.SunDirection = Vector3.Invalid

Definition at line 104 of file MyObjectBuilder_ScenarioDefinition.cs.

MyObjectBuilder_Toolbar VRage.Game.MyObjectBuilder_ScenarioDefinition.SurvivalDefaultToolbar

Definition at line 92 of file MyObjectBuilder_ScenarioDefinition.cs.

MyObjectBuilder_InventoryItem [] VRage.Game.MyObjectBuilder_ScenarioDefinition.SurvivalInventoryItems

Definition at line 70 of file MyObjectBuilder_ScenarioDefinition.cs.

StartingItem [] VRage.Game.MyObjectBuilder_ScenarioDefinition.SurvivalModeAmmoItems

Definition at line 64 of file MyObjectBuilder_ScenarioDefinition.cs.

StartingItem [] VRage.Game.MyObjectBuilder_ScenarioDefinition.SurvivalModeComponents

Definition at line 56 of file MyObjectBuilder_ScenarioDefinition.cs.

StartingPhysicalItem [] VRage.Game.MyObjectBuilder_ScenarioDefinition.SurvivalModePhysicalItems

Definition at line 60 of file MyObjectBuilder_ScenarioDefinition.cs.

string [] VRage.Game.MyObjectBuilder_ScenarioDefinition.SurvivalModeWeapons

Definition at line 52 of file MyObjectBuilder_ScenarioDefinition.cs.

SerializableBoundingBoxD VRage.Game.MyObjectBuilder_ScenarioDefinition.WorldBoundaries

Definition at line 73 of file MyObjectBuilder_ScenarioDefinition.cs.

MyObjectBuilder_WorldGeneratorOperation [] VRage.Game.MyObjectBuilder_ScenarioDefinition.WorldGeneratorOperations

Definition at line 32 of file MyObjectBuilder_ScenarioDefinition.cs.

Property Documentation

MyObjectBuilder_Toolbar VRage.Game.MyObjectBuilder_ScenarioDefinition.CreativeDefaultToolbar
getset

Definition at line 85 of file MyObjectBuilder_ScenarioDefinition.cs.

MyObjectBuilder_Toolbar VRage.Game.MyObjectBuilder_ScenarioDefinition.DefaultToolbar
getset

Definition at line 77 of file MyObjectBuilder_ScenarioDefinition.cs.


The documentation for this class was generated from the following file: