Space Engineers
|
Public Attributes | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 11 of file MyObjectBuilder_DefinitionBase.cs.
bool VRage.Game.MyObjectBuilder_DefinitionBase.AvailableInSurvival = true |
Definition at line 34 of file MyObjectBuilder_DefinitionBase.cs.
string VRage.Game.MyObjectBuilder_DefinitionBase.Description |
Definition at line 20 of file MyObjectBuilder_DefinitionBase.cs.
string VRage.Game.MyObjectBuilder_DefinitionBase.DisplayName |
Definition at line 17 of file MyObjectBuilder_DefinitionBase.cs.
bool VRage.Game.MyObjectBuilder_DefinitionBase.Enabled = true |
Definition at line 31 of file MyObjectBuilder_DefinitionBase.cs.
string [] VRage.Game.MyObjectBuilder_DefinitionBase.Icons |
Definition at line 25 of file MyObjectBuilder_DefinitionBase.cs.
SerializableDefinitionId VRage.Game.MyObjectBuilder_DefinitionBase.Id |
Definition at line 14 of file MyObjectBuilder_DefinitionBase.cs.
bool VRage.Game.MyObjectBuilder_DefinitionBase.Public = true |
Definition at line 28 of file MyObjectBuilder_DefinitionBase.cs.