Space Engineers
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Public Attributes | |
string | AnimationModel |
string | AnimationModelFPS |
int | ClipIndex |
string | InfluenceArea |
bool | AllowInCockpit = true |
bool | AllowWithWeapon |
string | SupportedSkeletons = "Humanoid" |
bool | Loop |
SerializableDefinitionId | LeftHandItem |
AnimationSet[] | AnimationSets |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 34 of file MyObjectBuilder_AnimationDefinition.cs.
bool VRage.Game.MyObjectBuilder_AnimationDefinition.AllowInCockpit = true |
Definition at line 51 of file MyObjectBuilder_AnimationDefinition.cs.
bool VRage.Game.MyObjectBuilder_AnimationDefinition.AllowWithWeapon |
Definition at line 54 of file MyObjectBuilder_AnimationDefinition.cs.
string VRage.Game.MyObjectBuilder_AnimationDefinition.AnimationModel |
Definition at line 38 of file MyObjectBuilder_AnimationDefinition.cs.
string VRage.Game.MyObjectBuilder_AnimationDefinition.AnimationModelFPS |
Definition at line 42 of file MyObjectBuilder_AnimationDefinition.cs.
AnimationSet [] VRage.Game.MyObjectBuilder_AnimationDefinition.AnimationSets |
Definition at line 67 of file MyObjectBuilder_AnimationDefinition.cs.
int VRage.Game.MyObjectBuilder_AnimationDefinition.ClipIndex |
Definition at line 45 of file MyObjectBuilder_AnimationDefinition.cs.
string VRage.Game.MyObjectBuilder_AnimationDefinition.InfluenceArea |
Definition at line 48 of file MyObjectBuilder_AnimationDefinition.cs.
SerializableDefinitionId VRage.Game.MyObjectBuilder_AnimationDefinition.LeftHandItem |
Definition at line 63 of file MyObjectBuilder_AnimationDefinition.cs.
bool VRage.Game.MyObjectBuilder_AnimationDefinition.Loop |
Definition at line 60 of file MyObjectBuilder_AnimationDefinition.cs.
string VRage.Game.MyObjectBuilder_AnimationDefinition.SupportedSkeletons = "Humanoid" |
Definition at line 57 of file MyObjectBuilder_AnimationDefinition.cs.