Space Engineers
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Classes | |
class | CounterLogicMemoryBuilder |
class | LogicMemoryBuilder |
class | TimerLogicMemoryBuilder |
Public Attributes | |
MyBehaviorTreeState | ChildState = MyBehaviorTreeState.NOT_TICKED |
LogicMemoryBuilder | Logic = null |
Public Attributes inherited from VRage.Game.MyObjectBuilder_BehaviorTreeNodeMemory | |
bool | InitCalled = false |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 10 of file MyObjectBuilder_BehaviorTreeDecoratorNodeMemory.cs.
MyBehaviorTreeState VRage.Game.MyObjectBuilder_BehaviorTreeDecoratorNodeMemory.ChildState = MyBehaviorTreeState.NOT_TICKED |
Definition at line 36 of file MyObjectBuilder_BehaviorTreeDecoratorNodeMemory.cs.
LogicMemoryBuilder VRage.Game.MyObjectBuilder_BehaviorTreeDecoratorNodeMemory.Logic = null |
Definition at line 39 of file MyObjectBuilder_BehaviorTreeDecoratorNodeMemory.cs.