Space Engineers
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Public Member Functions | |
string | GetMaterialName () |
bool | HasMaterialName () |
override MyObjectBuilder_Base | Clone () |
Public Member Functions inherited from VRage.Game.MyObjectBuilder_PhysicalObject | |
bool | ShouldSerializeDurabilityHP () |
virtual bool | CanStack (MyObjectBuilder_PhysicalObject a) |
virtual bool | CanStack (MyObjectBuilderType typeId, MyStringHash subtypeId, MyItemFlags flags) |
MyObjectBuilder_PhysicalObject () | |
MyObjectBuilder_PhysicalObject (MyItemFlags flags) | |
virtual MyDefinitionId | GetObjectId () |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
Public Attributes | |
MyStringHash | MaterialTypeName |
Public Attributes inherited from VRage.Game.MyObjectBuilder_PhysicalObject | |
MyItemFlags | Flags = MyItemFlags.None |
float | DurabilityHP = null |
This is used for GUI to show the amount of health points (durability) of the weapons and tools. This is updated through Durability entity component if entity exists.. More... | |
Properties | |
string | MaterialNameString [get, set] |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 11 of file MyObjectbuilder_Ore.cs.
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inlinevirtual |
Reimplemented from VRage.ObjectBuilders.MyObjectBuilder_Base.
Definition at line 59 of file MyObjectbuilder_Ore.cs.
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inline |
Definition at line 40 of file MyObjectbuilder_Ore.cs.
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inline |
Definition at line 54 of file MyObjectbuilder_Ore.cs.
MyStringHash VRage.Game.MyObjectBuilder_Ore.MaterialTypeName |
Definition at line 16 of file MyObjectbuilder_Ore.cs.
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getset |
Definition at line 21 of file MyObjectbuilder_Ore.cs.