Space Engineers
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Public Attributes | |
List< string > | Keys = new List<string>() |
Public Attributes inherited from VRage.Game.MyObjectBuilder_EventScriptNode | |
string | Name |
int | SequenceOutputID = -1 |
List< IdentifierList > | OutputIDs = new List<IdentifierList>() |
List< string > | OutputNames = new List<string>() |
List< string > | OuputTypes = new List<string>() |
Public Attributes inherited from VRage.Game.MyObjectBuilder_ScriptNode | |
int | ID |
Vector2 | Position |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 9 of file MyObjectBuilder_KeyEventScriptNode.cs.
List<string> VRage.Game.MyObjectBuilder_KeyEventScriptNode.Keys = new List<string>() |
Definition at line 11 of file MyObjectBuilder_KeyEventScriptNode.cs.