Space Engineers
Public Attributes | List of all members
VRage.Game.MyObjectBuilder_TransparentMaterial Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_TransparentMaterial:
VRage.ObjectBuilders.MyObjectBuilder_Base

Public Attributes

string Name
 
bool AlphaMistingEnable
 
float AlphaMistingStart = 1
 
float AlphaMistingEnd = 4
 
float AlphaSaturation = 1
 
bool CanBeAffectedByOtherLights
 
float Emissivity
 
bool IgnoreDepth
 
bool NeedSort = true
 
float SoftParticleDistanceScale
 
string Texture
 
bool UseAtlas
 
Vector2 UVOffset = new Vector2(0, 0)
 
Vector2 UVSize = new Vector2(1, 1)
 
bool Reflection
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 10 of file MyObjectBuilder_TransparentMaterial.cs.

Member Data Documentation

bool VRage.Game.MyObjectBuilder_TransparentMaterial.AlphaMistingEnable

Definition at line 16 of file MyObjectBuilder_TransparentMaterial.cs.

float VRage.Game.MyObjectBuilder_TransparentMaterial.AlphaMistingEnd = 4

Definition at line 22 of file MyObjectBuilder_TransparentMaterial.cs.

float VRage.Game.MyObjectBuilder_TransparentMaterial.AlphaMistingStart = 1

Definition at line 19 of file MyObjectBuilder_TransparentMaterial.cs.

float VRage.Game.MyObjectBuilder_TransparentMaterial.AlphaSaturation = 1

Definition at line 25 of file MyObjectBuilder_TransparentMaterial.cs.

bool VRage.Game.MyObjectBuilder_TransparentMaterial.CanBeAffectedByOtherLights

Definition at line 28 of file MyObjectBuilder_TransparentMaterial.cs.

float VRage.Game.MyObjectBuilder_TransparentMaterial.Emissivity

Definition at line 31 of file MyObjectBuilder_TransparentMaterial.cs.

bool VRage.Game.MyObjectBuilder_TransparentMaterial.IgnoreDepth

Definition at line 34 of file MyObjectBuilder_TransparentMaterial.cs.

string VRage.Game.MyObjectBuilder_TransparentMaterial.Name

Definition at line 13 of file MyObjectBuilder_TransparentMaterial.cs.

bool VRage.Game.MyObjectBuilder_TransparentMaterial.NeedSort = true

Definition at line 37 of file MyObjectBuilder_TransparentMaterial.cs.

bool VRage.Game.MyObjectBuilder_TransparentMaterial.Reflection

Definition at line 55 of file MyObjectBuilder_TransparentMaterial.cs.

float VRage.Game.MyObjectBuilder_TransparentMaterial.SoftParticleDistanceScale

Definition at line 40 of file MyObjectBuilder_TransparentMaterial.cs.

string VRage.Game.MyObjectBuilder_TransparentMaterial.Texture

Definition at line 43 of file MyObjectBuilder_TransparentMaterial.cs.

bool VRage.Game.MyObjectBuilder_TransparentMaterial.UseAtlas

Definition at line 46 of file MyObjectBuilder_TransparentMaterial.cs.

Vector2 VRage.Game.MyObjectBuilder_TransparentMaterial.UVOffset = new Vector2(0, 0)

Definition at line 49 of file MyObjectBuilder_TransparentMaterial.cs.

Vector2 VRage.Game.MyObjectBuilder_TransparentMaterial.UVSize = new Vector2(1, 1)

Definition at line 52 of file MyObjectBuilder_TransparentMaterial.cs.


The documentation for this class was generated from the following file: