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static void | SetCamera (VRage.Game.Utils.MyCamera camera) |
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static void | LoadData () |
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static MyAnimatedParticle | AddAnimatedParticle () |
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static void | DeallocateAnimatedParticle (MyAnimatedParticle particle) |
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static void | AddLineBillboard (string material, Vector4 color, Vector3D origin, Vector3 directionNormalized, float length, float thickness, MyBillboard.BlenType blendType=MyBillboard.BlenType.Standard, int customViewProjection=-1) |
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static void | AddLineBillboard (string material, Vector4 color, Vector3D origin, int renderObjectID, ref MatrixD worldToLocal, Vector3 directionNormalized, float length, float thickness, MyBillboard.BlenType blendType=MyBillboard.BlenType.Standard, int customViewProjection=-1) |
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static void | AddPointBillboard (string material, Vector4 color, Vector3D origin, float radius, float angle, int customViewProjection=-1, MyBillboard.BlenType blendType=MyBillboard.BlenType.Standard) |
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static void | AddPointBillboard (string material, Vector4 color, Vector3D origin, int renderObjectID, ref MatrixD worldToLocal, float radius, float angle, int customViewProjection=-1, MyBillboard.BlenType blendType=MyBillboard.BlenType.Standard) |
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static void | AddBillboardOrientedCull (Vector3 cameraPos, string material, Vector4 color, Vector3 origin, Vector3 leftVector, Vector3 upVector, float radius, int customViewProjection=-1, float reflection=0) |
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static void | AddTriangleBillboard (Vector3 p0, Vector3 p1, Vector3 p2, Vector3 n0, Vector3 n1, Vector3 n2, Vector2 uv0, Vector2 uv1, Vector2 uv2, string material, int parentID, Vector3 worldPosition) |
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static void | AddBillboardOriented (string material, Vector4 color, Vector3D origin, Vector3 leftVector, Vector3 upVector, float radius, int customViewProjection=-1, float reflection=0) |
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static void | CreateBillboard (VRageRender.MyBillboard billboard, ref MyQuadD quad, string material, ref Vector4 color, ref Vector3D origin, int customViewProjection=-1, float reflection=0) |
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static void | CreateBillboard (VRageRender.MyBillboard billboard, ref MyQuadD quad, string material, ref Vector4 color, ref Vector3D origin, Vector2 uvOffset, int customViewProjection=-1, float reflectivity=0) |
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static void | AddBillboardOriented (string material, Vector4 color, Vector3 origin, Vector3 leftVector, Vector3 upVector, float width, float height) |
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static void | AddBillboardOriented (string material, Vector4 color, Vector3D origin, Vector3 leftVector, Vector3 upVector, float width, float height, Vector2 uvOffset, int customViewProjection=-1) |
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static bool | AddQuad (string material, ref MyQuadD quad, Vector4 color, ref Vector3D vctPos, int customViewProjection=-1) |
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static bool | AddAttachedQuad (string material, ref MyQuadD quad, Vector4 color, ref Vector3D vctPos, int renderObjectID) |
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static VRageRender.MyBillboard | AddBillboardParticle (MyAnimatedParticle particle) |
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static VRageRender.MyBillboard | AddBillboardEffect (MyParticleEffect effect) |
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static void | StartParticleProfilingBlock (string name) |
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static void | EndParticleProfilingBlock () |
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Definition at line 19 of file MyTransparentGeometry.cs.