Space Engineers
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Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 129 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.AnimationController = null |
Name of used animation controller.
Definition at line 436 of file MyObjectBuilder_CharacterDefinition.cs.
MyMovementAnimationMapping [] VRage.Game.MyObjectBuilder_CharacterDefinition.AnimationMappings |
Definition at line 228 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.BendMultiplier1st = 1 |
Definition at line 218 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.BendMultiplier3rd = 1 |
Definition at line 221 of file MyObjectBuilder_CharacterDefinition.cs.
MyBoneSetDefinition [] VRage.Game.MyObjectBuilder_CharacterDefinition.BoneLODs |
Definition at line 167 of file MyObjectBuilder_CharacterDefinition.cs.
MyBoneSetDefinition [] VRage.Game.MyObjectBuilder_CharacterDefinition.BoneSets |
Definition at line 164 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.Camera3rdBone = null |
Definition at line 197 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.CharacterCollisionCrouchHeight = 1.25f |
Definition at line 336 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.CharacterCollisionHeight = 1.8f |
Definition at line 334 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.CharacterCollisionScale = 1.0f |
Definition at line 330 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.CharacterCollisionWidth = 1.0f |
Definition at line 332 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.CharacterHeadHeight = 0.25f |
Definition at line 328 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.CharacterHeadSize = 0.55f |
Definition at line 326 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.CrouchDownSoundName = "" |
Definition at line 353 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.CrouchUpSoundName = "" |
Definition at line 355 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.DamageAmountAtZeroPressure = 7f |
Definition at line 291 of file MyObjectBuilder_CharacterDefinition.cs.
MyObjectBuilder_DeadBodyShape VRage.Game.MyObjectBuilder_CharacterDefinition.DeadBodyShape = null |
Physics shape used after character's death.
Definition at line 430 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.DeathBySuffocationSoundName = "" |
Definition at line 366 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.DeathSoundName = "" |
Definition at line 364 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.EnabledComponents |
Definition at line 400 of file MyObjectBuilder_CharacterDefinition.cs.
bool VRage.Game.MyObjectBuilder_CharacterDefinition.EnableSpawnInventoryAsContainer = false |
Definition at line 403 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.FastFlySoundName = "" |
Definition at line 373 of file MyObjectBuilder_CharacterDefinition.cs.
bool VRage.Game.MyObjectBuilder_CharacterDefinition.FeetIKEnabled = false |
Definition at line 255 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.HeadBone = null |
Definition at line 179 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.HelmetOxygenCriticalSoundName = "" |
Definition at line 380 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.HelmetOxygenLowSoundName = "" |
Definition at line 378 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.HelmetOxygenNoneSoundName = "" |
Definition at line 382 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.HelmetOxygenNormalSoundName = "" |
Definition at line 376 of file MyObjectBuilder_CharacterDefinition.cs.
MyObjectBuilder_MyFeetIKSettings [] VRage.Game.MyObjectBuilder_CharacterDefinition.IKSettings |
Definition at line 258 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.ImpulseLimit = float.PositiveInfinity |
Definition at line 418 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.InitialAnimation = "Idle" |
Definition at line 415 of file MyObjectBuilder_CharacterDefinition.cs.
MyObjectBuilder_InventoryDefinition VRage.Game.MyObjectBuilder_CharacterDefinition.Inventory |
Definition at line 397 of file MyObjectBuilder_CharacterDefinition.cs.
SerializableDefinitionId VRage.Game.MyObjectBuilder_CharacterDefinition.InventorySpawnContainerId |
Definition at line 406 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.IronsightActSoundName = "" |
Definition at line 369 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.IronsightDeactSoundName = "" |
Definition at line 371 of file MyObjectBuilder_CharacterDefinition.cs.
MyObjectBuilder_JetpackDefinition VRage.Game.MyObjectBuilder_CharacterDefinition.Jetpack |
Definition at line 157 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.JetpackIdleSoundName = "" |
Definition at line 348 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.JetpackRunSoundName = "" |
Definition at line 350 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.JumpForce = 2.5f |
Definition at line 345 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.JumpSoundName = "" |
Definition at line 343 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.LeftAnkleBoneName |
Definition at line 243 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.LeftForearmBone = null |
Definition at line 203 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.LeftGlare = null |
Definition at line 145 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.LeftHandIKEndBone = null |
Definition at line 185 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.LeftHandIKStartBone = null |
Definition at line 182 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.LeftHandItemBone = null |
Definition at line 200 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.LeftHipBoneName |
Definition at line 237 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.LeftKneeBoneName |
Definition at line 240 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.LeftLightBone = null |
Definition at line 170 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.LeftUpperarmBone = null |
Definition at line 206 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.LightGlareSize = 0.02f |
Definition at line 154 of file MyObjectBuilder_CharacterDefinition.cs.
Vector3 VRage.Game.MyObjectBuilder_CharacterDefinition.LightOffset = DefaultLightOffset |
Definition at line 176 of file MyObjectBuilder_CharacterDefinition.cs.
bool VRage.Game.MyObjectBuilder_CharacterDefinition.LoopingFootsteps = false |
Definition at line 385 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.LootingTime = 5 * 60f |
Definition at line 412 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.Mass = 100f |
Definition at line 231 of file MyObjectBuilder_CharacterDefinition.cs.
string [] VRage.Game.MyObjectBuilder_CharacterDefinition.MaterialsDisabledIn1st |
Definition at line 225 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxBackrunSpeed = 11 |
Definition at line 307 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxBackwalkSpeed = 6 |
Definition at line 314 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxCrouchBackwalkSpeed = 4 |
Definition at line 321 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxCrouchStrafingSpeed = 4 |
Definition at line 323 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxCrouchWalkSpeed = 4 |
Definition at line 319 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxForce = null |
Definition at line 439 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxRunSpeed = 11 |
Definition at line 305 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxRunStrafingSpeed = 11 |
Definition at line 309 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxSlope = 60 |
Definition at line 300 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxSprintSpeed = 11 |
Definition at line 302 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxWalkSpeed = 6 |
Definition at line 312 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxWalkStrafingSpeed = 6 |
Definition at line 316 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.Model |
Definition at line 138 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.ModelRootBoneName |
Definition at line 234 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.MovementSoundName = "" |
Definition at line 357 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.Name |
Definition at line 134 of file MyObjectBuilder_CharacterDefinition.cs.
bool VRage.Game.MyObjectBuilder_CharacterDefinition.NeedsOxygen = false |
Definition at line 270 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.OxygenConsumption = 10f |
Definition at line 285 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.OxygenConsumptionMultiplier = 1f |
Definition at line 282 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.PainSoundName = "" |
Definition at line 360 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.PhysicalMaterial = "Character" |
Physical material of the character.
Definition at line 424 of file MyObjectBuilder_CharacterDefinition.cs.
float VRage.Game.MyObjectBuilder_CharacterDefinition.PressureLevelForLowDamage = 0.5f |
Definition at line 288 of file MyObjectBuilder_CharacterDefinition.cs.
MyRagdollBoneSetDefinition [] VRage.Game.MyObjectBuilder_CharacterDefinition.RagdollBonesMappings |
Definition at line 276 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.RagdollDataFile |
Definition at line 273 of file MyObjectBuilder_CharacterDefinition.cs.
MyBoneSetDefinition [] VRage.Game.MyObjectBuilder_CharacterDefinition.RagdollPartialSimulations |
Definition at line 279 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.RagdollRootBody = String.Empty |
Definition at line 394 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.ReflectorTexture = @"Textures\Lights\reflector.dds" |
Definition at line 142 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.RightAnkleBoneName |
Definition at line 252 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.RightForearmBone = null |
Definition at line 209 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.RightGlare = null |
Definition at line 148 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.RightHandIKEndBone = null |
Definition at line 191 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.RightHandIKStartBone = null |
Definition at line 188 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.RightHandItemBone |
Definition at line 261 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.RightHipBoneName |
Definition at line 246 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.RightKneeBoneName |
Definition at line 249 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.RightLightBone = null |
Definition at line 173 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.RightUpperarmBone = null |
Definition at line 212 of file MyObjectBuilder_CharacterDefinition.cs.
MyEnumCharacterRotationToSupport VRage.Game.MyObjectBuilder_CharacterDefinition.RotationToSupport = MyEnumCharacterRotationToSupport.None |
Align with the support?
Definition at line 444 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.Skeleton = "Humanoid" |
Definition at line 151 of file MyObjectBuilder_CharacterDefinition.cs.
bool VRage.Game.MyObjectBuilder_CharacterDefinition.SpawnInventoryOnBodyRemoval = false |
Definition at line 409 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.SpineBone = null |
Definition at line 215 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.SuffocateSoundName = "" |
Definition at line 362 of file MyObjectBuilder_CharacterDefinition.cs.
List<SuitResourceDefinition> VRage.Game.MyObjectBuilder_CharacterDefinition.SuitResourceStorage |
Definition at line 161 of file MyObjectBuilder_CharacterDefinition.cs.
bool VRage.Game.MyObjectBuilder_CharacterDefinition.UsableByPlayer = true |
Definition at line 391 of file MyObjectBuilder_CharacterDefinition.cs.
bool VRage.Game.MyObjectBuilder_CharacterDefinition.UseOnlyWalking = true |
Definition at line 297 of file MyObjectBuilder_CharacterDefinition.cs.
bool VRage.Game.MyObjectBuilder_CharacterDefinition.UsesAtmosphereDetector = false |
Definition at line 264 of file MyObjectBuilder_CharacterDefinition.cs.
bool VRage.Game.MyObjectBuilder_CharacterDefinition.UsesReverbDetector = false |
Definition at line 267 of file MyObjectBuilder_CharacterDefinition.cs.
bool VRage.Game.MyObjectBuilder_CharacterDefinition.VerticalPositionFlyingOnly = false |
Definition at line 295 of file MyObjectBuilder_CharacterDefinition.cs.
bool VRage.Game.MyObjectBuilder_CharacterDefinition.VisibleOnHud = true |
Definition at line 388 of file MyObjectBuilder_CharacterDefinition.cs.
string VRage.Game.MyObjectBuilder_CharacterDefinition.WeaponBone = null |
Definition at line 194 of file MyObjectBuilder_CharacterDefinition.cs.