Space Engineers
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VRage.Game.MyObjectBuilder_CuttingDefinition Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_CuttingDefinition:
VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base VRage.Game.MyObjectBuilder_TreeCuttingDefinition

Classes

class  MyCuttingPrefab
 

Public Attributes

SerializableDefinitionId EntityId
 
SerializableDefinitionId ScrapWoodBranchesId
 
SerializableDefinitionId ScrapWoodId
 
int ScrapWoodAmountMin = 5
 
int ScrapWoodAmountMax = 7
 
int CraftingScrapWoodAmountMin = 1
 
int CraftingScrapWoodAmountMax = 3
 
MyCuttingPrefab[] CuttingPrefabs = null
 
bool DestroySourceAfterCrafting = true
 
float CraftingTimeInSeconds = 0.5f
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 12 of file MyObjectBuilder_CuttingDefinition.cs.

Member Data Documentation

int VRage.Game.MyObjectBuilder_CuttingDefinition.CraftingScrapWoodAmountMax = 3

Definition at line 46 of file MyObjectBuilder_CuttingDefinition.cs.

int VRage.Game.MyObjectBuilder_CuttingDefinition.CraftingScrapWoodAmountMin = 1

Definition at line 43 of file MyObjectBuilder_CuttingDefinition.cs.

float VRage.Game.MyObjectBuilder_CuttingDefinition.CraftingTimeInSeconds = 0.5f

Definition at line 56 of file MyObjectBuilder_CuttingDefinition.cs.

MyCuttingPrefab [] VRage.Game.MyObjectBuilder_CuttingDefinition.CuttingPrefabs = null

Definition at line 50 of file MyObjectBuilder_CuttingDefinition.cs.

bool VRage.Game.MyObjectBuilder_CuttingDefinition.DestroySourceAfterCrafting = true

Definition at line 53 of file MyObjectBuilder_CuttingDefinition.cs.

SerializableDefinitionId VRage.Game.MyObjectBuilder_CuttingDefinition.EntityId

Definition at line 28 of file MyObjectBuilder_CuttingDefinition.cs.

int VRage.Game.MyObjectBuilder_CuttingDefinition.ScrapWoodAmountMax = 7

Definition at line 40 of file MyObjectBuilder_CuttingDefinition.cs.

int VRage.Game.MyObjectBuilder_CuttingDefinition.ScrapWoodAmountMin = 5

Definition at line 37 of file MyObjectBuilder_CuttingDefinition.cs.

SerializableDefinitionId VRage.Game.MyObjectBuilder_CuttingDefinition.ScrapWoodBranchesId

Definition at line 31 of file MyObjectBuilder_CuttingDefinition.cs.

SerializableDefinitionId VRage.Game.MyObjectBuilder_CuttingDefinition.ScrapWoodId

Definition at line 34 of file MyObjectBuilder_CuttingDefinition.cs.


The documentation for this class was generated from the following file: