Space Engineers
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Public Attributes | |
const float | UPDATE_STEPS_PER_SECOND = 60 |
const float | UPDATE_STEP_SIZE_IN_SECONDS = 1.0f / UPDATE_STEPS_PER_SECOND |
const float | PHYSICS_STEP_SIZE_IN_SECONDS = 1.0f / (UPDATE_STEPS_PER_SECOND) |
const float | PHYSICS_STEP_SIZE_IN_SECONDS_HALF = 1.0f / (UPDATE_STEPS_PER_SECOND * 2) |
const int | UPDATE_STEP_SIZE_IN_MILLISECONDS = (int)(1000.0f / UPDATE_STEPS_PER_SECOND) |
Definition at line 3 of file MyEngineConstants.cs.
const float VRage.Game.MyEngineConstants.PHYSICS_STEP_SIZE_IN_SECONDS = 1.0f / (UPDATE_STEPS_PER_SECOND) |
Definition at line 9 of file MyEngineConstants.cs.
const float VRage.Game.MyEngineConstants.PHYSICS_STEP_SIZE_IN_SECONDS_HALF = 1.0f / (UPDATE_STEPS_PER_SECOND * 2) |
Definition at line 10 of file MyEngineConstants.cs.
const int VRage.Game.MyEngineConstants.UPDATE_STEP_SIZE_IN_MILLISECONDS = (int)(1000.0f / UPDATE_STEPS_PER_SECOND) |
Definition at line 11 of file MyEngineConstants.cs.
const float VRage.Game.MyEngineConstants.UPDATE_STEP_SIZE_IN_SECONDS = 1.0f / UPDATE_STEPS_PER_SECOND |
Definition at line 8 of file MyEngineConstants.cs.
const float VRage.Game.MyEngineConstants.UPDATE_STEPS_PER_SECOND = 60 |
Definition at line 7 of file MyEngineConstants.cs.