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VRage.Game.MyObjectBuilder_GunBase Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_GunBase:
VRage.Game.MyObjectBuilder_DeviceBase VRage.ObjectBuilders.MyObjectBuilder_Base

Classes

class  RemainingAmmoIns
 

Public Member Functions

bool ShouldSerializeRemainingAmmos ()
 
- Public Member Functions inherited from VRage.Game.MyObjectBuilder_DeviceBase
bool ShouldSerializeInventoryItemId ()
 
- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 

Public Attributes

int RemainingAmmo = 0
 
string CurrentAmmoMagazineName = ""
 
List< RemainingAmmoInsRemainingAmmosList = new List<RemainingAmmoIns>()
 
long LastShootTime
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DeviceBase
uint InventoryItemId = null
 

Properties

SerializableDictionary< string, int > RemainingAmmos [get, set]
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 12 of file MyObjectBuilder_GunBase.cs.

Member Function Documentation

bool VRage.Game.MyObjectBuilder_GunBase.ShouldSerializeRemainingAmmos ( )
inline

Definition at line 46 of file MyObjectBuilder_GunBase.cs.

Member Data Documentation

string VRage.Game.MyObjectBuilder_GunBase.CurrentAmmoMagazineName = ""

Definition at line 52 of file MyObjectBuilder_GunBase.cs.

long VRage.Game.MyObjectBuilder_GunBase.LastShootTime

Definition at line 58 of file MyObjectBuilder_GunBase.cs.

int VRage.Game.MyObjectBuilder_GunBase.RemainingAmmo = 0

Definition at line 49 of file MyObjectBuilder_GunBase.cs.

List<RemainingAmmoIns> VRage.Game.MyObjectBuilder_GunBase.RemainingAmmosList = new List<RemainingAmmoIns>()

Definition at line 55 of file MyObjectBuilder_GunBase.cs.

Property Documentation

SerializableDictionary<string, int> VRage.Game.MyObjectBuilder_GunBase.RemainingAmmos
getset

Definition at line 30 of file MyObjectBuilder_GunBase.cs.


The documentation for this class was generated from the following file: