Space Engineers
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Public Member Functions | |
override void | Remap (IMyRemapHelper remapHelper) |
Public Member Functions inherited from VRage.Game.MyObjectBuilder_CubeBlock | |
bool | ShouldSerializeEntityId () |
bool | ShouldSerializeMin () |
bool | ShouldSerializeOrientation () |
bool | ShouldSerializeBlockOrientation () |
bool | ShouldSerializeConstructionInventory () |
bool | ShouldSerializeColorMaskHSV () |
bool | ShouldSerializeConstructionStockpile () |
bool | ShouldSerializeMultiBlockId () |
bool | ShouldSerializeMultiBlockDefinition () |
bool | ShouldSerializeComponentContainer () |
virtual void | SetupForProjector () |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Additional Inherited Members | |
Static Public Member Functions inherited from VRage.Game.MyObjectBuilder_CubeBlock | |
static MyObjectBuilder_CubeBlock | Upgrade (MyObjectBuilder_CubeBlock cubeBlock, MyObjectBuilderType newType, string newSubType) |
Properties inherited from VRage.Game.MyObjectBuilder_CubeBlock | |
SerializableQuaternion | Orientation [get, set] |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 12 of file MyObjectBuilder_ProjectorBase.cs.
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inlinevirtual |
Reimplemented from VRage.Game.MyObjectBuilder_CubeBlock.
Definition at line 36 of file MyObjectBuilder_ProjectorBase.cs.
bool VRage.Game.MyObjectBuilder_ProjectorBase.GetOwnershipFromProjector = false |
Definition at line 34 of file MyObjectBuilder_ProjectorBase.cs.
bool VRage.Game.MyObjectBuilder_ProjectorBase.InstantBuildingEnabled = false |
Definition at line 26 of file MyObjectBuilder_ProjectorBase.cs.
bool VRage.Game.MyObjectBuilder_ProjectorBase.KeepProjection = false |
Definition at line 22 of file MyObjectBuilder_ProjectorBase.cs.
int VRage.Game.MyObjectBuilder_ProjectorBase.MaxNumberOfBlocks = 200 |
Definition at line 30 of file MyObjectBuilder_ProjectorBase.cs.
int VRage.Game.MyObjectBuilder_ProjectorBase.MaxNumberOfProjections = 5 |
Definition at line 28 of file MyObjectBuilder_ProjectorBase.cs.
MyObjectBuilder_CubeGrid VRage.Game.MyObjectBuilder_ProjectorBase.ProjectedGrid |
Definition at line 16 of file MyObjectBuilder_ProjectorBase.cs.
Vector3I VRage.Game.MyObjectBuilder_ProjectorBase.ProjectionOffset |
Definition at line 18 of file MyObjectBuilder_ProjectorBase.cs.
Vector3I VRage.Game.MyObjectBuilder_ProjectorBase.ProjectionRotation |
Definition at line 20 of file MyObjectBuilder_ProjectorBase.cs.
int VRage.Game.MyObjectBuilder_ProjectorBase.ProjectionsRemaining = 0 |
Definition at line 32 of file MyObjectBuilder_ProjectorBase.cs.
bool VRage.Game.MyObjectBuilder_ProjectorBase.ShowOnlyBuildable = false |
Definition at line 24 of file MyObjectBuilder_ProjectorBase.cs.