Space Engineers
Public Member Functions | Public Attributes | Protected Member Functions | Properties | List of all members
VRage.Game.MyVisualSettingsDefinition Class Reference

Stripped environment definition with only visual settings More...

Inheritance diagram for VRage.Game.MyVisualSettingsDefinition:
VRage.Game.MyDefinitionBase

Public Member Functions

 MyVisualSettingsDefinition ()
 
override MyObjectBuilder_DefinitionBase GetObjectBuilder ()
 
- Public Member Functions inherited from VRage.Game.MyDefinitionBase
void Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext)
 
virtual void Postprocess ()
 Override this in case you want to do some postprocessing of the definition before the game starts. More...
 
void Save (string filepath)
 
override string ToString ()
 

Public Attributes

MyFogProperties FogProperties = MyFogProperties.Default
 
MySunProperties SunProperties = MySunProperties.Default
 
MyPostprocessSettings PostProcessSettings = MyPostprocessSettings.Default
 
- Public Attributes inherited from VRage.Game.MyDefinitionBase
MyDefinitionId Id
 
MyStringId DisplayNameEnum
 Enum used for localization of display name. Null for player created definitions. More...
 
MyStringId DescriptionEnum
 Enum used for localization of description. Null for player created definitions. More...
 
String DisplayNameString
 String name used for user created definitions which do not have localization support. More...
 
String DescriptionString
 String used for user created description which do not have localization support. More...
 
string[] Icons
 Icons for the definition, they are used from top to bottom. More...
 
bool Enabled = true
 Definition can be disabled by mod, then it will be removed from definition manager More...
 
bool Public = true
 Indicates if definition should be offered in Cube builder More...
 
bool AvailableInSurvival
 
MyModContext Context
 

Protected Member Functions

override void Init (MyObjectBuilder_DefinitionBase builder)
 

Properties

MyShadowsSettings ShadowSettings [get]
 
- Properties inherited from VRage.Game.MyDefinitionBase
virtual String DisplayNameText [get]
 Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More...
 
virtual String DescriptionText [get]
 Use this property when showing description in GUI, as it takes into account more complex description construction. More...
 

Detailed Description

Stripped environment definition with only visual settings

Definition at line 17 of file MyVisualSettingsDefinition.cs.

Constructor & Destructor Documentation

VRage.Game.MyVisualSettingsDefinition.MyVisualSettingsDefinition ( )
inline

Definition at line 19 of file MyVisualSettingsDefinition.cs.

Member Function Documentation

override MyObjectBuilder_DefinitionBase VRage.Game.MyVisualSettingsDefinition.GetObjectBuilder ( )
inlinevirtual

Reimplemented from VRage.Game.MyDefinitionBase.

Definition at line 41 of file MyVisualSettingsDefinition.cs.

override void VRage.Game.MyVisualSettingsDefinition.Init ( MyObjectBuilder_DefinitionBase  builder)
inlineprotectedvirtual

Reimplemented from VRage.Game.MyDefinitionBase.

Definition at line 30 of file MyVisualSettingsDefinition.cs.

Member Data Documentation

MyFogProperties VRage.Game.MyVisualSettingsDefinition.FogProperties = MyFogProperties.Default

Definition at line 24 of file MyVisualSettingsDefinition.cs.

MyPostprocessSettings VRage.Game.MyVisualSettingsDefinition.PostProcessSettings = MyPostprocessSettings.Default

Definition at line 26 of file MyVisualSettingsDefinition.cs.

MySunProperties VRage.Game.MyVisualSettingsDefinition.SunProperties = MySunProperties.Default

Definition at line 25 of file MyVisualSettingsDefinition.cs.

Property Documentation

MyShadowsSettings VRage.Game.MyVisualSettingsDefinition.ShadowSettings
get

Definition at line 28 of file MyVisualSettingsDefinition.cs.


The documentation for this class was generated from the following file: