Space Engineers
|
Public Attributes | |
string | VariableName = "Default" |
string | VariableType = string.Empty |
string | VariableValue = string.Empty |
List< MyVariableIdentifier > | OutputNodeIds = new List<MyVariableIdentifier>() |
Vector3D | Vector |
List< MyVariableIdentifier > | OutputNodeIdsX = new List<MyVariableIdentifier>() |
List< MyVariableIdentifier > | OutputNodeIdsY = new List<MyVariableIdentifier>() |
List< MyVariableIdentifier > | OutputNodeIdsZ = new List<MyVariableIdentifier>() |
Public Attributes inherited from VRage.Game.MyObjectBuilder_ScriptNode | |
int | ID |
Vector2 | Position |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 10 of file MyObjectBuilder_VariableScriptNode.cs.
List<MyVariableIdentifier> VRage.Game.MyObjectBuilder_VariableScriptNode.OutputNodeIds = new List<MyVariableIdentifier>() |
Definition at line 18 of file MyObjectBuilder_VariableScriptNode.cs.
List<MyVariableIdentifier> VRage.Game.MyObjectBuilder_VariableScriptNode.OutputNodeIdsX = new List<MyVariableIdentifier>() |
Definition at line 22 of file MyObjectBuilder_VariableScriptNode.cs.
List<MyVariableIdentifier> VRage.Game.MyObjectBuilder_VariableScriptNode.OutputNodeIdsY = new List<MyVariableIdentifier>() |
Definition at line 24 of file MyObjectBuilder_VariableScriptNode.cs.
List<MyVariableIdentifier> VRage.Game.MyObjectBuilder_VariableScriptNode.OutputNodeIdsZ = new List<MyVariableIdentifier>() |
Definition at line 26 of file MyObjectBuilder_VariableScriptNode.cs.
string VRage.Game.MyObjectBuilder_VariableScriptNode.VariableName = "Default" |
Definition at line 12 of file MyObjectBuilder_VariableScriptNode.cs.
string VRage.Game.MyObjectBuilder_VariableScriptNode.VariableType = string.Empty |
Definition at line 14 of file MyObjectBuilder_VariableScriptNode.cs.
string VRage.Game.MyObjectBuilder_VariableScriptNode.VariableValue = string.Empty |
Definition at line 16 of file MyObjectBuilder_VariableScriptNode.cs.
Vector3D VRage.Game.MyObjectBuilder_VariableScriptNode.Vector |
Definition at line 20 of file MyObjectBuilder_VariableScriptNode.cs.