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Space Engineers
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Public Attributes | |
| string | AnimationModel |
| string | AnimationModelFPS |
| int | ClipIndex |
| string | InfluenceArea |
| bool | AllowInCockpit = true |
| bool | AllowWithWeapon |
| string | SupportedSkeletons = "Humanoid" |
| bool | Loop |
| SerializableDefinitionId | LeftHandItem |
| AnimationSet[] | AnimationSets |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
| SerializableDefinitionId | Id |
| string | DisplayName |
| string | Description |
| string[] | Icons |
| bool | Public = true |
| bool | Enabled = true |
| bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
| bool | ShouldSerializeSubtypeId () |
| void | Save (string filepath) |
| virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
| MyStringHash | SubtypeId [get] |
| string | SubtypeName [get, set] |
| MyObjectBuilderType | TypeId [get] |
Definition at line 34 of file MyObjectBuilder_AnimationDefinition.cs.
| bool VRage.Game.MyObjectBuilder_AnimationDefinition.AllowInCockpit = true |
Definition at line 51 of file MyObjectBuilder_AnimationDefinition.cs.
| bool VRage.Game.MyObjectBuilder_AnimationDefinition.AllowWithWeapon |
Definition at line 54 of file MyObjectBuilder_AnimationDefinition.cs.
| string VRage.Game.MyObjectBuilder_AnimationDefinition.AnimationModel |
Definition at line 38 of file MyObjectBuilder_AnimationDefinition.cs.
| string VRage.Game.MyObjectBuilder_AnimationDefinition.AnimationModelFPS |
Definition at line 42 of file MyObjectBuilder_AnimationDefinition.cs.
| AnimationSet [] VRage.Game.MyObjectBuilder_AnimationDefinition.AnimationSets |
Definition at line 67 of file MyObjectBuilder_AnimationDefinition.cs.
| int VRage.Game.MyObjectBuilder_AnimationDefinition.ClipIndex |
Definition at line 45 of file MyObjectBuilder_AnimationDefinition.cs.
| string VRage.Game.MyObjectBuilder_AnimationDefinition.InfluenceArea |
Definition at line 48 of file MyObjectBuilder_AnimationDefinition.cs.
| SerializableDefinitionId VRage.Game.MyObjectBuilder_AnimationDefinition.LeftHandItem |
Definition at line 63 of file MyObjectBuilder_AnimationDefinition.cs.
| bool VRage.Game.MyObjectBuilder_AnimationDefinition.Loop |
Definition at line 60 of file MyObjectBuilder_AnimationDefinition.cs.
| string VRage.Game.MyObjectBuilder_AnimationDefinition.SupportedSkeletons = "Humanoid" |
Definition at line 57 of file MyObjectBuilder_AnimationDefinition.cs.
1.8.8