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Space Engineers
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Classes | |
| struct | StoredGas |
Public Member Functions | |
| bool | ShouldSerializeHealth () |
| bool | ShouldSerializeMovementState () |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_EntityBase | |
| bool | ShouldSerializePositionAndOrientation () |
| bool | ShouldSerializeComponentContainer () |
| bool | ShouldSerializeEntityDefinitionId () |
| virtual void | Remap (IMyRemapHelper remapHelper) |
| Remaps this entity's entityId to a new value. If there are cross-referenced between different entities in this object builder, the remapHelper should be used to rememeber these references and retrieve them. More... | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
| bool | ShouldSerializeSubtypeId () |
| void | Save (string filepath) |
| virtual MyObjectBuilder_Base | Clone () |
Static Public Attributes | |
| static Dictionary< string, SerializableVector3 > | CharacterModels |
Additional Inherited Members | |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
| MyStringHash | SubtypeId [get] |
| string | SubtypeName [get, set] |
| MyObjectBuilderType | TypeId [get] |
Definition at line 127 of file MyObjectBuilder_Character.cs.
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inline |
Definition at line 193 of file MyObjectBuilder_Character.cs.
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inline |
Definition at line 225 of file MyObjectBuilder_Character.cs.
| bool VRage.Game.MyObjectBuilder_Character.AIMode = false |
Definition at line 196 of file MyObjectBuilder_Character.cs.
| float VRage.Game.MyObjectBuilder_Character.AutoenableJetpackDelay |
Definition at line 185 of file MyObjectBuilder_Character.cs.
| MyObjectBuilder_Battery VRage.Game.MyObjectBuilder_Character.Battery |
Definition at line 164 of file MyObjectBuilder_Character.cs.
| float VRage.Game.MyObjectBuilder_Character.CharacterGeneralDamageModifier = 1f |
Definition at line 173 of file MyObjectBuilder_Character.cs.
| string VRage.Game.MyObjectBuilder_Character.CharacterModel |
Definition at line 152 of file MyObjectBuilder_Character.cs.
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static |
Definition at line 138 of file MyObjectBuilder_Character.cs.
| SerializableVector3 VRage.Game.MyObjectBuilder_Character.ColorMaskHSV |
Definition at line 199 of file MyObjectBuilder_Character.cs.
| bool VRage.Game.MyObjectBuilder_Character.DampenersEnabled = true |
Definition at line 170 of file MyObjectBuilder_Character.cs.
| string VRage.Game.MyObjectBuilder_Character.DisplayName |
Definition at line 205 of file MyObjectBuilder_Character.cs.
| bool VRage.Game.MyObjectBuilder_Character.EnableBroadcasting = true |
Definition at line 211 of file MyObjectBuilder_Character.cs.
| List<string> VRage.Game.MyObjectBuilder_Character.EnabledComponents = null |
Definition at line 229 of file MyObjectBuilder_Character.cs.
| float VRage.Game.MyObjectBuilder_Character.EnvironmentOxygenLevel = 1f |
Definition at line 217 of file MyObjectBuilder_Character.cs.
| MyObjectBuilder_EntityBase VRage.Game.MyObjectBuilder_Character.HandWeapon |
Definition at line 161 of file MyObjectBuilder_Character.cs.
| SerializableVector2 VRage.Game.MyObjectBuilder_Character.HeadAngle |
Definition at line 179 of file MyObjectBuilder_Character.cs.
| float VRage.Game.MyObjectBuilder_Character.Health |
Definition at line 192 of file MyObjectBuilder_Character.cs.
| MyObjectBuilder_Inventory VRage.Game.MyObjectBuilder_Character.Inventory |
Definition at line 156 of file MyObjectBuilder_Character.cs.
| bool VRage.Game.MyObjectBuilder_Character.IsInFirstPersonView = true |
Definition at line 208 of file MyObjectBuilder_Character.cs.
| bool VRage.Game.MyObjectBuilder_Character.JetpackEnabled |
Definition at line 188 of file MyObjectBuilder_Character.cs.
| bool VRage.Game.MyObjectBuilder_Character.LightEnabled |
Definition at line 167 of file MyObjectBuilder_Character.cs.
| SerializableVector3 VRage.Game.MyObjectBuilder_Character.LinearVelocity |
Definition at line 182 of file MyObjectBuilder_Character.cs.
| float VRage.Game.MyObjectBuilder_Character.LootingCounter |
Definition at line 202 of file MyObjectBuilder_Character.cs.
| MyCharacterMovementEnum VRage.Game.MyObjectBuilder_Character.MovementState = MyCharacterMovementEnum.Standing |
Definition at line 224 of file MyObjectBuilder_Character.cs.
| bool VRage.Game.MyObjectBuilder_Character.NeedsOxygenFromSuit |
Definition at line 237 of file MyObjectBuilder_Character.cs.
| float VRage.Game.MyObjectBuilder_Character.OxygenLevel = 1f |
Definition at line 214 of file MyObjectBuilder_Character.cs.
| int VRage.Game.MyObjectBuilder_Character.PlayerSerialId = 0 |
Definition at line 234 of file MyObjectBuilder_Character.cs.
| ulong VRage.Game.MyObjectBuilder_Character.PlayerSteamId = 0 |
Definition at line 232 of file MyObjectBuilder_Character.cs.
| List<StoredGas> VRage.Game.MyObjectBuilder_Character.StoredGases |
Definition at line 221 of file MyObjectBuilder_Character.cs.
| long VRage.Game.MyObjectBuilder_Character.UsingLadder |
Definition at line 176 of file MyObjectBuilder_Character.cs.
1.8.8