Space Engineers
|
Public Member Functions | |
object | Clone () |
Public Attributes | |
string | Material |
byte | Value = 0 |
float | MaxDepth = 1.0f |
MyPlanetMaterialLayer[] | Layers |
Properties | |
virtual bool | IsRule [get] |
bool | HasLayers [get] |
string | FirstOrDefault [get] |
Definition at line 28 of file MyObjectBuilder_PlanetGeneratorDefinition.cs.
|
inline |
Definition at line 66 of file MyObjectBuilder_PlanetGeneratorDefinition.cs.
MyPlanetMaterialLayer [] VRage.Game.MyPlanetMaterialDefinition.Layers |
Definition at line 44 of file MyObjectBuilder_PlanetGeneratorDefinition.cs.
string VRage.Game.MyPlanetMaterialDefinition.Material |
Definition at line 32 of file MyObjectBuilder_PlanetGeneratorDefinition.cs.
float VRage.Game.MyPlanetMaterialDefinition.MaxDepth = 1.0f |
Definition at line 40 of file MyObjectBuilder_PlanetGeneratorDefinition.cs.
byte VRage.Game.MyPlanetMaterialDefinition.Value = 0 |
Definition at line 36 of file MyObjectBuilder_PlanetGeneratorDefinition.cs.
|
get |
Definition at line 57 of file MyObjectBuilder_PlanetGeneratorDefinition.cs.
|
get |
Weather this material has layers.
Definition at line 52 of file MyObjectBuilder_PlanetGeneratorDefinition.cs.
|
get |
Definition at line 46 of file MyObjectBuilder_PlanetGeneratorDefinition.cs.