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Space Engineers
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Public Attributes | |
| string | Name = "" |
| string | StartEntity = "" |
| string | StartLookAt = "" |
| string | NextCutscene = "" |
| float | StartingFOV = 70 |
| bool | CanBeSkipped = true |
| bool | FireEventsDuringSkip = true |
| CutsceneSequenceNode[] | SequenceNodes |
Definition at line 21 of file MyObjectBuilder_CutsceneSessionComponent.cs.
| bool VRage.Game.Cutscene.CanBeSkipped = true |
Definition at line 39 of file MyObjectBuilder_CutsceneSessionComponent.cs.
| bool VRage.Game.Cutscene.FireEventsDuringSkip = true |
Definition at line 42 of file MyObjectBuilder_CutsceneSessionComponent.cs.
| string VRage.Game.Cutscene.Name = "" |
Definition at line 24 of file MyObjectBuilder_CutsceneSessionComponent.cs.
| string VRage.Game.Cutscene.NextCutscene = "" |
Definition at line 33 of file MyObjectBuilder_CutsceneSessionComponent.cs.
| CutsceneSequenceNode [] VRage.Game.Cutscene.SequenceNodes |
Definition at line 46 of file MyObjectBuilder_CutsceneSessionComponent.cs.
| string VRage.Game.Cutscene.StartEntity = "" |
Definition at line 27 of file MyObjectBuilder_CutsceneSessionComponent.cs.
| float VRage.Game.Cutscene.StartingFOV = 70 |
Definition at line 36 of file MyObjectBuilder_CutsceneSessionComponent.cs.
| string VRage.Game.Cutscene.StartLookAt = "" |
Definition at line 30 of file MyObjectBuilder_CutsceneSessionComponent.cs.
1.8.8