Definition at line 17 of file MyParticlesLibrary.cs.
static void VRage.Game.MyParticlesLibrary.AddParticleEffect |
( |
MyParticleEffect |
effect | ) |
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inlinestatic |
static void VRage.Game.MyParticlesLibrary.Close |
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| ) |
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inlinestatic |
static MyParticleEffect VRage.Game.MyParticlesLibrary.CreateParticleEffect |
( |
int |
id | ) |
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inlinestatic |
static void VRage.Game.MyParticlesLibrary.DebugDraw |
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| ) |
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inlinestatic |
static void VRage.Game.MyParticlesLibrary.Deserialize |
( |
string |
file | ) |
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inlinestatic |
static void VRage.Game.MyParticlesLibrary.Deserialize |
( |
XmlReader |
reader | ) |
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inlinestatic |
static bool VRage.Game.MyParticlesLibrary.EffectExists |
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int |
ID | ) |
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inlinestatic |
static MyParticleEffect VRage.Game.MyParticlesLibrary.GetParticleEffect |
( |
int |
particleEffectID | ) |
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inlinestatic |
static IReadOnlyDictionary<int, MyParticleEffect> VRage.Game.MyParticlesLibrary.GetParticleEffects |
( |
| ) |
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inlinestatic |
static IReadOnlyDictionary<string, MyParticleEffect> VRage.Game.MyParticlesLibrary.GetParticleEffectsByName |
( |
| ) |
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inlinestatic |
static bool VRage.Game.MyParticlesLibrary.GetParticleEffectsID |
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string |
name, |
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out int |
id |
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) |
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inlinestatic |
static IEnumerable<int> VRage.Game.MyParticlesLibrary.GetParticleEffectsIDs |
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| ) |
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inlinestatic |
static void VRage.Game.MyParticlesLibrary.InitDefault |
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| ) |
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inlinestatic |
static void VRage.Game.MyParticlesLibrary.RemoveParticleEffect |
( |
int |
ID | ) |
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inlinestatic |
static void VRage.Game.MyParticlesLibrary.RemoveParticleEffect |
( |
MyParticleEffect |
effect | ) |
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inlinestatic |
static void VRage.Game.MyParticlesLibrary.RemoveParticleEffectInstance |
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MyParticleEffect |
effect | ) |
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inlinestatic |
static void VRage.Game.MyParticlesLibrary.Serialize |
( |
string |
file | ) |
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inlinestatic |
static void VRage.Game.MyParticlesLibrary.Serialize |
( |
XmlWriter |
writer | ) |
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inlinestatic |
static void VRage.Game.MyParticlesLibrary.UpdateParticleEffectID |
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int |
ID | ) |
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inlinestatic |
string VRage.Game.MyParticlesLibrary.DefaultLibrary = "Particles\\MyParticlesLibrary.mwl" |
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static |
int VRage.Game.MyParticlesLibrary.RedundancyDetected = 0 |
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static |
string VRage.Game.MyParticlesLibrary.LoadedFile |
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staticget |
The documentation for this class was generated from the following file: