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Space Engineers
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Namespaces | |
| package | Algorithms |
| package | Audio |
| package | BitCompression |
| package | Collections |
| package | Common |
| package | Compiler |
| package | Compression |
| package | Cryptography |
| package | Data |
| package | Dedicated |
| package | Extensions |
| package | Filesystem |
| package | FileSystem |
| package | Game |
| package | Generics |
| package | Groups |
| package | Import |
| package | Input |
| package | Library |
| package | ModAPI |
| package | Native |
| package | Network |
| package | Noise |
| package | ObjectBuilders |
| package | OpenVRWrapper |
| package | Parallelization |
| package | Plugins |
| package | Profiler |
| package | Reflection |
| package | Render11 |
| package | Replication |
| package | Rpc |
| package | Scripting |
| package | Security |
| package | Serialization |
| package | Service |
| package | Stats |
| package | Sync |
| package | Trace |
| package | Utils |
| package | Voxels |
| package | Win32 |
Classes | |
| class | Boxed |
| class | ByteStream |
| class | ConstructorHelper |
| Helpers for constructor. | |
| class | Crc32 |
| class | CustomRootReader |
| Custom XmlReader that allows to read xml fragments More... | |
| class | CustomRootWriter |
| Custom XmlWriter that allows to write xml fragments More... | |
| class | DateTimeExtensions |
| class | DirectoryExtensions |
| class | DistantSound |
| class | EnumComparer |
| A fast and efficient implementation of IEqualityComparer{T} for Enum types. Useful for dictionaries that use Enums as their keys. More... | |
| class | Exceptions |
| Provides a set of methods that help throwing exceptions. This class cannot be inherited. | |
| class | FastNoArgsEvent |
| class | FastResourceLock |
| class | FastResourceLockExtensions |
| interface | IMyCompressionLoad |
| interface | IMyCompressionSave |
| interface | IMyXmlSerializable |
| class | InstanceComparer |
| Most probably fastest possible comparer which compares instances of objects More... | |
| interface | IResourceLock |
| class | MemberHelper |
| class | MyAbstractXmlSerializer |
| Custom xml serializer that allows object instantiation on elements with xsl:type attribute More... | |
| class | MyAudioWave |
| struct | MyBoneIndexWeight |
| class | MyCommand |
| class | MyCommandArgs |
| class | MyCommandHandler |
| class | MyCompilationSymbols |
| class | MyCompression |
| class | MyCompressionFileLoad |
| class | MyCompressionFileSave |
| class | MyCompressionStreamLoad |
| class | MyCompressionStreamSave |
| class | MyConsole |
| class | MyConsoleInvalidArgumentsException |
| class | MyConsoleMethodNotFoundException |
| struct | MyCubeInstanceData |
| struct | MyDecalTriangle_Data |
| struct | MyDeltaTransform |
| Transform structure for delta-transforms. More... | |
| struct | MyEntityIdentifier |
| struct | MyFixedPoint |
| Fixed point number represented as 64-bit integer with 6 decimal places (one millionts) More... | |
| class | MyIncompatibleDataException |
| struct | MyInstanceData |
| struct | MyOrientation |
| struct | MyPacket |
| struct | MyPositionAndOrientation |
| class | MyRandomExtensions |
| struct | MyRenderCustomMaterialData |
| class | MyRenderThread |
| struct | MyRenderVoxelMaterialData |
| class | MySimpleProfiler |
| A simple performance profiler intended to show players information about which area of the game is slowing it down More... | |
| class | MySpectator |
| class | MyStructDefault |
| class | MyStructXmlSerializer |
| Deserializes structs using a specified default value (see StructDefaultAttribute). More... | |
| class | MyTexts |
| struct | MyTriangle_BoneIndicesWeigths |
| struct | MyTriangle_Colors |
| struct | MyTriangle_Coords |
| struct | MyTriangle_Normals |
| struct | MyTriangle_Vertices |
| class | MyTryConnectHelper |
| struct | MyTuple |
| class | MyTupleComparer |
| Use this as a custom comparer for the dictionaries, where the tuple is a key More... | |
| struct | MyVertex_BoneIndicesWeights |
| struct | MyVertexFormatVoxelSingleData |
| struct | MyVertexFormatVoxelSingleData2 |
| class | MyXmlSerializerBase |
| Xml serializer base class with custom root element reader/writer caching More... | |
| class | MyXmlSerializerManager |
| class | MyXmlTextReader |
| Custom XML Reader with user data attached More... | |
| class | NativeMethods |
| class | Partition |
| class | Ref |
| Good for struct wrapping to store it as ref value in dictionary. More... | |
| class | ResetableMemoryStream |
| struct | SerializableBoundingBoxD |
| struct | SerializableBounds |
| struct | SerializableQuaternion |
| struct | SerializableVector2 |
| struct | SerializableVector2I |
| struct | SerializableVector3 |
| struct | SerializableVector3D |
| struct | SerializableVector3I |
| struct | SerializableVector3UByte |
| class | StructDefaultAttribute |
| Specifies a static read-only default value field for structs More... | |
| class | TimeUtil |
| class | TypeExtensions |
Functions | |
| delegate IMyRenderWindow | InitHandler () |
| Initializes window on render thread and returns it's handle of window/control where to draw More... | |
| delegate void | SizeChangedHandler (int width, int height, MyViewport viewport) |
| delegate MyCommandArgs | ParserDelegate (List< string > args) |
| delegate StringBuilder | ActionDelegate (MyCommandArgs commandArgs) |
| delegate void | MyNoArgsDelegate () |
| Enumerator | |
|---|---|
| None | |
| WriteStencil | |
| TestStencil | |
Definition at line 8 of file SpriteEnums.cs.
| enum VRage.MyLanguagesEnum : byte |
Definition at line 14 of file MyTexts.cs.
| enum VRage.MyMultipleEnabledEnum : byte |
Enumeration describing Enabled state of multiple objects.
| Enumerator | |
|---|---|
| NoObjects | |
| AllDisabled | |
| Mixed | |
| AllEnabled | |
Definition at line 11 of file MyMultipleEnabledEnum.cs.
| Enumerator | |
|---|---|
| UserControlled | |
| ConstantDelta | |
| FreeMouse | |
| None | |
| Orbit | |
Definition at line 7 of file MySpectator.cs.
| delegate StringBuilder VRage.ActionDelegate | ( | MyCommandArgs | commandArgs | ) |
| delegate IMyRenderWindow VRage.InitHandler | ( | ) |
Initializes window on render thread and returns it's handle of window/control where to draw
| delegate void VRage.MyNoArgsDelegate | ( | ) |
| delegate MyCommandArgs VRage.ParserDelegate | ( | List< string > | args | ) |
| delegate void VRage.SizeChangedHandler | ( | int | width, |
| int | height, | ||
| MyViewport | viewport | ||
| ) |
1.8.8