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VRage.Game.MyObjectBuilder_BarbarianWaveEventDefinition Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_BarbarianWaveEventDefinition:
VRage.Game.MyObjectBuilder_GlobalEventDefinition VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Classes

class  BotDef
 
class  WaveDef
 

Public Attributes

WaveDef[] Waves
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_GlobalEventDefinition
long MinActivationTimeMs
 
long MaxActivationTimeMs
 
long FirstActivationTimeMs
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.Game.MyObjectBuilder_GlobalEventDefinition
bool ShouldSerializeMinActivationTime ()
 
bool ShouldSerializeMaxActivationTime ()
 
bool ShouldSerializeFirstActivationTime ()
 
- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 14 of file MyObjectBuilder_BarbarianWaveEventDefinition.cs.

Member Data Documentation

WaveDef [] VRage.Game.MyObjectBuilder_BarbarianWaveEventDefinition.Waves

The documentation for this class was generated from the following file: