Space Engineers
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Additional Inherited Members | |
Public Member Functions inherited from VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
bool | ShouldSerializeCenter () |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 19 of file MyObjectBuilder_ThrustDefinition.cs.
float VRage.Game.MyObjectBuilder_ThrustDefinition.ConsumptionFactorPerG = 0f |
Definition at line 93 of file MyObjectBuilder_ThrustDefinition.cs.
float VRage.Game.MyObjectBuilder_ThrustDefinition.EffectivenessAtMaxInfluence = 1f |
Definition at line 84 of file MyObjectBuilder_ThrustDefinition.cs.
float VRage.Game.MyObjectBuilder_ThrustDefinition.EffectivenessAtMinInfluence = 1f |
Definition at line 87 of file MyObjectBuilder_ThrustDefinition.cs.
float VRage.Game.MyObjectBuilder_ThrustDefinition.FlameDamage = 0.5f |
Definition at line 75 of file MyObjectBuilder_ThrustDefinition.cs.
float VRage.Game.MyObjectBuilder_ThrustDefinition.FlameDamageLengthScale = 0.6f |
Definition at line 45 of file MyObjectBuilder_ThrustDefinition.cs.
Vector4 VRage.Game.MyObjectBuilder_ThrustDefinition.FlameFullColor = DefaultThrustColor |
Definition at line 51 of file MyObjectBuilder_ThrustDefinition.cs.
string VRage.Game.MyObjectBuilder_ThrustDefinition.FlameGlareMaterial = "GlareSsThrustSmall" |
Definition at line 63 of file MyObjectBuilder_ThrustDefinition.cs.
float VRage.Game.MyObjectBuilder_ThrustDefinition.FlameGlareQuerySize = 0.5f |
Definition at line 72 of file MyObjectBuilder_ThrustDefinition.cs.
float VRage.Game.MyObjectBuilder_ThrustDefinition.FlameGlareSize = 0.391f |
Definition at line 69 of file MyObjectBuilder_ThrustDefinition.cs.
Vector4 VRage.Game.MyObjectBuilder_ThrustDefinition.FlameIdleColor = DefaultThrustColor |
Definition at line 54 of file MyObjectBuilder_ThrustDefinition.cs.
string VRage.Game.MyObjectBuilder_ThrustDefinition.FlameLengthMaterial = "EngineThrustMiddle" |
Definition at line 60 of file MyObjectBuilder_ThrustDefinition.cs.
float VRage.Game.MyObjectBuilder_ThrustDefinition.FlameLengthScale = 1.15f |
Definition at line 48 of file MyObjectBuilder_ThrustDefinition.cs.
string VRage.Game.MyObjectBuilder_ThrustDefinition.FlamePointMaterial = "EngineThrustMiddle" |
Definition at line 57 of file MyObjectBuilder_ThrustDefinition.cs.
float VRage.Game.MyObjectBuilder_ThrustDefinition.FlameVisibilityDistance = 200 |
Definition at line 66 of file MyObjectBuilder_ThrustDefinition.cs.
float VRage.Game.MyObjectBuilder_ThrustDefinition.ForceMagnitude |
Definition at line 36 of file MyObjectBuilder_ThrustDefinition.cs.
MyFuelConverterInfo VRage.Game.MyObjectBuilder_ThrustDefinition.FuelConverter = new MyFuelConverterInfo() |
Definition at line 27 of file MyObjectBuilder_ThrustDefinition.cs.
float VRage.Game.MyObjectBuilder_ThrustDefinition.MaxPlanetaryInfluence = 1f |
Definition at line 81 of file MyObjectBuilder_ThrustDefinition.cs.
float VRage.Game.MyObjectBuilder_ThrustDefinition.MaxPowerConsumption |
Definition at line 39 of file MyObjectBuilder_ThrustDefinition.cs.
float VRage.Game.MyObjectBuilder_ThrustDefinition.MinPlanetaryInfluence = 0f |
Definition at line 78 of file MyObjectBuilder_ThrustDefinition.cs.
float VRage.Game.MyObjectBuilder_ThrustDefinition.MinPowerConsumption |
Definition at line 42 of file MyObjectBuilder_ThrustDefinition.cs.
bool VRage.Game.MyObjectBuilder_ThrustDefinition.NeedsAtmosphereForInfluence = false |
Definition at line 90 of file MyObjectBuilder_ThrustDefinition.cs.
float VRage.Game.MyObjectBuilder_ThrustDefinition.PropellerAccelerationTime = 3f |
Definition at line 108 of file MyObjectBuilder_ThrustDefinition.cs.
float VRage.Game.MyObjectBuilder_ThrustDefinition.PropellerDecelerationTime = 6f |
Definition at line 111 of file MyObjectBuilder_ThrustDefinition.cs.
float VRage.Game.MyObjectBuilder_ThrustDefinition.PropellerMaxVisibleDistance = 20f |
Definition at line 114 of file MyObjectBuilder_ThrustDefinition.cs.
float VRage.Game.MyObjectBuilder_ThrustDefinition.PropellerRoundsPerSecondOnFullSpeed = 1.9f |
Definition at line 102 of file MyObjectBuilder_ThrustDefinition.cs.
float VRage.Game.MyObjectBuilder_ThrustDefinition.PropellerRoundsPerSecondOnIdleSpeed = 0.3f |
Definition at line 105 of file MyObjectBuilder_ThrustDefinition.cs.
string VRage.Game.MyObjectBuilder_ThrustDefinition.PropellerSubpartEntityName = "Propeller" |
Definition at line 99 of file MyObjectBuilder_ThrustDefinition.cs.
bool VRage.Game.MyObjectBuilder_ThrustDefinition.PropellerUsesPropellerSystem = false |
Definition at line 96 of file MyObjectBuilder_ThrustDefinition.cs.
string VRage.Game.MyObjectBuilder_ThrustDefinition.ResourceSinkGroup |
Definition at line 24 of file MyObjectBuilder_ThrustDefinition.cs.
float VRage.Game.MyObjectBuilder_ThrustDefinition.SlowdownFactor = 10 |
Definition at line 30 of file MyObjectBuilder_ThrustDefinition.cs.
string VRage.Game.MyObjectBuilder_ThrustDefinition.ThrusterType = "Ion" |
Definition at line 33 of file MyObjectBuilder_ThrustDefinition.cs.