Space Engineers
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VRage.Game.MyObjectBuilder_BehaviorTreeDecoratorNodeMemory Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_BehaviorTreeDecoratorNodeMemory:
VRage.Game.MyObjectBuilder_BehaviorTreeNodeMemory VRage.ObjectBuilders.MyObjectBuilder_Base

Classes

class  CounterLogicMemoryBuilder
 
class  LogicMemoryBuilder
 
class  TimerLogicMemoryBuilder
 

Public Attributes

MyBehaviorTreeState ChildState = MyBehaviorTreeState.NOT_TICKED
 
LogicMemoryBuilder Logic = null
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_BehaviorTreeNodeMemory
bool InitCalled = false
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 10 of file MyObjectBuilder_BehaviorTreeDecoratorNodeMemory.cs.

Member Data Documentation

MyBehaviorTreeState VRage.Game.MyObjectBuilder_BehaviorTreeDecoratorNodeMemory.ChildState = MyBehaviorTreeState.NOT_TICKED
LogicMemoryBuilder VRage.Game.MyObjectBuilder_BehaviorTreeDecoratorNodeMemory.Logic = null

The documentation for this class was generated from the following file: