Space Engineers
|
Public Attributes | |
float | Time = 0 |
string | LookAt |
string | Event |
float | EventDelay = 0 |
string | LockRotationTo |
string | AttachTo |
string | AttachPositionTo |
string | AttachRotationTo |
string | MoveTo |
string | SetPositionTo |
float | ChangeFOVTo = 0 |
string | RotateTowards |
string | SetRorationLike |
string | RotateLike |
CutsceneSequenceNodeWaypoint[] | Waypoints |
Definition at line 50 of file MyObjectBuilder_CutsceneSessionComponent.cs.
string VRage.Game.CutsceneSequenceNode.AttachPositionTo |
Definition at line 78 of file MyObjectBuilder_CutsceneSessionComponent.cs.
string VRage.Game.CutsceneSequenceNode.AttachRotationTo |
Definition at line 82 of file MyObjectBuilder_CutsceneSessionComponent.cs.
string VRage.Game.CutsceneSequenceNode.AttachTo |
Definition at line 74 of file MyObjectBuilder_CutsceneSessionComponent.cs.
float VRage.Game.CutsceneSequenceNode.ChangeFOVTo = 0 |
Definition at line 94 of file MyObjectBuilder_CutsceneSessionComponent.cs.
string VRage.Game.CutsceneSequenceNode.Event |
Definition at line 62 of file MyObjectBuilder_CutsceneSessionComponent.cs.
float VRage.Game.CutsceneSequenceNode.EventDelay = 0 |
Definition at line 66 of file MyObjectBuilder_CutsceneSessionComponent.cs.
string VRage.Game.CutsceneSequenceNode.LockRotationTo |
Definition at line 70 of file MyObjectBuilder_CutsceneSessionComponent.cs.
string VRage.Game.CutsceneSequenceNode.LookAt |
Definition at line 58 of file MyObjectBuilder_CutsceneSessionComponent.cs.
string VRage.Game.CutsceneSequenceNode.MoveTo |
Definition at line 86 of file MyObjectBuilder_CutsceneSessionComponent.cs.
string VRage.Game.CutsceneSequenceNode.RotateLike |
Definition at line 106 of file MyObjectBuilder_CutsceneSessionComponent.cs.
string VRage.Game.CutsceneSequenceNode.RotateTowards |
Definition at line 98 of file MyObjectBuilder_CutsceneSessionComponent.cs.
string VRage.Game.CutsceneSequenceNode.SetPositionTo |
Definition at line 90 of file MyObjectBuilder_CutsceneSessionComponent.cs.
string VRage.Game.CutsceneSequenceNode.SetRorationLike |
Definition at line 102 of file MyObjectBuilder_CutsceneSessionComponent.cs.
float VRage.Game.CutsceneSequenceNode.Time = 0 |
Definition at line 54 of file MyObjectBuilder_CutsceneSessionComponent.cs.
CutsceneSequenceNodeWaypoint [] VRage.Game.CutsceneSequenceNode.Waypoints |
Definition at line 110 of file MyObjectBuilder_CutsceneSessionComponent.cs.