Space Engineers
Public Attributes | List of all members
VRage.Game.MyObjectBuilder_AmmoMagazine Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_AmmoMagazine:
VRage.Game.MyObjectBuilder_PhysicalObject VRage.ObjectBuilders.MyObjectBuilder_Base

Public Attributes

int ProjectilesCount
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_PhysicalObject
MyItemFlags Flags = MyItemFlags.None
 
float DurabilityHP = null
 This is used for GUI to show the amount of health points (durability) of the weapons and tools. This is updated through Durability entity component if entity exists.. More...
 

Additional Inherited Members

- Public Member Functions inherited from VRage.Game.MyObjectBuilder_PhysicalObject
bool ShouldSerializeDurabilityHP ()
 
virtual bool CanStack (MyObjectBuilder_PhysicalObject a)
 
virtual bool CanStack (MyObjectBuilderType typeId, MyStringHash subtypeId, MyItemFlags flags)
 
 MyObjectBuilder_PhysicalObject ()
 
 MyObjectBuilder_PhysicalObject (MyItemFlags flags)
 
virtual MyDefinitionId GetObjectId ()
 
- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 8 of file MyObjectBuilder_AmmoMagazine.cs.

Member Data Documentation

int VRage.Game.MyObjectBuilder_AmmoMagazine.ProjectilesCount

Definition at line 11 of file MyObjectBuilder_AmmoMagazine.cs.


The documentation for this class was generated from the following file: