Space Engineers
|
Classes | |
class | PhysicalItemWeaponDefinitionId |
Public Attributes | |
PhysicalItemWeaponDefinitionId | WeaponDefinitionId |
bool | ShowAmmoCount |
Public Attributes inherited from VRage.Game.MyObjectBuilder_PhysicalItemDefinition | |
Vector3 | Size |
float | Mass |
string | Model = @"Models\Components\Sphere.mwm" |
string[] | Models = null |
string | IconSymbol = null |
float | Volume = null |
float | ModelVolume = null |
string | PhysicalMaterial |
string | VoxelMaterial |
bool | CanSpawnFromScreen = true |
bool | RotateOnSpawnX = false |
bool | RotateOnSpawnY = false |
bool | RotateOnSpawnZ = false |
int | Health = 100 |
SerializableDefinitionId | DestroyedPieceId = null |
int | DestroyedPieces = 0 |
string | ExtraInventoryTooltipLine = null |
MyFixedPoint | MaxStackAmount = MyFixedPoint.MaxValue |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.Game.MyObjectBuilder_PhysicalItemDefinition | |
bool | ShouldSerializeIconSymbol () |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 9 of file MyObjectBuilder_WeaponItemDefinition.cs.
bool VRage.Game.MyObjectBuilder_WeaponItemDefinition.ShowAmmoCount |
Definition at line 26 of file MyObjectBuilder_WeaponItemDefinition.cs.
PhysicalItemWeaponDefinitionId VRage.Game.MyObjectBuilder_WeaponItemDefinition.WeaponDefinitionId |
Definition at line 23 of file MyObjectBuilder_WeaponItemDefinition.cs.