Space Engineers
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Public Attributes | |
MyVariableIdentifier | InputID = MyVariableIdentifier.Default |
int | SequenceInputID = -1 |
int | SequenceTrueOutputID = -1 |
int | SequnceFalseOutputID = -1 |
Public Attributes inherited from VRage.Game.MyObjectBuilder_ScriptNode | |
int | ID |
Vector2 | Position |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 8 of file MyObjectBuilder_BranchingScriptNode.cs.
MyVariableIdentifier VRage.Game.MyObjectBuilder_BranchingScriptNode.InputID = MyVariableIdentifier.Default |
Definition at line 10 of file MyObjectBuilder_BranchingScriptNode.cs.
int VRage.Game.MyObjectBuilder_BranchingScriptNode.SequenceInputID = -1 |
Definition at line 12 of file MyObjectBuilder_BranchingScriptNode.cs.
int VRage.Game.MyObjectBuilder_BranchingScriptNode.SequenceTrueOutputID = -1 |
Definition at line 14 of file MyObjectBuilder_BranchingScriptNode.cs.
int VRage.Game.MyObjectBuilder_BranchingScriptNode.SequnceFalseOutputID = -1 |
Definition at line 16 of file MyObjectBuilder_BranchingScriptNode.cs.