Space Engineers
Public Attributes | List of all members
VRage.Game.MyObjectBuilder_AnimationDefinition Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_AnimationDefinition:
VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Public Attributes

string AnimationModel
 
string AnimationModelFPS
 
int ClipIndex
 
string InfluenceArea
 
bool AllowInCockpit = true
 
bool AllowWithWeapon
 
string SupportedSkeletons = "Humanoid"
 
bool Loop
 
SerializableDefinitionId LeftHandItem
 
AnimationSet[] AnimationSets
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 34 of file MyObjectBuilder_AnimationDefinition.cs.

Member Data Documentation

bool VRage.Game.MyObjectBuilder_AnimationDefinition.AllowInCockpit = true

Definition at line 51 of file MyObjectBuilder_AnimationDefinition.cs.

bool VRage.Game.MyObjectBuilder_AnimationDefinition.AllowWithWeapon

Definition at line 54 of file MyObjectBuilder_AnimationDefinition.cs.

string VRage.Game.MyObjectBuilder_AnimationDefinition.AnimationModel

Definition at line 38 of file MyObjectBuilder_AnimationDefinition.cs.

string VRage.Game.MyObjectBuilder_AnimationDefinition.AnimationModelFPS

Definition at line 42 of file MyObjectBuilder_AnimationDefinition.cs.

AnimationSet [] VRage.Game.MyObjectBuilder_AnimationDefinition.AnimationSets

Definition at line 67 of file MyObjectBuilder_AnimationDefinition.cs.

int VRage.Game.MyObjectBuilder_AnimationDefinition.ClipIndex

Definition at line 45 of file MyObjectBuilder_AnimationDefinition.cs.

string VRage.Game.MyObjectBuilder_AnimationDefinition.InfluenceArea

Definition at line 48 of file MyObjectBuilder_AnimationDefinition.cs.

SerializableDefinitionId VRage.Game.MyObjectBuilder_AnimationDefinition.LeftHandItem

Definition at line 63 of file MyObjectBuilder_AnimationDefinition.cs.

bool VRage.Game.MyObjectBuilder_AnimationDefinition.Loop

Definition at line 60 of file MyObjectBuilder_AnimationDefinition.cs.

string VRage.Game.MyObjectBuilder_AnimationDefinition.SupportedSkeletons = "Humanoid"

Definition at line 57 of file MyObjectBuilder_AnimationDefinition.cs.


The documentation for this class was generated from the following file: