Space Engineers
Public Attributes | List of all members
VRage.Game.MyObjectBuilder_BattleDefinition Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_BattleDefinition:
VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Public Attributes

MyObjectBuilder_Toolbar DefaultToolbar
 
SerializableDefinitionId[] SpawnBlocks = null
 
float DefenderEntityDamage = 0.067f
 
string[] DefaultBlueprints = null
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 10 of file MyObjectBuilder_BattleDefinition.cs.

Member Data Documentation

string [] VRage.Game.MyObjectBuilder_BattleDefinition.DefaultBlueprints = null

Definition at line 25 of file MyObjectBuilder_BattleDefinition.cs.

MyObjectBuilder_Toolbar VRage.Game.MyObjectBuilder_BattleDefinition.DefaultToolbar

Definition at line 13 of file MyObjectBuilder_BattleDefinition.cs.

float VRage.Game.MyObjectBuilder_BattleDefinition.DefenderEntityDamage = 0.067f

Definition at line 21 of file MyObjectBuilder_BattleDefinition.cs.

SerializableDefinitionId [] VRage.Game.MyObjectBuilder_BattleDefinition.SpawnBlocks = null

Definition at line 17 of file MyObjectBuilder_BattleDefinition.cs.


The documentation for this class was generated from the following file: