Space Engineers
Public Attributes | List of all members
VRage.Game.MyObjectBuilder_CharacterDefinition Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_CharacterDefinition:
VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Public Attributes

string Name
 
string Model
 
string ReflectorTexture = @"Textures\Lights\reflector.dds"
 
string LeftGlare = null
 
string RightGlare = null
 
string Skeleton = "Humanoid"
 
float LightGlareSize = 0.02f
 
MyObjectBuilder_JetpackDefinition Jetpack
 
List< SuitResourceDefinitionSuitResourceStorage
 
MyBoneSetDefinition[] BoneSets
 
MyBoneSetDefinition[] BoneLODs
 
string LeftLightBone = null
 
string RightLightBone = null
 
Vector3 LightOffset = DefaultLightOffset
 
string HeadBone = null
 
string LeftHandIKStartBone = null
 
string LeftHandIKEndBone = null
 
string RightHandIKStartBone = null
 
string RightHandIKEndBone = null
 
string WeaponBone = null
 
string Camera3rdBone = null
 
string LeftHandItemBone = null
 
string LeftForearmBone = null
 
string LeftUpperarmBone = null
 
string RightForearmBone = null
 
string RightUpperarmBone = null
 
string SpineBone = null
 
float BendMultiplier1st = 1
 
float BendMultiplier3rd = 1
 
string[] MaterialsDisabledIn1st
 
MyMovementAnimationMapping[] AnimationMappings
 
float Mass = 100f
 
string ModelRootBoneName
 
string LeftHipBoneName
 
string LeftKneeBoneName
 
string LeftAnkleBoneName
 
string RightHipBoneName
 
string RightKneeBoneName
 
string RightAnkleBoneName
 
bool FeetIKEnabled = false
 
MyObjectBuilder_MyFeetIKSettings[] IKSettings
 
string RightHandItemBone
 
bool UsesAtmosphereDetector = false
 
bool UsesReverbDetector = false
 
bool NeedsOxygen = false
 
string RagdollDataFile
 
MyRagdollBoneSetDefinition[] RagdollBonesMappings
 
MyBoneSetDefinition[] RagdollPartialSimulations
 
float OxygenConsumptionMultiplier = 1f
 
float OxygenConsumption = 10f
 
float PressureLevelForLowDamage = 0.5f
 
float DamageAmountAtZeroPressure = 7f
 
bool VerticalPositionFlyingOnly = false
 
bool UseOnlyWalking = true
 
float MaxSlope = 60
 
float MaxSprintSpeed = 11
 
float MaxRunSpeed = 11
 
float MaxBackrunSpeed = 11
 
float MaxRunStrafingSpeed = 11
 
float MaxWalkSpeed = 6
 
float MaxBackwalkSpeed = 6
 
float MaxWalkStrafingSpeed = 6
 
float MaxCrouchWalkSpeed = 4
 
float MaxCrouchBackwalkSpeed = 4
 
float MaxCrouchStrafingSpeed = 4
 
float CharacterHeadSize = 0.55f
 
float CharacterHeadHeight = 0.25f
 
float CharacterCollisionScale = 1.0f
 
float CharacterCollisionWidth = 1.0f
 
float CharacterCollisionHeight = 1.8f
 
float CharacterCollisionCrouchHeight = 1.25f
 
string JumpSoundName = ""
 
float JumpForce = 2.5f
 
string JetpackIdleSoundName = ""
 
string JetpackRunSoundName = ""
 
string CrouchDownSoundName = ""
 
string CrouchUpSoundName = ""
 
string MovementSoundName = ""
 
string PainSoundName = ""
 
string SuffocateSoundName = ""
 
string DeathSoundName = ""
 
string DeathBySuffocationSoundName = ""
 
string IronsightActSoundName = ""
 
string IronsightDeactSoundName = ""
 
string FastFlySoundName = ""
 
string HelmetOxygenNormalSoundName = ""
 
string HelmetOxygenLowSoundName = ""
 
string HelmetOxygenCriticalSoundName = ""
 
string HelmetOxygenNoneSoundName = ""
 
bool LoopingFootsteps = false
 
bool VisibleOnHud = true
 
bool UsableByPlayer = true
 
string RagdollRootBody = String.Empty
 
MyObjectBuilder_InventoryDefinition Inventory
 
string EnabledComponents
 
bool EnableSpawnInventoryAsContainer = false
 
SerializableDefinitionId InventorySpawnContainerId
 
bool SpawnInventoryOnBodyRemoval = false
 
float LootingTime = 5 * 60f
 
string InitialAnimation = "Idle"
 
float ImpulseLimit = float.PositiveInfinity
 
string PhysicalMaterial = "Character"
 Physical material of the character. More...
 
MyObjectBuilder_DeadBodyShape DeadBodyShape = null
 Physics shape used after character's death. More...
 
string AnimationController = null
 Name of used animation controller. More...
 
float MaxForce = null
 
MyEnumCharacterRotationToSupport RotationToSupport = MyEnumCharacterRotationToSupport.None
 Align with the support? More...
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 129 of file MyObjectBuilder_CharacterDefinition.cs.

Member Data Documentation

string VRage.Game.MyObjectBuilder_CharacterDefinition.AnimationController = null

Name of used animation controller.

Definition at line 436 of file MyObjectBuilder_CharacterDefinition.cs.

MyMovementAnimationMapping [] VRage.Game.MyObjectBuilder_CharacterDefinition.AnimationMappings

Definition at line 228 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.BendMultiplier1st = 1

Definition at line 218 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.BendMultiplier3rd = 1

Definition at line 221 of file MyObjectBuilder_CharacterDefinition.cs.

MyBoneSetDefinition [] VRage.Game.MyObjectBuilder_CharacterDefinition.BoneLODs

Definition at line 167 of file MyObjectBuilder_CharacterDefinition.cs.

MyBoneSetDefinition [] VRage.Game.MyObjectBuilder_CharacterDefinition.BoneSets

Definition at line 164 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.Camera3rdBone = null

Definition at line 197 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.CharacterCollisionCrouchHeight = 1.25f

Definition at line 336 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.CharacterCollisionHeight = 1.8f

Definition at line 334 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.CharacterCollisionScale = 1.0f

Definition at line 330 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.CharacterCollisionWidth = 1.0f

Definition at line 332 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.CharacterHeadHeight = 0.25f

Definition at line 328 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.CharacterHeadSize = 0.55f

Definition at line 326 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.CrouchDownSoundName = ""

Definition at line 353 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.CrouchUpSoundName = ""

Definition at line 355 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.DamageAmountAtZeroPressure = 7f

Definition at line 291 of file MyObjectBuilder_CharacterDefinition.cs.

MyObjectBuilder_DeadBodyShape VRage.Game.MyObjectBuilder_CharacterDefinition.DeadBodyShape = null

Physics shape used after character's death.

Definition at line 430 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.DeathBySuffocationSoundName = ""

Definition at line 366 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.DeathSoundName = ""

Definition at line 364 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.EnabledComponents

Definition at line 400 of file MyObjectBuilder_CharacterDefinition.cs.

bool VRage.Game.MyObjectBuilder_CharacterDefinition.EnableSpawnInventoryAsContainer = false

Definition at line 403 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.FastFlySoundName = ""

Definition at line 373 of file MyObjectBuilder_CharacterDefinition.cs.

bool VRage.Game.MyObjectBuilder_CharacterDefinition.FeetIKEnabled = false

Definition at line 255 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.HeadBone = null

Definition at line 179 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.HelmetOxygenCriticalSoundName = ""

Definition at line 380 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.HelmetOxygenLowSoundName = ""

Definition at line 378 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.HelmetOxygenNoneSoundName = ""

Definition at line 382 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.HelmetOxygenNormalSoundName = ""

Definition at line 376 of file MyObjectBuilder_CharacterDefinition.cs.

MyObjectBuilder_MyFeetIKSettings [] VRage.Game.MyObjectBuilder_CharacterDefinition.IKSettings

Definition at line 258 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.ImpulseLimit = float.PositiveInfinity

Definition at line 418 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.InitialAnimation = "Idle"

Definition at line 415 of file MyObjectBuilder_CharacterDefinition.cs.

MyObjectBuilder_InventoryDefinition VRage.Game.MyObjectBuilder_CharacterDefinition.Inventory

Definition at line 397 of file MyObjectBuilder_CharacterDefinition.cs.

SerializableDefinitionId VRage.Game.MyObjectBuilder_CharacterDefinition.InventorySpawnContainerId

Definition at line 406 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.IronsightActSoundName = ""

Definition at line 369 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.IronsightDeactSoundName = ""

Definition at line 371 of file MyObjectBuilder_CharacterDefinition.cs.

MyObjectBuilder_JetpackDefinition VRage.Game.MyObjectBuilder_CharacterDefinition.Jetpack

Definition at line 157 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.JetpackIdleSoundName = ""

Definition at line 348 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.JetpackRunSoundName = ""

Definition at line 350 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.JumpForce = 2.5f

Definition at line 345 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.JumpSoundName = ""

Definition at line 343 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.LeftAnkleBoneName

Definition at line 243 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.LeftForearmBone = null

Definition at line 203 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.LeftGlare = null

Definition at line 145 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.LeftHandIKEndBone = null

Definition at line 185 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.LeftHandIKStartBone = null

Definition at line 182 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.LeftHandItemBone = null

Definition at line 200 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.LeftHipBoneName

Definition at line 237 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.LeftKneeBoneName

Definition at line 240 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.LeftLightBone = null

Definition at line 170 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.LeftUpperarmBone = null

Definition at line 206 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.LightGlareSize = 0.02f

Definition at line 154 of file MyObjectBuilder_CharacterDefinition.cs.

Vector3 VRage.Game.MyObjectBuilder_CharacterDefinition.LightOffset = DefaultLightOffset

Definition at line 176 of file MyObjectBuilder_CharacterDefinition.cs.

bool VRage.Game.MyObjectBuilder_CharacterDefinition.LoopingFootsteps = false

Definition at line 385 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.LootingTime = 5 * 60f

Definition at line 412 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.Mass = 100f

Definition at line 231 of file MyObjectBuilder_CharacterDefinition.cs.

string [] VRage.Game.MyObjectBuilder_CharacterDefinition.MaterialsDisabledIn1st

Definition at line 225 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxBackrunSpeed = 11

Definition at line 307 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxBackwalkSpeed = 6

Definition at line 314 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxCrouchBackwalkSpeed = 4

Definition at line 321 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxCrouchStrafingSpeed = 4

Definition at line 323 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxCrouchWalkSpeed = 4

Definition at line 319 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxForce = null

Definition at line 439 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxRunSpeed = 11

Definition at line 305 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxRunStrafingSpeed = 11

Definition at line 309 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxSlope = 60

Definition at line 300 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxSprintSpeed = 11

Definition at line 302 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxWalkSpeed = 6

Definition at line 312 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.MaxWalkStrafingSpeed = 6

Definition at line 316 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.Model

Definition at line 138 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.ModelRootBoneName

Definition at line 234 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.MovementSoundName = ""

Definition at line 357 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.Name

Definition at line 134 of file MyObjectBuilder_CharacterDefinition.cs.

bool VRage.Game.MyObjectBuilder_CharacterDefinition.NeedsOxygen = false

Definition at line 270 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.OxygenConsumption = 10f

Definition at line 285 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.OxygenConsumptionMultiplier = 1f

Definition at line 282 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.PainSoundName = ""

Definition at line 360 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.PhysicalMaterial = "Character"

Physical material of the character.

Definition at line 424 of file MyObjectBuilder_CharacterDefinition.cs.

float VRage.Game.MyObjectBuilder_CharacterDefinition.PressureLevelForLowDamage = 0.5f

Definition at line 288 of file MyObjectBuilder_CharacterDefinition.cs.

MyRagdollBoneSetDefinition [] VRage.Game.MyObjectBuilder_CharacterDefinition.RagdollBonesMappings

Definition at line 276 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.RagdollDataFile

Definition at line 273 of file MyObjectBuilder_CharacterDefinition.cs.

MyBoneSetDefinition [] VRage.Game.MyObjectBuilder_CharacterDefinition.RagdollPartialSimulations

Definition at line 279 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.RagdollRootBody = String.Empty

Definition at line 394 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.ReflectorTexture = @"Textures\Lights\reflector.dds"

Definition at line 142 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.RightAnkleBoneName

Definition at line 252 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.RightForearmBone = null

Definition at line 209 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.RightGlare = null

Definition at line 148 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.RightHandIKEndBone = null

Definition at line 191 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.RightHandIKStartBone = null

Definition at line 188 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.RightHandItemBone

Definition at line 261 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.RightHipBoneName

Definition at line 246 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.RightKneeBoneName

Definition at line 249 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.RightLightBone = null

Definition at line 173 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.RightUpperarmBone = null

Definition at line 212 of file MyObjectBuilder_CharacterDefinition.cs.

MyEnumCharacterRotationToSupport VRage.Game.MyObjectBuilder_CharacterDefinition.RotationToSupport = MyEnumCharacterRotationToSupport.None

Align with the support?

Definition at line 444 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.Skeleton = "Humanoid"

Definition at line 151 of file MyObjectBuilder_CharacterDefinition.cs.

bool VRage.Game.MyObjectBuilder_CharacterDefinition.SpawnInventoryOnBodyRemoval = false

Definition at line 409 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.SpineBone = null

Definition at line 215 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.SuffocateSoundName = ""

Definition at line 362 of file MyObjectBuilder_CharacterDefinition.cs.

List<SuitResourceDefinition> VRage.Game.MyObjectBuilder_CharacterDefinition.SuitResourceStorage

Definition at line 161 of file MyObjectBuilder_CharacterDefinition.cs.

bool VRage.Game.MyObjectBuilder_CharacterDefinition.UsableByPlayer = true

Definition at line 391 of file MyObjectBuilder_CharacterDefinition.cs.

bool VRage.Game.MyObjectBuilder_CharacterDefinition.UseOnlyWalking = true

Definition at line 297 of file MyObjectBuilder_CharacterDefinition.cs.

bool VRage.Game.MyObjectBuilder_CharacterDefinition.UsesAtmosphereDetector = false

Definition at line 264 of file MyObjectBuilder_CharacterDefinition.cs.

bool VRage.Game.MyObjectBuilder_CharacterDefinition.UsesReverbDetector = false

Definition at line 267 of file MyObjectBuilder_CharacterDefinition.cs.

bool VRage.Game.MyObjectBuilder_CharacterDefinition.VerticalPositionFlyingOnly = false

Definition at line 295 of file MyObjectBuilder_CharacterDefinition.cs.

bool VRage.Game.MyObjectBuilder_CharacterDefinition.VisibleOnHud = true

Definition at line 388 of file MyObjectBuilder_CharacterDefinition.cs.

string VRage.Game.MyObjectBuilder_CharacterDefinition.WeaponBone = null

Definition at line 194 of file MyObjectBuilder_CharacterDefinition.cs.


The documentation for this class was generated from the following file: