Space Engineers
Public Attributes | List of all members
VRage.Game.MyObjectBuilder_HandItemDefinition Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_HandItemDefinition:
VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base VRage.Game.MyObjectBuilder_EngineerToolBaseDefinition Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_AngleGrinderDefinition Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_HandDrillDefinition Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_WelderDefinition

Public Attributes

Quaternion LeftHandOrientation = Quaternion.Identity
 
Vector3 LeftHandPosition
 
Quaternion RightHandOrientation = Quaternion.Identity
 
Vector3 RightHandPosition
 
Quaternion ItemOrientation = Quaternion.Identity
 
Vector3 ItemPosition
 
Quaternion ItemWalkingOrientation = Quaternion.Identity
 
Vector3 ItemWalkingPosition
 
Quaternion ItemShootOrientation = Quaternion.Identity
 
Vector3 ItemShootPosition
 
Quaternion ItemIronsightOrientation = Quaternion.Identity
 
Vector3 ItemIronsightPosition
 
Quaternion ItemOrientation3rd = Quaternion.Identity
 
Vector3 ItemPosition3rd
 
Quaternion ItemWalkingOrientation3rd = Quaternion.Identity
 
Vector3 ItemWalkingPosition3rd
 
Quaternion ItemShootOrientation3rd = Quaternion.Identity
 
Vector3 ItemShootPosition3rd
 
float BlendTime
 
float ShootBlend
 
float XAmplitudeOffset
 
float YAmplitudeOffset
 
float ZAmplitudeOffset
 
float XAmplitudeScale
 
float YAmplitudeScale
 
float ZAmplitudeScale
 
float RunMultiplier
 
float AmplitudeMultiplier3rd
 
bool SimulateLeftHand = true
 
bool SimulateRightHand = true
 
string FingersAnimation
 
Vector3 MuzzlePosition
 
Vector3 ShootScatter
 
float ScatterSpeed
 
SerializableDefinitionId PhysicalItemId
 
Vector4 LightColor
 
float LightFalloff
 
float LightRadius
 
float LightGlareSize
 
float LightIntensityLower
 
float LightIntensityUpper
 
float ShakeAmountTarget
 
float ShakeAmountNoTarget
 
List< ToolSoundToolSounds
 
string ToolMaterial = "Grinder"
 
MyItemPositioningEnum ItemPositioning = MyItemPositioningEnum.TransformFromData
 
MyItemPositioningEnum ItemPositioning3rd = MyItemPositioningEnum.TransformFromData
 
MyItemPositioningEnum ItemPositioningWalk = MyItemPositioningEnum.TransformFromData
 
MyItemPositioningEnum ItemPositioningWalk3rd = MyItemPositioningEnum.TransformFromData
 
MyItemPositioningEnum ItemPositioningShoot = MyItemPositioningEnum.TransformFromData
 
MyItemPositioningEnum ItemPositioningShoot3rd = MyItemPositioningEnum.TransformFromData
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 28 of file MyObjectBuilder_HandItemDefinition.cs.

Member Data Documentation

float VRage.Game.MyObjectBuilder_HandItemDefinition.AmplitudeMultiplier3rd

Definition at line 101 of file MyObjectBuilder_HandItemDefinition.cs.

float VRage.Game.MyObjectBuilder_HandItemDefinition.BlendTime

Definition at line 78 of file MyObjectBuilder_HandItemDefinition.cs.

string VRage.Game.MyObjectBuilder_HandItemDefinition.FingersAnimation

Definition at line 112 of file MyObjectBuilder_HandItemDefinition.cs.

Quaternion VRage.Game.MyObjectBuilder_HandItemDefinition.ItemIronsightOrientation = Quaternion.Identity

Definition at line 57 of file MyObjectBuilder_HandItemDefinition.cs.

Vector3 VRage.Game.MyObjectBuilder_HandItemDefinition.ItemIronsightPosition

Definition at line 59 of file MyObjectBuilder_HandItemDefinition.cs.

Quaternion VRage.Game.MyObjectBuilder_HandItemDefinition.ItemOrientation = Quaternion.Identity

Definition at line 42 of file MyObjectBuilder_HandItemDefinition.cs.

Quaternion VRage.Game.MyObjectBuilder_HandItemDefinition.ItemOrientation3rd = Quaternion.Identity

Definition at line 62 of file MyObjectBuilder_HandItemDefinition.cs.

Vector3 VRage.Game.MyObjectBuilder_HandItemDefinition.ItemPosition

Definition at line 44 of file MyObjectBuilder_HandItemDefinition.cs.

Vector3 VRage.Game.MyObjectBuilder_HandItemDefinition.ItemPosition3rd

Definition at line 64 of file MyObjectBuilder_HandItemDefinition.cs.

MyItemPositioningEnum VRage.Game.MyObjectBuilder_HandItemDefinition.ItemPositioning = MyItemPositioningEnum.TransformFromData

Definition at line 151 of file MyObjectBuilder_HandItemDefinition.cs.

MyItemPositioningEnum VRage.Game.MyObjectBuilder_HandItemDefinition.ItemPositioning3rd = MyItemPositioningEnum.TransformFromData

Definition at line 153 of file MyObjectBuilder_HandItemDefinition.cs.

MyItemPositioningEnum VRage.Game.MyObjectBuilder_HandItemDefinition.ItemPositioningShoot = MyItemPositioningEnum.TransformFromData

Definition at line 159 of file MyObjectBuilder_HandItemDefinition.cs.

MyItemPositioningEnum VRage.Game.MyObjectBuilder_HandItemDefinition.ItemPositioningShoot3rd = MyItemPositioningEnum.TransformFromData

Definition at line 161 of file MyObjectBuilder_HandItemDefinition.cs.

MyItemPositioningEnum VRage.Game.MyObjectBuilder_HandItemDefinition.ItemPositioningWalk = MyItemPositioningEnum.TransformFromData

Definition at line 155 of file MyObjectBuilder_HandItemDefinition.cs.

MyItemPositioningEnum VRage.Game.MyObjectBuilder_HandItemDefinition.ItemPositioningWalk3rd = MyItemPositioningEnum.TransformFromData

Definition at line 157 of file MyObjectBuilder_HandItemDefinition.cs.

Quaternion VRage.Game.MyObjectBuilder_HandItemDefinition.ItemShootOrientation = Quaternion.Identity

Definition at line 52 of file MyObjectBuilder_HandItemDefinition.cs.

Quaternion VRage.Game.MyObjectBuilder_HandItemDefinition.ItemShootOrientation3rd = Quaternion.Identity

Definition at line 72 of file MyObjectBuilder_HandItemDefinition.cs.

Vector3 VRage.Game.MyObjectBuilder_HandItemDefinition.ItemShootPosition

Definition at line 54 of file MyObjectBuilder_HandItemDefinition.cs.

Vector3 VRage.Game.MyObjectBuilder_HandItemDefinition.ItemShootPosition3rd

Definition at line 74 of file MyObjectBuilder_HandItemDefinition.cs.

Quaternion VRage.Game.MyObjectBuilder_HandItemDefinition.ItemWalkingOrientation = Quaternion.Identity

Definition at line 47 of file MyObjectBuilder_HandItemDefinition.cs.

Quaternion VRage.Game.MyObjectBuilder_HandItemDefinition.ItemWalkingOrientation3rd = Quaternion.Identity

Definition at line 67 of file MyObjectBuilder_HandItemDefinition.cs.

Vector3 VRage.Game.MyObjectBuilder_HandItemDefinition.ItemWalkingPosition

Definition at line 49 of file MyObjectBuilder_HandItemDefinition.cs.

Vector3 VRage.Game.MyObjectBuilder_HandItemDefinition.ItemWalkingPosition3rd

Definition at line 69 of file MyObjectBuilder_HandItemDefinition.cs.

Quaternion VRage.Game.MyObjectBuilder_HandItemDefinition.LeftHandOrientation = Quaternion.Identity

Definition at line 32 of file MyObjectBuilder_HandItemDefinition.cs.

Vector3 VRage.Game.MyObjectBuilder_HandItemDefinition.LeftHandPosition

Definition at line 34 of file MyObjectBuilder_HandItemDefinition.cs.

Vector4 VRage.Game.MyObjectBuilder_HandItemDefinition.LightColor

Definition at line 126 of file MyObjectBuilder_HandItemDefinition.cs.

float VRage.Game.MyObjectBuilder_HandItemDefinition.LightFalloff

Definition at line 128 of file MyObjectBuilder_HandItemDefinition.cs.

float VRage.Game.MyObjectBuilder_HandItemDefinition.LightGlareSize

Definition at line 132 of file MyObjectBuilder_HandItemDefinition.cs.

float VRage.Game.MyObjectBuilder_HandItemDefinition.LightIntensityLower

Definition at line 134 of file MyObjectBuilder_HandItemDefinition.cs.

float VRage.Game.MyObjectBuilder_HandItemDefinition.LightIntensityUpper

Definition at line 136 of file MyObjectBuilder_HandItemDefinition.cs.

float VRage.Game.MyObjectBuilder_HandItemDefinition.LightRadius

Definition at line 130 of file MyObjectBuilder_HandItemDefinition.cs.

Vector3 VRage.Game.MyObjectBuilder_HandItemDefinition.MuzzlePosition

Definition at line 115 of file MyObjectBuilder_HandItemDefinition.cs.

SerializableDefinitionId VRage.Game.MyObjectBuilder_HandItemDefinition.PhysicalItemId

Definition at line 123 of file MyObjectBuilder_HandItemDefinition.cs.

Quaternion VRage.Game.MyObjectBuilder_HandItemDefinition.RightHandOrientation = Quaternion.Identity

Definition at line 36 of file MyObjectBuilder_HandItemDefinition.cs.

Vector3 VRage.Game.MyObjectBuilder_HandItemDefinition.RightHandPosition

Definition at line 38 of file MyObjectBuilder_HandItemDefinition.cs.

float VRage.Game.MyObjectBuilder_HandItemDefinition.RunMultiplier

Definition at line 98 of file MyObjectBuilder_HandItemDefinition.cs.

float VRage.Game.MyObjectBuilder_HandItemDefinition.ScatterSpeed

Definition at line 120 of file MyObjectBuilder_HandItemDefinition.cs.

float VRage.Game.MyObjectBuilder_HandItemDefinition.ShakeAmountNoTarget

Definition at line 141 of file MyObjectBuilder_HandItemDefinition.cs.

float VRage.Game.MyObjectBuilder_HandItemDefinition.ShakeAmountTarget

Definition at line 139 of file MyObjectBuilder_HandItemDefinition.cs.

float VRage.Game.MyObjectBuilder_HandItemDefinition.ShootBlend

Definition at line 81 of file MyObjectBuilder_HandItemDefinition.cs.

Vector3 VRage.Game.MyObjectBuilder_HandItemDefinition.ShootScatter

Definition at line 118 of file MyObjectBuilder_HandItemDefinition.cs.

bool VRage.Game.MyObjectBuilder_HandItemDefinition.SimulateLeftHand = true

Definition at line 105 of file MyObjectBuilder_HandItemDefinition.cs.

bool VRage.Game.MyObjectBuilder_HandItemDefinition.SimulateRightHand = true

Definition at line 108 of file MyObjectBuilder_HandItemDefinition.cs.

string VRage.Game.MyObjectBuilder_HandItemDefinition.ToolMaterial = "Grinder"

Definition at line 147 of file MyObjectBuilder_HandItemDefinition.cs.

List<ToolSound> VRage.Game.MyObjectBuilder_HandItemDefinition.ToolSounds

Definition at line 144 of file MyObjectBuilder_HandItemDefinition.cs.

float VRage.Game.MyObjectBuilder_HandItemDefinition.XAmplitudeOffset

Definition at line 85 of file MyObjectBuilder_HandItemDefinition.cs.

float VRage.Game.MyObjectBuilder_HandItemDefinition.XAmplitudeScale

Definition at line 91 of file MyObjectBuilder_HandItemDefinition.cs.

float VRage.Game.MyObjectBuilder_HandItemDefinition.YAmplitudeOffset

Definition at line 87 of file MyObjectBuilder_HandItemDefinition.cs.

float VRage.Game.MyObjectBuilder_HandItemDefinition.YAmplitudeScale

Definition at line 93 of file MyObjectBuilder_HandItemDefinition.cs.

float VRage.Game.MyObjectBuilder_HandItemDefinition.ZAmplitudeOffset

Definition at line 89 of file MyObjectBuilder_HandItemDefinition.cs.

float VRage.Game.MyObjectBuilder_HandItemDefinition.ZAmplitudeScale

Definition at line 95 of file MyObjectBuilder_HandItemDefinition.cs.


The documentation for this class was generated from the following file: