Space Engineers
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VRage.Game.MyEngineConstants Class Reference

Public Attributes

const float UPDATE_STEPS_PER_SECOND = 60
 
const float UPDATE_STEP_SIZE_IN_SECONDS = 1.0f / UPDATE_STEPS_PER_SECOND
 
const float PHYSICS_STEP_SIZE_IN_SECONDS = 1.0f / (UPDATE_STEPS_PER_SECOND)
 
const float PHYSICS_STEP_SIZE_IN_SECONDS_HALF = 1.0f / (UPDATE_STEPS_PER_SECOND * 2)
 
const int UPDATE_STEP_SIZE_IN_MILLISECONDS = (int)(1000.0f / UPDATE_STEPS_PER_SECOND)
 

Detailed Description

Definition at line 3 of file MyEngineConstants.cs.

Member Data Documentation

const float VRage.Game.MyEngineConstants.PHYSICS_STEP_SIZE_IN_SECONDS = 1.0f / (UPDATE_STEPS_PER_SECOND)

Definition at line 9 of file MyEngineConstants.cs.

const float VRage.Game.MyEngineConstants.PHYSICS_STEP_SIZE_IN_SECONDS_HALF = 1.0f / (UPDATE_STEPS_PER_SECOND * 2)

Definition at line 10 of file MyEngineConstants.cs.

const int VRage.Game.MyEngineConstants.UPDATE_STEP_SIZE_IN_MILLISECONDS = (int)(1000.0f / UPDATE_STEPS_PER_SECOND)

Definition at line 11 of file MyEngineConstants.cs.

const float VRage.Game.MyEngineConstants.UPDATE_STEP_SIZE_IN_SECONDS = 1.0f / UPDATE_STEPS_PER_SECOND

Definition at line 8 of file MyEngineConstants.cs.

const float VRage.Game.MyEngineConstants.UPDATE_STEPS_PER_SECOND = 60

Definition at line 7 of file MyEngineConstants.cs.


The documentation for this class was generated from the following file: