Space Engineers
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Public Attributes | |
string | Name |
int | SequenceOutputID = -1 |
List< IdentifierList > | OutputIDs = new List<IdentifierList>() |
List< string > | OutputNames = new List<string>() |
List< string > | OuputTypes = new List<string>() |
Public Attributes inherited from VRage.Game.MyObjectBuilder_ScriptNode | |
int | ID |
Vector2 | Position |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 9 of file MyObjectBuilder_EventScriptNode.cs.
string VRage.Game.MyObjectBuilder_EventScriptNode.Name |
Definition at line 11 of file MyObjectBuilder_EventScriptNode.cs.
List<string> VRage.Game.MyObjectBuilder_EventScriptNode.OuputTypes = new List<string>() |
Definition at line 19 of file MyObjectBuilder_EventScriptNode.cs.
List<IdentifierList> VRage.Game.MyObjectBuilder_EventScriptNode.OutputIDs = new List<IdentifierList>() |
Definition at line 15 of file MyObjectBuilder_EventScriptNode.cs.
List<string> VRage.Game.MyObjectBuilder_EventScriptNode.OutputNames = new List<string>() |
Definition at line 17 of file MyObjectBuilder_EventScriptNode.cs.
int VRage.Game.MyObjectBuilder_EventScriptNode.SequenceOutputID = -1 |
Definition at line 13 of file MyObjectBuilder_EventScriptNode.cs.