Space Engineers
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Public Attributes | |
string | CustomName = null |
bool | ShowOnHUD |
bool | ShowInTerminal = true |
bool | ShowInToolbarConfig = true |
bool | ShowInInventory = true |
Public Attributes inherited from VRage.Game.MyObjectBuilder_CubeBlock | |
long | EntityId = 0 |
string | Name |
SerializableVector3I | Min = new SerializableVector3I(0, 0, 0) |
float | IntegrityPercent = 1.0f |
float | BuildPercent = 1.0f |
SerializableBlockOrientation | BlockOrientation = SerializableBlockOrientation.Identity |
MyObjectBuilder_Inventory | ConstructionInventory = null |
SerializableVector3 | ColorMaskHSV = new SerializableVector3(0f, -1f, 0f) |
MyObjectBuilder_ConstructionStockpile | ConstructionStockpile = null |
long | Owner = 0 |
long | BuiltBy = 0 |
MyOwnershipShareModeEnum | ShareMode = MyOwnershipShareModeEnum.None |
float | DeformationRatio = 0 |
MySubBlockId[] | SubBlocks = null |
int | MultiBlockId = 0 |
SerializableDefinitionId | MultiBlockDefinition = null |
int | MultiBlockIndex = -1 |
float | BlockGeneralDamageModifier = 1f |
MyObjectBuilder_ComponentContainer | ComponentContainer = null |
Definition at line 10 of file MyObjectBuilder_TerminalBlock.cs.
string VRage.Game.MyObjectBuilder_TerminalBlock.CustomName = null |
Definition at line 14 of file MyObjectBuilder_TerminalBlock.cs.
bool VRage.Game.MyObjectBuilder_TerminalBlock.ShowInInventory = true |
Definition at line 26 of file MyObjectBuilder_TerminalBlock.cs.
bool VRage.Game.MyObjectBuilder_TerminalBlock.ShowInTerminal = true |
Definition at line 20 of file MyObjectBuilder_TerminalBlock.cs.
bool VRage.Game.MyObjectBuilder_TerminalBlock.ShowInToolbarConfig = true |
Definition at line 23 of file MyObjectBuilder_TerminalBlock.cs.
bool VRage.Game.MyObjectBuilder_TerminalBlock.ShowOnHUD |
Definition at line 17 of file MyObjectBuilder_TerminalBlock.cs.