Space Engineers
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Additional Inherited Members | |
Public Member Functions inherited from VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
bool | ShouldSerializeCenter () |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 10 of file MyObjectBuilder_ProductionBlockDefinition.cs.
string [] VRage.Game.MyObjectBuilder_ProductionBlockDefinition.BlueprintClasses |
Definition at line 28 of file MyObjectBuilder_ProductionBlockDefinition.cs.
float VRage.Game.MyObjectBuilder_ProductionBlockDefinition.InventoryMaxVolume |
Definition at line 13 of file MyObjectBuilder_ProductionBlockDefinition.cs.
Vector3 VRage.Game.MyObjectBuilder_ProductionBlockDefinition.InventorySize |
Definition at line 16 of file MyObjectBuilder_ProductionBlockDefinition.cs.
float VRage.Game.MyObjectBuilder_ProductionBlockDefinition.OperationalPowerConsumption |
Definition at line 25 of file MyObjectBuilder_ProductionBlockDefinition.cs.
string VRage.Game.MyObjectBuilder_ProductionBlockDefinition.ResourceSinkGroup |
Definition at line 19 of file MyObjectBuilder_ProductionBlockDefinition.cs.
float VRage.Game.MyObjectBuilder_ProductionBlockDefinition.StandbyPowerConsumption |
Definition at line 22 of file MyObjectBuilder_ProductionBlockDefinition.cs.