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Space Engineers
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Namespaces | |
| package | Ingame |
| package | Interfaces |
Classes | |
| interface | IHitInfo |
| interface | IMyCharacter |
| interface | IMyConfig |
| interface | IMyConfigDedicated |
| interface | IMyControllerInfo |
| interface | IMyCubeBlock |
| base block interface, block can be affected by upgrade modules, and you can retrieve upgrade list from IMyUpgradableBlock More... | |
| interface | IMyCubeBuilder |
| interface | IMyCubeGrid |
| interface | IMyDamageSystem |
| interface | IMyEntityController |
| interface | IMyFaction |
| interface | IMyFactionCollection |
| interface | IMyFloatingObject |
| interface | IMyGamePaths |
| interface | IMyGps |
| interface | IMyGpsCollection |
| interface | IMyGui |
| interface | IMyHudNotification |
| interface | IMyHudObjectiveLine |
| interface | IMyIdentity |
| interface | IMyInventory |
| interface | IMyInventoryItem |
| interface | IMyMultiplayer |
| interface | IMyNetworkClient |
| interface | IMyParallelTask |
| interface | IMyPhysics |
| interface | IMyPlayer |
| interface | IMyPlayerCollection |
| interface | IMyPrefabManager |
| interface | IMySession |
| interface | IMySlimBlock |
| interface | IMyUtilities |
| interface | IMyVoxelMap |
| interface | IMyVoxelMaps |
| interface | IMyVoxelShape |
| interface | IMyVoxelShapeBox |
| interface | IMyVoxelShapeCapsule |
| interface | IMyVoxelShapeRamp |
| interface | IMyVoxelShapeSphere |
| struct | MyDamageInformation |
| This structure contains all information about damage being done. More... | |
| struct | MyHitInfo |
Functions | |
| delegate void | CharacterMovementStateDelegate (MyCharacterMovementEnum oldState, MyCharacterMovementEnum newState) |
| delegate void | BeforeDamageApplied (object target, ref MyDamageInformation info) |
| This delegate is used to handle damage before it's applied to an object. This returns a modified damage that is used in DoDamage. Return damage if no change. More... | |
| delegate void | MessageEnteredDel (string messageText, ref bool sendToOthers) |
Standard priority values
| Enumerator | |
|---|---|
| Critical | |
| Normal | |
| Low | |
Definition at line 18 of file IMyDamageSystem.cs.
Types of block integrity change that can occur
| Enumerator | |
|---|---|
| Damage | |
| ConstructionBegin | |
| ConstructionEnd | |
| ConstructionProcess | |
| Repair | |
Definition at line 296 of file IMyCubeGrid.cs.
Describes what permissions a user has
Definition at line 15 of file IMySession.cs.
| Enumerator | |
|---|---|
| OK | |
| CANCEL | |
Definition at line 6 of file IMyUtilities.cs.
| Enumerator | |
|---|---|
| None | |
| RotateFirstCockpitTowardsDirection | |
| SpawnRandomCargo | |
| DisableDampeners | |
| SetNeutralOwner | |
| TurnOffReactors | |
| DisableSave | |
| UseGridOrigin | |
Definition at line 10 of file IMyPrefabManager.cs.
| delegate void VRage.Game.ModAPI.BeforeDamageApplied | ( | object | target, |
| ref MyDamageInformation | info | ||
| ) |
This delegate is used to handle damage before it's applied to an object. This returns a modified damage that is used in DoDamage. Return damage if no change.
| target | The object that is damaged |
| damage | Amount of damage being applied |
| damageType | Type of damage being applied |
| attackerId | The entity ID of the attacker |
| delegate void VRage.Game.ModAPI.CharacterMovementStateDelegate | ( | MyCharacterMovementEnum | oldState, |
| MyCharacterMovementEnum | newState | ||
| ) |
| delegate void VRage.Game.ModAPI.MessageEnteredDel | ( | string | messageText, |
| ref bool | sendToOthers | ||
| ) |
1.8.8