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VRage.Game.MyObjectBuilder_AnimalBotDefinition Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_AnimalBotDefinition:
VRage.Game.MyObjectBuilder_AgentDefinition VRage.Game.MyObjectBuilder_BotDefinition VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_AgentDefinition
string BotModel = ""
 
string TargetType = ""
 
bool InventoryContentGenerated = false
 
SerializableDefinitionId InventoryContainerTypeId
 
bool RemoveAfterDeath = true
 
int RespawnTimeMs = 10000
 
int RemoveTimeMs = 30000
 
string FactionTag = null
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_BotDefinition
BotBehavior BotBehaviorTree
 
string BehaviorType = ""
 
string BehaviorSubtype = ""
 
bool Commandable = false
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 8 of file MyObjectBuilder_AnimalBotDefinition.cs.


The documentation for this class was generated from the following file: