Space Engineers
Public Member Functions | List of all members
VRage.Game.MyObjectBuilder_TreeObject Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_TreeObject:
VRage.Game.MyObjectBuilder_PhysicalObject VRage.ObjectBuilders.MyObjectBuilder_Base

Public Member Functions

override bool CanStack (MyObjectBuilder_PhysicalObject a)
 
- Public Member Functions inherited from VRage.Game.MyObjectBuilder_PhysicalObject
bool ShouldSerializeDurabilityHP ()
 
virtual bool CanStack (MyObjectBuilderType typeId, MyStringHash subtypeId, MyItemFlags flags)
 
 MyObjectBuilder_PhysicalObject ()
 
 MyObjectBuilder_PhysicalObject (MyItemFlags flags)
 
virtual MyDefinitionId GetObjectId ()
 
- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.MyObjectBuilder_PhysicalObject
MyItemFlags Flags = MyItemFlags.None
 
float DurabilityHP = null
 This is used for GUI to show the amount of health points (durability) of the weapons and tools. This is updated through Durability entity component if entity exists.. More...
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 8 of file MyObjectBuilder_TreeObject.cs.

Member Function Documentation

override bool VRage.Game.MyObjectBuilder_TreeObject.CanStack ( MyObjectBuilder_PhysicalObject  a)
inlinevirtual

Reimplemented from VRage.Game.MyObjectBuilder_PhysicalObject.

Definition at line 10 of file MyObjectBuilder_TreeObject.cs.


The documentation for this class was generated from the following file: