Space Engineers
Public Member Functions | Public Attributes | Protected Member Functions | List of all members
VRage.Game.MyPhysicsComponentDefinitionBase Class Reference
Inheritance diagram for VRage.Game.MyPhysicsComponentDefinitionBase:
VRage.Game.MyComponentDefinitionBase VRage.Game.MyDefinitionBase Sandbox.Game.EntityComponents.MyPhysicsBodyComponentDefinition

Public Member Functions

override MyObjectBuilder_DefinitionBase GetObjectBuilder ()
 
- Public Member Functions inherited from VRage.Game.MyComponentDefinitionBase
override string ToString ()
 
- Public Member Functions inherited from VRage.Game.MyDefinitionBase
void Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext)
 
virtual void Postprocess ()
 Override this in case you want to do some postprocessing of the definition before the game starts. More...
 
void Save (string filepath)
 
override string ToString ()
 

Public Attributes

MyObjectBuilder_PhysicsComponentDefinitionBase.MyMassPropertiesComputationType MassPropertiesComputation
 
RigidBodyFlag RigidBodyFlags
 
string CollisionLayer
 
float LinearDamping
 
float AngularDamping
 
bool ForceActivate
 
MyObjectBuilder_PhysicsComponentDefinitionBase.MyUpdateFlags UpdateFlags
 
bool Serialize
 
- Public Attributes inherited from VRage.Game.MyDefinitionBase
MyDefinitionId Id
 
MyStringId DisplayNameEnum
 Enum used for localization of display name. Null for player created definitions. More...
 
MyStringId DescriptionEnum
 Enum used for localization of description. Null for player created definitions. More...
 
String DisplayNameString
 String name used for user created definitions which do not have localization support. More...
 
String DescriptionString
 String used for user created description which do not have localization support. More...
 
string[] Icons
 Icons for the definition, they are used from top to bottom. More...
 
bool Enabled = true
 Definition can be disabled by mod, then it will be removed from definition manager More...
 
bool Public = true
 Indicates if definition should be offered in Cube builder More...
 
bool AvailableInSurvival
 
MyModContext Context
 

Protected Member Functions

override void Init (MyObjectBuilder_DefinitionBase builder)
 

Additional Inherited Members

- Properties inherited from VRage.Game.MyDefinitionBase
virtual String DisplayNameText [get]
 Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More...
 
virtual String DescriptionText [get]
 Use this property when showing description in GUI, as it takes into account more complex description construction. More...
 

Detailed Description

Definition at line 8 of file MyPhysicsComponentDefinitionBase.cs.

Member Function Documentation

override MyObjectBuilder_DefinitionBase VRage.Game.MyPhysicsComponentDefinitionBase.GetObjectBuilder ( )
inlinevirtual

Reimplemented from VRage.Game.MyComponentDefinitionBase.

Definition at line 34 of file MyPhysicsComponentDefinitionBase.cs.

override void VRage.Game.MyPhysicsComponentDefinitionBase.Init ( MyObjectBuilder_DefinitionBase  builder)
inlineprotectedvirtual

Reimplemented from VRage.Game.MyComponentDefinitionBase.

Definition at line 19 of file MyPhysicsComponentDefinitionBase.cs.

Member Data Documentation

float VRage.Game.MyPhysicsComponentDefinitionBase.AngularDamping

Definition at line 14 of file MyPhysicsComponentDefinitionBase.cs.

string VRage.Game.MyPhysicsComponentDefinitionBase.CollisionLayer

Definition at line 12 of file MyPhysicsComponentDefinitionBase.cs.

bool VRage.Game.MyPhysicsComponentDefinitionBase.ForceActivate

Definition at line 15 of file MyPhysicsComponentDefinitionBase.cs.

float VRage.Game.MyPhysicsComponentDefinitionBase.LinearDamping

Definition at line 13 of file MyPhysicsComponentDefinitionBase.cs.

MyObjectBuilder_PhysicsComponentDefinitionBase.MyMassPropertiesComputationType VRage.Game.MyPhysicsComponentDefinitionBase.MassPropertiesComputation

Definition at line 10 of file MyPhysicsComponentDefinitionBase.cs.

RigidBodyFlag VRage.Game.MyPhysicsComponentDefinitionBase.RigidBodyFlags

Definition at line 11 of file MyPhysicsComponentDefinitionBase.cs.

bool VRage.Game.MyPhysicsComponentDefinitionBase.Serialize

Definition at line 17 of file MyPhysicsComponentDefinitionBase.cs.

MyObjectBuilder_PhysicsComponentDefinitionBase.MyUpdateFlags VRage.Game.MyPhysicsComponentDefinitionBase.UpdateFlags

Definition at line 16 of file MyPhysicsComponentDefinitionBase.cs.


The documentation for this class was generated from the following file: