Space Engineers
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VRage.Game.MyPlanetMaterialDefinition Class Reference
Inheritance diagram for VRage.Game.MyPlanetMaterialDefinition:
VRage.Game.MyPlanetMaterialPlacementRule

Public Member Functions

object Clone ()
 

Public Attributes

string Material
 
byte Value = 0
 
float MaxDepth = 1.0f
 
MyPlanetMaterialLayer[] Layers
 

Properties

virtual bool IsRule [get]
 
bool HasLayers [get]
 
string FirstOrDefault [get]
 

Detailed Description

Definition at line 28 of file MyObjectBuilder_PlanetGeneratorDefinition.cs.

Member Function Documentation

object VRage.Game.MyPlanetMaterialDefinition.Clone ( )
inline

Definition at line 66 of file MyObjectBuilder_PlanetGeneratorDefinition.cs.

Member Data Documentation

MyPlanetMaterialLayer [] VRage.Game.MyPlanetMaterialDefinition.Layers

Definition at line 44 of file MyObjectBuilder_PlanetGeneratorDefinition.cs.

string VRage.Game.MyPlanetMaterialDefinition.Material

Definition at line 32 of file MyObjectBuilder_PlanetGeneratorDefinition.cs.

float VRage.Game.MyPlanetMaterialDefinition.MaxDepth = 1.0f

Definition at line 40 of file MyObjectBuilder_PlanetGeneratorDefinition.cs.

byte VRage.Game.MyPlanetMaterialDefinition.Value = 0

Definition at line 36 of file MyObjectBuilder_PlanetGeneratorDefinition.cs.

Property Documentation

string VRage.Game.MyPlanetMaterialDefinition.FirstOrDefault
get

Definition at line 57 of file MyObjectBuilder_PlanetGeneratorDefinition.cs.

bool VRage.Game.MyPlanetMaterialDefinition.HasLayers
get

Weather this material has layers.

Definition at line 52 of file MyObjectBuilder_PlanetGeneratorDefinition.cs.

virtual bool VRage.Game.MyPlanetMaterialDefinition.IsRule
get

Definition at line 46 of file MyObjectBuilder_PlanetGeneratorDefinition.cs.


The documentation for this class was generated from the following file: