Space Engineers
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Public Attributes | |
string | Name |
bool | AlphaMistingEnable |
float | AlphaMistingStart = 1 |
float | AlphaMistingEnd = 4 |
float | AlphaSaturation = 1 |
bool | CanBeAffectedByOtherLights |
float | Emissivity |
bool | IgnoreDepth |
bool | NeedSort = true |
float | SoftParticleDistanceScale |
string | Texture |
bool | UseAtlas |
Vector2 | UVOffset = new Vector2(0, 0) |
Vector2 | UVSize = new Vector2(1, 1) |
bool | Reflection |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 10 of file MyObjectBuilder_TransparentMaterial.cs.
bool VRage.Game.MyObjectBuilder_TransparentMaterial.AlphaMistingEnable |
Definition at line 16 of file MyObjectBuilder_TransparentMaterial.cs.
float VRage.Game.MyObjectBuilder_TransparentMaterial.AlphaMistingEnd = 4 |
Definition at line 22 of file MyObjectBuilder_TransparentMaterial.cs.
float VRage.Game.MyObjectBuilder_TransparentMaterial.AlphaMistingStart = 1 |
Definition at line 19 of file MyObjectBuilder_TransparentMaterial.cs.
float VRage.Game.MyObjectBuilder_TransparentMaterial.AlphaSaturation = 1 |
Definition at line 25 of file MyObjectBuilder_TransparentMaterial.cs.
bool VRage.Game.MyObjectBuilder_TransparentMaterial.CanBeAffectedByOtherLights |
Definition at line 28 of file MyObjectBuilder_TransparentMaterial.cs.
float VRage.Game.MyObjectBuilder_TransparentMaterial.Emissivity |
Definition at line 31 of file MyObjectBuilder_TransparentMaterial.cs.
bool VRage.Game.MyObjectBuilder_TransparentMaterial.IgnoreDepth |
Definition at line 34 of file MyObjectBuilder_TransparentMaterial.cs.
string VRage.Game.MyObjectBuilder_TransparentMaterial.Name |
Definition at line 13 of file MyObjectBuilder_TransparentMaterial.cs.
bool VRage.Game.MyObjectBuilder_TransparentMaterial.NeedSort = true |
Definition at line 37 of file MyObjectBuilder_TransparentMaterial.cs.
bool VRage.Game.MyObjectBuilder_TransparentMaterial.Reflection |
Definition at line 55 of file MyObjectBuilder_TransparentMaterial.cs.
float VRage.Game.MyObjectBuilder_TransparentMaterial.SoftParticleDistanceScale |
Definition at line 40 of file MyObjectBuilder_TransparentMaterial.cs.
string VRage.Game.MyObjectBuilder_TransparentMaterial.Texture |
Definition at line 43 of file MyObjectBuilder_TransparentMaterial.cs.
bool VRage.Game.MyObjectBuilder_TransparentMaterial.UseAtlas |
Definition at line 46 of file MyObjectBuilder_TransparentMaterial.cs.
Definition at line 49 of file MyObjectBuilder_TransparentMaterial.cs.
Definition at line 52 of file MyObjectBuilder_TransparentMaterial.cs.