Space Engineers
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VRage.Game.MyObjectBuilder_FloraElementDefinition Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_FloraElementDefinition:
VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Classes

class  EnvItem
 
class  GatheredItemDef
 
class  GrowthStep
 

Public Attributes

string[] AppliedGroups
 
float SpawnProbability = 1
 
MyAreaTransformType AreaTransformType = MyAreaTransformType.ENRICHING
 
bool Regrowable = false
 
float GrowTime = 0
 
GrowthStep[] GrowthSteps = null
 
int PostGatherStep = 0
 
int GatherableStep = -1
 
GatheredItemDef GatheredItem = null
 
float DecayTime = 0
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 17 of file MyObjectBuilder_FloraElementDefinition.cs.

Member Data Documentation

string [] VRage.Game.MyObjectBuilder_FloraElementDefinition.AppliedGroups

Definition at line 55 of file MyObjectBuilder_FloraElementDefinition.cs.

MyAreaTransformType VRage.Game.MyObjectBuilder_FloraElementDefinition.AreaTransformType = MyAreaTransformType.ENRICHING

Definition at line 61 of file MyObjectBuilder_FloraElementDefinition.cs.

float VRage.Game.MyObjectBuilder_FloraElementDefinition.DecayTime = 0

Definition at line 83 of file MyObjectBuilder_FloraElementDefinition.cs.

int VRage.Game.MyObjectBuilder_FloraElementDefinition.GatherableStep = -1

Definition at line 77 of file MyObjectBuilder_FloraElementDefinition.cs.

GatheredItemDef VRage.Game.MyObjectBuilder_FloraElementDefinition.GatheredItem = null

Definition at line 80 of file MyObjectBuilder_FloraElementDefinition.cs.

GrowthStep [] VRage.Game.MyObjectBuilder_FloraElementDefinition.GrowthSteps = null

Definition at line 71 of file MyObjectBuilder_FloraElementDefinition.cs.

float VRage.Game.MyObjectBuilder_FloraElementDefinition.GrowTime = 0

Definition at line 67 of file MyObjectBuilder_FloraElementDefinition.cs.

int VRage.Game.MyObjectBuilder_FloraElementDefinition.PostGatherStep = 0

Definition at line 74 of file MyObjectBuilder_FloraElementDefinition.cs.

bool VRage.Game.MyObjectBuilder_FloraElementDefinition.Regrowable = false

Definition at line 64 of file MyObjectBuilder_FloraElementDefinition.cs.

float VRage.Game.MyObjectBuilder_FloraElementDefinition.SpawnProbability = 1

Definition at line 58 of file MyObjectBuilder_FloraElementDefinition.cs.


The documentation for this class was generated from the following file: