Space Engineers
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Public Member Functions | |
bool | ShouldSerializeMutableStorage () |
MyObjectBuilder_VoxelMap () | |
MyObjectBuilder_VoxelMap (Vector3 position, string storageName) | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_EntityBase | |
bool | ShouldSerializePositionAndOrientation () |
bool | ShouldSerializeComponentContainer () |
bool | ShouldSerializeEntityDefinitionId () |
virtual void | Remap (IMyRemapHelper remapHelper) |
Remaps this entity's entityId to a new value. If there are cross-referenced between different entities in this object builder, the remapHelper should be used to rememeber these references and retrieve them. More... | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Public Attributes | |
bool | MutableStorage = true |
bool | ContentChanged |
Public Attributes inherited from VRage.ObjectBuilders.MyObjectBuilder_EntityBase | |
long | EntityId |
MyPersistentEntityFlags2 | PersistentFlags |
string | Name |
MyPositionAndOrientation | PositionAndOrientation |
MyObjectBuilder_ComponentContainer | ComponentContainer = null |
SerializableDefinitionId | EntityDefinitionId = null |
Properties | |
string | StorageName [get, set] |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 10 of file MyObjectBuilder_VoxelMap.cs.
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inline |
Definition at line 27 of file MyObjectBuilder_VoxelMap.cs.
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inline |
Definition at line 33 of file MyObjectBuilder_VoxelMap.cs.
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inline |
Definition at line 22 of file MyObjectBuilder_VoxelMap.cs.
bool VRage.Game.MyObjectBuilder_VoxelMap.ContentChanged |
Definition at line 25 of file MyObjectBuilder_VoxelMap.cs.
bool VRage.Game.MyObjectBuilder_VoxelMap.MutableStorage = true |
Definition at line 21 of file MyObjectBuilder_VoxelMap.cs.
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getset |
Definition at line 14 of file MyObjectBuilder_VoxelMap.cs.