Space Engineers
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VRage.Game.MyObjectBuilder_AIComponent Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_AIComponent:
VRage.Game.MyObjectBuilder_SessionComponent VRage.ObjectBuilders.MyObjectBuilder_Base

Classes

struct  BotData
 

Public Member Functions

bool ShouldSerializeBotBrains ()
 
- Public Member Functions inherited from VRage.Game.MyObjectBuilder_SessionComponent
bool ShouldSerializeDefinition ()
 
- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 

Public Attributes

List< BotDataBotBrains = new List<BotData>()
 

Additional Inherited Members

- Properties inherited from VRage.Game.MyObjectBuilder_SessionComponent
SerializableDefinitionId Definition [get, set]
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 11 of file MyObjectBuilder_AIComponent.cs.

Member Function Documentation

bool VRage.Game.MyObjectBuilder_AIComponent.ShouldSerializeBotBrains ( )
inline

Definition at line 26 of file MyObjectBuilder_AIComponent.cs.

Member Data Documentation

List<BotData> VRage.Game.MyObjectBuilder_AIComponent.BotBrains = new List<BotData>()

Definition at line 25 of file MyObjectBuilder_AIComponent.cs.


The documentation for this class was generated from the following file: