Space Engineers
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Public Attributes | |
string | Name = "" |
string | StartEntity = "" |
string | StartLookAt = "" |
string | NextCutscene = "" |
float | StartingFOV = 70 |
bool | CanBeSkipped = true |
bool | FireEventsDuringSkip = true |
CutsceneSequenceNode[] | SequenceNodes |
Definition at line 21 of file MyObjectBuilder_CutsceneSessionComponent.cs.
bool VRage.Game.Cutscene.CanBeSkipped = true |
Definition at line 39 of file MyObjectBuilder_CutsceneSessionComponent.cs.
bool VRage.Game.Cutscene.FireEventsDuringSkip = true |
Definition at line 42 of file MyObjectBuilder_CutsceneSessionComponent.cs.
string VRage.Game.Cutscene.Name = "" |
Definition at line 24 of file MyObjectBuilder_CutsceneSessionComponent.cs.
string VRage.Game.Cutscene.NextCutscene = "" |
Definition at line 33 of file MyObjectBuilder_CutsceneSessionComponent.cs.
CutsceneSequenceNode [] VRage.Game.Cutscene.SequenceNodes |
Definition at line 46 of file MyObjectBuilder_CutsceneSessionComponent.cs.
string VRage.Game.Cutscene.StartEntity = "" |
Definition at line 27 of file MyObjectBuilder_CutsceneSessionComponent.cs.
float VRage.Game.Cutscene.StartingFOV = 70 |
Definition at line 36 of file MyObjectBuilder_CutsceneSessionComponent.cs.
string VRage.Game.Cutscene.StartLookAt = "" |
Definition at line 30 of file MyObjectBuilder_CutsceneSessionComponent.cs.