Space Engineers
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Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 28 of file MyObjectBuilder_HandItemDefinition.cs.
float VRage.Game.MyObjectBuilder_HandItemDefinition.AmplitudeMultiplier3rd |
Definition at line 101 of file MyObjectBuilder_HandItemDefinition.cs.
float VRage.Game.MyObjectBuilder_HandItemDefinition.BlendTime |
Definition at line 78 of file MyObjectBuilder_HandItemDefinition.cs.
string VRage.Game.MyObjectBuilder_HandItemDefinition.FingersAnimation |
Definition at line 112 of file MyObjectBuilder_HandItemDefinition.cs.
Quaternion VRage.Game.MyObjectBuilder_HandItemDefinition.ItemIronsightOrientation = Quaternion.Identity |
Definition at line 57 of file MyObjectBuilder_HandItemDefinition.cs.
Vector3 VRage.Game.MyObjectBuilder_HandItemDefinition.ItemIronsightPosition |
Definition at line 59 of file MyObjectBuilder_HandItemDefinition.cs.
Quaternion VRage.Game.MyObjectBuilder_HandItemDefinition.ItemOrientation = Quaternion.Identity |
Definition at line 42 of file MyObjectBuilder_HandItemDefinition.cs.
Quaternion VRage.Game.MyObjectBuilder_HandItemDefinition.ItemOrientation3rd = Quaternion.Identity |
Definition at line 62 of file MyObjectBuilder_HandItemDefinition.cs.
Vector3 VRage.Game.MyObjectBuilder_HandItemDefinition.ItemPosition |
Definition at line 44 of file MyObjectBuilder_HandItemDefinition.cs.
Vector3 VRage.Game.MyObjectBuilder_HandItemDefinition.ItemPosition3rd |
Definition at line 64 of file MyObjectBuilder_HandItemDefinition.cs.
MyItemPositioningEnum VRage.Game.MyObjectBuilder_HandItemDefinition.ItemPositioning = MyItemPositioningEnum.TransformFromData |
Definition at line 151 of file MyObjectBuilder_HandItemDefinition.cs.
MyItemPositioningEnum VRage.Game.MyObjectBuilder_HandItemDefinition.ItemPositioning3rd = MyItemPositioningEnum.TransformFromData |
Definition at line 153 of file MyObjectBuilder_HandItemDefinition.cs.
MyItemPositioningEnum VRage.Game.MyObjectBuilder_HandItemDefinition.ItemPositioningShoot = MyItemPositioningEnum.TransformFromData |
Definition at line 159 of file MyObjectBuilder_HandItemDefinition.cs.
MyItemPositioningEnum VRage.Game.MyObjectBuilder_HandItemDefinition.ItemPositioningShoot3rd = MyItemPositioningEnum.TransformFromData |
Definition at line 161 of file MyObjectBuilder_HandItemDefinition.cs.
MyItemPositioningEnum VRage.Game.MyObjectBuilder_HandItemDefinition.ItemPositioningWalk = MyItemPositioningEnum.TransformFromData |
Definition at line 155 of file MyObjectBuilder_HandItemDefinition.cs.
MyItemPositioningEnum VRage.Game.MyObjectBuilder_HandItemDefinition.ItemPositioningWalk3rd = MyItemPositioningEnum.TransformFromData |
Definition at line 157 of file MyObjectBuilder_HandItemDefinition.cs.
Quaternion VRage.Game.MyObjectBuilder_HandItemDefinition.ItemShootOrientation = Quaternion.Identity |
Definition at line 52 of file MyObjectBuilder_HandItemDefinition.cs.
Quaternion VRage.Game.MyObjectBuilder_HandItemDefinition.ItemShootOrientation3rd = Quaternion.Identity |
Definition at line 72 of file MyObjectBuilder_HandItemDefinition.cs.
Vector3 VRage.Game.MyObjectBuilder_HandItemDefinition.ItemShootPosition |
Definition at line 54 of file MyObjectBuilder_HandItemDefinition.cs.
Vector3 VRage.Game.MyObjectBuilder_HandItemDefinition.ItemShootPosition3rd |
Definition at line 74 of file MyObjectBuilder_HandItemDefinition.cs.
Quaternion VRage.Game.MyObjectBuilder_HandItemDefinition.ItemWalkingOrientation = Quaternion.Identity |
Definition at line 47 of file MyObjectBuilder_HandItemDefinition.cs.
Quaternion VRage.Game.MyObjectBuilder_HandItemDefinition.ItemWalkingOrientation3rd = Quaternion.Identity |
Definition at line 67 of file MyObjectBuilder_HandItemDefinition.cs.
Vector3 VRage.Game.MyObjectBuilder_HandItemDefinition.ItemWalkingPosition |
Definition at line 49 of file MyObjectBuilder_HandItemDefinition.cs.
Vector3 VRage.Game.MyObjectBuilder_HandItemDefinition.ItemWalkingPosition3rd |
Definition at line 69 of file MyObjectBuilder_HandItemDefinition.cs.
Quaternion VRage.Game.MyObjectBuilder_HandItemDefinition.LeftHandOrientation = Quaternion.Identity |
Definition at line 32 of file MyObjectBuilder_HandItemDefinition.cs.
Vector3 VRage.Game.MyObjectBuilder_HandItemDefinition.LeftHandPosition |
Definition at line 34 of file MyObjectBuilder_HandItemDefinition.cs.
Vector4 VRage.Game.MyObjectBuilder_HandItemDefinition.LightColor |
Definition at line 126 of file MyObjectBuilder_HandItemDefinition.cs.
float VRage.Game.MyObjectBuilder_HandItemDefinition.LightFalloff |
Definition at line 128 of file MyObjectBuilder_HandItemDefinition.cs.
float VRage.Game.MyObjectBuilder_HandItemDefinition.LightGlareSize |
Definition at line 132 of file MyObjectBuilder_HandItemDefinition.cs.
float VRage.Game.MyObjectBuilder_HandItemDefinition.LightIntensityLower |
Definition at line 134 of file MyObjectBuilder_HandItemDefinition.cs.
float VRage.Game.MyObjectBuilder_HandItemDefinition.LightIntensityUpper |
Definition at line 136 of file MyObjectBuilder_HandItemDefinition.cs.
float VRage.Game.MyObjectBuilder_HandItemDefinition.LightRadius |
Definition at line 130 of file MyObjectBuilder_HandItemDefinition.cs.
Vector3 VRage.Game.MyObjectBuilder_HandItemDefinition.MuzzlePosition |
Definition at line 115 of file MyObjectBuilder_HandItemDefinition.cs.
SerializableDefinitionId VRage.Game.MyObjectBuilder_HandItemDefinition.PhysicalItemId |
Definition at line 123 of file MyObjectBuilder_HandItemDefinition.cs.
Quaternion VRage.Game.MyObjectBuilder_HandItemDefinition.RightHandOrientation = Quaternion.Identity |
Definition at line 36 of file MyObjectBuilder_HandItemDefinition.cs.
Vector3 VRage.Game.MyObjectBuilder_HandItemDefinition.RightHandPosition |
Definition at line 38 of file MyObjectBuilder_HandItemDefinition.cs.
float VRage.Game.MyObjectBuilder_HandItemDefinition.RunMultiplier |
Definition at line 98 of file MyObjectBuilder_HandItemDefinition.cs.
float VRage.Game.MyObjectBuilder_HandItemDefinition.ScatterSpeed |
Definition at line 120 of file MyObjectBuilder_HandItemDefinition.cs.
float VRage.Game.MyObjectBuilder_HandItemDefinition.ShakeAmountNoTarget |
Definition at line 141 of file MyObjectBuilder_HandItemDefinition.cs.
float VRage.Game.MyObjectBuilder_HandItemDefinition.ShakeAmountTarget |
Definition at line 139 of file MyObjectBuilder_HandItemDefinition.cs.
float VRage.Game.MyObjectBuilder_HandItemDefinition.ShootBlend |
Definition at line 81 of file MyObjectBuilder_HandItemDefinition.cs.
Vector3 VRage.Game.MyObjectBuilder_HandItemDefinition.ShootScatter |
Definition at line 118 of file MyObjectBuilder_HandItemDefinition.cs.
bool VRage.Game.MyObjectBuilder_HandItemDefinition.SimulateLeftHand = true |
Definition at line 105 of file MyObjectBuilder_HandItemDefinition.cs.
bool VRage.Game.MyObjectBuilder_HandItemDefinition.SimulateRightHand = true |
Definition at line 108 of file MyObjectBuilder_HandItemDefinition.cs.
string VRage.Game.MyObjectBuilder_HandItemDefinition.ToolMaterial = "Grinder" |
Definition at line 147 of file MyObjectBuilder_HandItemDefinition.cs.
List<ToolSound> VRage.Game.MyObjectBuilder_HandItemDefinition.ToolSounds |
Definition at line 144 of file MyObjectBuilder_HandItemDefinition.cs.
float VRage.Game.MyObjectBuilder_HandItemDefinition.XAmplitudeOffset |
Definition at line 85 of file MyObjectBuilder_HandItemDefinition.cs.
float VRage.Game.MyObjectBuilder_HandItemDefinition.XAmplitudeScale |
Definition at line 91 of file MyObjectBuilder_HandItemDefinition.cs.
float VRage.Game.MyObjectBuilder_HandItemDefinition.YAmplitudeOffset |
Definition at line 87 of file MyObjectBuilder_HandItemDefinition.cs.
float VRage.Game.MyObjectBuilder_HandItemDefinition.YAmplitudeScale |
Definition at line 93 of file MyObjectBuilder_HandItemDefinition.cs.
float VRage.Game.MyObjectBuilder_HandItemDefinition.ZAmplitudeOffset |
Definition at line 89 of file MyObjectBuilder_HandItemDefinition.cs.
float VRage.Game.MyObjectBuilder_HandItemDefinition.ZAmplitudeScale |
Definition at line 95 of file MyObjectBuilder_HandItemDefinition.cs.