Space Engineers
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Public Attributes | |
MyObjectBuilder_Toolbar | DefaultToolbar |
SerializableDefinitionId[] | SpawnBlocks = null |
float | DefenderEntityDamage = 0.067f |
string[] | DefaultBlueprints = null |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 10 of file MyObjectBuilder_BattleDefinition.cs.
string [] VRage.Game.MyObjectBuilder_BattleDefinition.DefaultBlueprints = null |
Definition at line 25 of file MyObjectBuilder_BattleDefinition.cs.
MyObjectBuilder_Toolbar VRage.Game.MyObjectBuilder_BattleDefinition.DefaultToolbar |
Definition at line 13 of file MyObjectBuilder_BattleDefinition.cs.
float VRage.Game.MyObjectBuilder_BattleDefinition.DefenderEntityDamage = 0.067f |
Definition at line 21 of file MyObjectBuilder_BattleDefinition.cs.
SerializableDefinitionId [] VRage.Game.MyObjectBuilder_BattleDefinition.SpawnBlocks = null |
Definition at line 17 of file MyObjectBuilder_BattleDefinition.cs.