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VRage.Game.MyObjectBuilder_EnvironmentDefinition Class Reference

Global (environment) mergeable definitions More...

Inheritance diagram for VRage.Game.MyObjectBuilder_EnvironmentDefinition:
VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Classes

class  Defaults
 
struct  EnvironmentalParticleSettings
 

Public Attributes

MyFogProperties FogProperties = MyFogProperties.Default
 
MySunProperties SunProperties = MySunProperties.Default
 
MyPostprocessSettings PostProcessSettings = MyPostprocessSettings.Default
 
MySSAOSettings SSAOSettings = MySSAOSettings.Default
 
MyHBAOData HBAOSettings = MyHBAOData.Default
 
MyShadowsSettings ShadowSettings = new MyShadowsSettings()
 
MyNewPipelineSettings NewPipelineSettings = new MyNewPipelineSettings()
 
MyNewLoddingSettings UserLoddingSettings = new MyNewLoddingSettings()
 
MyNewLoddingSettings LowLoddingSettings = new MyNewLoddingSettings()
 
MyNewLoddingSettings MediumLoddingSettings = new MyNewLoddingSettings()
 
MyNewLoddingSettings HighLoddingSettings = new MyNewLoddingSettings()
 
MyMaterialsSettings MaterialsSettings = new MyMaterialsSettings()
 
List< EnvironmentalParticleSettingsEnvironmentalParticles = new List<EnvironmentalParticleSettings>()
 
float SmallShipMaxSpeed = Defaults.SmallShipMaxSpeed
 
float LargeShipMaxSpeed = Defaults.LargeShipMaxSpeed
 
float SmallShipMaxAngularSpeed = Defaults.SmallShipMaxAngularSpeed
 
float LargeShipMaxAngularSpeed = Defaults.LargeShipMaxAngularSpeed
 
Vector4 ContourHighlightColor = Defaults.ContourHighlightColor
 
float ContourHighlightThickness = Defaults.ContourHighlightThickness
 
float HighlightPulseInSeconds = Defaults.HighlightPulseInSeconds
 
string EnvironmentTexture = Defaults.EnvironmentTexture
 
MyOrientation EnvironmentOrientation = Defaults.EnvironmentOrientation
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Global (environment) mergeable definitions

Definition at line 17 of file MyObjectBuilder_EnvironmentDefinition.cs.

Member Data Documentation

Vector4 VRage.Game.MyObjectBuilder_EnvironmentDefinition.ContourHighlightColor = Defaults.ContourHighlightColor

Definition at line 77 of file MyObjectBuilder_EnvironmentDefinition.cs.

float VRage.Game.MyObjectBuilder_EnvironmentDefinition.ContourHighlightThickness = Defaults.ContourHighlightThickness

Definition at line 78 of file MyObjectBuilder_EnvironmentDefinition.cs.

List<EnvironmentalParticleSettings> VRage.Game.MyObjectBuilder_EnvironmentDefinition.EnvironmentalParticles = new List<EnvironmentalParticleSettings>()

Definition at line 71 of file MyObjectBuilder_EnvironmentDefinition.cs.

MyOrientation VRage.Game.MyObjectBuilder_EnvironmentDefinition.EnvironmentOrientation = Defaults.EnvironmentOrientation

Definition at line 83 of file MyObjectBuilder_EnvironmentDefinition.cs.

string VRage.Game.MyObjectBuilder_EnvironmentDefinition.EnvironmentTexture = Defaults.EnvironmentTexture

Definition at line 82 of file MyObjectBuilder_EnvironmentDefinition.cs.

MyFogProperties VRage.Game.MyObjectBuilder_EnvironmentDefinition.FogProperties = MyFogProperties.Default

Definition at line 20 of file MyObjectBuilder_EnvironmentDefinition.cs.

MyHBAOData VRage.Game.MyObjectBuilder_EnvironmentDefinition.HBAOSettings = MyHBAOData.Default

Definition at line 32 of file MyObjectBuilder_EnvironmentDefinition.cs.

float VRage.Game.MyObjectBuilder_EnvironmentDefinition.HighlightPulseInSeconds = Defaults.HighlightPulseInSeconds

Definition at line 79 of file MyObjectBuilder_EnvironmentDefinition.cs.

MyNewLoddingSettings VRage.Game.MyObjectBuilder_EnvironmentDefinition.HighLoddingSettings = new MyNewLoddingSettings()

Definition at line 39 of file MyObjectBuilder_EnvironmentDefinition.cs.

float VRage.Game.MyObjectBuilder_EnvironmentDefinition.LargeShipMaxAngularSpeed = Defaults.LargeShipMaxAngularSpeed

Definition at line 76 of file MyObjectBuilder_EnvironmentDefinition.cs.

float VRage.Game.MyObjectBuilder_EnvironmentDefinition.LargeShipMaxSpeed = Defaults.LargeShipMaxSpeed

Definition at line 74 of file MyObjectBuilder_EnvironmentDefinition.cs.

MyNewLoddingSettings VRage.Game.MyObjectBuilder_EnvironmentDefinition.LowLoddingSettings = new MyNewLoddingSettings()

Definition at line 37 of file MyObjectBuilder_EnvironmentDefinition.cs.

MyMaterialsSettings VRage.Game.MyObjectBuilder_EnvironmentDefinition.MaterialsSettings = new MyMaterialsSettings()

Definition at line 40 of file MyObjectBuilder_EnvironmentDefinition.cs.

MyNewLoddingSettings VRage.Game.MyObjectBuilder_EnvironmentDefinition.MediumLoddingSettings = new MyNewLoddingSettings()

Definition at line 38 of file MyObjectBuilder_EnvironmentDefinition.cs.

MyNewPipelineSettings VRage.Game.MyObjectBuilder_EnvironmentDefinition.NewPipelineSettings = new MyNewPipelineSettings()

Definition at line 35 of file MyObjectBuilder_EnvironmentDefinition.cs.

MyPostprocessSettings VRage.Game.MyObjectBuilder_EnvironmentDefinition.PostProcessSettings = MyPostprocessSettings.Default

Definition at line 26 of file MyObjectBuilder_EnvironmentDefinition.cs.

MyShadowsSettings VRage.Game.MyObjectBuilder_EnvironmentDefinition.ShadowSettings = new MyShadowsSettings()

Definition at line 34 of file MyObjectBuilder_EnvironmentDefinition.cs.

float VRage.Game.MyObjectBuilder_EnvironmentDefinition.SmallShipMaxAngularSpeed = Defaults.SmallShipMaxAngularSpeed

Definition at line 75 of file MyObjectBuilder_EnvironmentDefinition.cs.

float VRage.Game.MyObjectBuilder_EnvironmentDefinition.SmallShipMaxSpeed = Defaults.SmallShipMaxSpeed

Definition at line 73 of file MyObjectBuilder_EnvironmentDefinition.cs.

MySSAOSettings VRage.Game.MyObjectBuilder_EnvironmentDefinition.SSAOSettings = MySSAOSettings.Default

Definition at line 29 of file MyObjectBuilder_EnvironmentDefinition.cs.

MySunProperties VRage.Game.MyObjectBuilder_EnvironmentDefinition.SunProperties = MySunProperties.Default

Definition at line 23 of file MyObjectBuilder_EnvironmentDefinition.cs.

MyNewLoddingSettings VRage.Game.MyObjectBuilder_EnvironmentDefinition.UserLoddingSettings = new MyNewLoddingSettings()

Definition at line 36 of file MyObjectBuilder_EnvironmentDefinition.cs.


The documentation for this class was generated from the following file: