Space Engineers
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Classes | |
class | RemainingAmmoIns |
Public Member Functions | |
bool | ShouldSerializeRemainingAmmos () |
Public Member Functions inherited from VRage.Game.MyObjectBuilder_DeviceBase | |
bool | ShouldSerializeInventoryItemId () |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Public Attributes | |
int | RemainingAmmo = 0 |
string | CurrentAmmoMagazineName = "" |
List< RemainingAmmoIns > | RemainingAmmosList = new List<RemainingAmmoIns>() |
long | LastShootTime |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DeviceBase | |
uint | InventoryItemId = null |
Properties | |
SerializableDictionary< string, int > | RemainingAmmos [get, set] |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 12 of file MyObjectBuilder_GunBase.cs.
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inline |
Definition at line 46 of file MyObjectBuilder_GunBase.cs.
string VRage.Game.MyObjectBuilder_GunBase.CurrentAmmoMagazineName = "" |
Definition at line 52 of file MyObjectBuilder_GunBase.cs.
long VRage.Game.MyObjectBuilder_GunBase.LastShootTime |
Definition at line 58 of file MyObjectBuilder_GunBase.cs.
int VRage.Game.MyObjectBuilder_GunBase.RemainingAmmo = 0 |
Definition at line 49 of file MyObjectBuilder_GunBase.cs.
List<RemainingAmmoIns> VRage.Game.MyObjectBuilder_GunBase.RemainingAmmosList = new List<RemainingAmmoIns>() |
Definition at line 55 of file MyObjectBuilder_GunBase.cs.
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getset |
Definition at line 30 of file MyObjectBuilder_GunBase.cs.