|
string | Category [get, set] |
|
MyCurveType | VolumeCurve [get, set] |
|
float | MaxDistance [get, set] |
|
float | UpdateDistance [get, set] |
|
float | Volume [get, set] |
|
float | VolumeVariation [get, set] |
|
float | PitchVariation [get, set] |
|
float | Pitch [get, set] |
|
int | PreventSynchronization [get, set] |
|
string | DynamicMusicCategory [get, set] |
|
int | DynamicMusicAmount [get, set] |
|
bool | ModifiableByHelmetFilters [get, set] |
|
bool | AlwaysUseOneMode [get, set] |
|
bool | CanBeSilencedByVoid [get, set] |
|
bool | StreamSound [get, set] |
|
bool | DisablePitchEffects [get, set] |
|
int | SoundLimit [get, set] |
|
bool | Loopable [get, set] |
|
string | Alternative2D [get, set] |
|
bool | UseOcclusion [get, set] |
|
List< MyAudioWave > | Waves [get, set] |
|
List< DistantSound > | DistantSounds [get, set] |
|
string | TransitionCategory [get, set] |
|
string | MusicCategory [get, set] |
|
string | RealisticFilter [get, set] |
|
float | RealisticVolumeChange [get, set] |
|
MyStringHash | SubtypeId [get] |
|
string | SubtypeName [get, set] |
|
MyObjectBuilderType | TypeId [get] |
|
string VRage.Game.MyObjectBuilder_AudioDefinition.Alternative2D |
|
getset |
bool VRage.Game.MyObjectBuilder_AudioDefinition.AlwaysUseOneMode |
|
getset |
bool VRage.Game.MyObjectBuilder_AudioDefinition.CanBeSilencedByVoid |
|
getset |
string VRage.Game.MyObjectBuilder_AudioDefinition.Category |
|
getset |
bool VRage.Game.MyObjectBuilder_AudioDefinition.DisablePitchEffects |
|
getset |
List<DistantSound> VRage.Game.MyObjectBuilder_AudioDefinition.DistantSounds |
|
getset |
int VRage.Game.MyObjectBuilder_AudioDefinition.DynamicMusicAmount |
|
getset |
string VRage.Game.MyObjectBuilder_AudioDefinition.DynamicMusicCategory |
|
getset |
bool VRage.Game.MyObjectBuilder_AudioDefinition.Loopable |
|
getset |
float VRage.Game.MyObjectBuilder_AudioDefinition.MaxDistance |
|
getset |
bool VRage.Game.MyObjectBuilder_AudioDefinition.ModifiableByHelmetFilters |
|
getset |
string VRage.Game.MyObjectBuilder_AudioDefinition.MusicCategory |
|
getset |
float VRage.Game.MyObjectBuilder_AudioDefinition.Pitch |
|
getset |
float VRage.Game.MyObjectBuilder_AudioDefinition.PitchVariation |
|
getset |
int VRage.Game.MyObjectBuilder_AudioDefinition.PreventSynchronization |
|
getset |
string VRage.Game.MyObjectBuilder_AudioDefinition.RealisticFilter |
|
getset |
float VRage.Game.MyObjectBuilder_AudioDefinition.RealisticVolumeChange |
|
getset |
int VRage.Game.MyObjectBuilder_AudioDefinition.SoundLimit |
|
getset |
bool VRage.Game.MyObjectBuilder_AudioDefinition.StreamSound |
|
getset |
string VRage.Game.MyObjectBuilder_AudioDefinition.TransitionCategory |
|
getset |
float VRage.Game.MyObjectBuilder_AudioDefinition.UpdateDistance |
|
getset |
bool VRage.Game.MyObjectBuilder_AudioDefinition.UseOcclusion |
|
getset |
float VRage.Game.MyObjectBuilder_AudioDefinition.Volume |
|
getset |
MyCurveType VRage.Game.MyObjectBuilder_AudioDefinition.VolumeCurve |
|
getset |
float VRage.Game.MyObjectBuilder_AudioDefinition.VolumeVariation |
|
getset |
List<MyAudioWave> VRage.Game.MyObjectBuilder_AudioDefinition.Waves |
|
getset |
The documentation for this class was generated from the following file: