Space Engineers
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Public Member Functions | |
MyObjectBuilder_PhysicalGunObject () | |
MyObjectBuilder_PhysicalGunObject (MyObjectBuilder_EntityBase gunEntity) | |
override bool | CanStack (MyObjectBuilderType type, MyStringHash subtypeId, MyItemFlags flags) |
Public Member Functions inherited from VRage.Game.MyObjectBuilder_PhysicalObject | |
bool | ShouldSerializeDurabilityHP () |
virtual bool | CanStack (MyObjectBuilder_PhysicalObject a) |
MyObjectBuilder_PhysicalObject () | |
MyObjectBuilder_PhysicalObject (MyItemFlags flags) | |
virtual MyDefinitionId | GetObjectId () |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Public Attributes | |
MyObjectBuilder_EntityBase | GunEntity |
Public Attributes inherited from VRage.Game.MyObjectBuilder_PhysicalObject | |
MyItemFlags | Flags = MyItemFlags.None |
float | DurabilityHP = null |
This is used for GUI to show the amount of health points (durability) of the weapons and tools. This is updated through Durability entity component if entity exists.. More... | |
Additional Inherited Members | |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 11 of file MyObjectBuilder_PhysicalGunObject.cs.
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inline |
Definition at line 18 of file MyObjectBuilder_PhysicalGunObject.cs.
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inline |
Definition at line 20 of file MyObjectBuilder_PhysicalGunObject.cs.
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inlinevirtual |
Reimplemented from VRage.Game.MyObjectBuilder_PhysicalObject.
Definition at line 25 of file MyObjectBuilder_PhysicalGunObject.cs.
MyObjectBuilder_EntityBase VRage.Game.MyObjectBuilder_PhysicalGunObject.GunEntity |
Definition at line 16 of file MyObjectBuilder_PhysicalGunObject.cs.