Space Engineers
|
Additional Inherited Members | |
Public Member Functions inherited from VRage.Game.MyObjectBuilder_PhysicalObject | |
bool | ShouldSerializeDurabilityHP () |
virtual bool | CanStack (MyObjectBuilder_PhysicalObject a) |
virtual bool | CanStack (MyObjectBuilderType typeId, MyStringHash subtypeId, MyItemFlags flags) |
MyObjectBuilder_PhysicalObject () | |
MyObjectBuilder_PhysicalObject (MyItemFlags flags) | |
virtual MyDefinitionId | GetObjectId () |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Public Attributes inherited from VRage.Game.MyObjectBuilder_PhysicalObject | |
MyItemFlags | Flags = MyItemFlags.None |
float | DurabilityHP = null |
This is used for GUI to show the amount of health points (durability) of the weapons and tools. This is updated through Durability entity component if entity exists.. More... | |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 8 of file MyObjectBuilder_Component.cs.