Space Engineers
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Public Attributes | |
MyDecalMaterialDesc | Material |
string | Target = string.Empty |
string | Source = string.Empty |
float | MinSize = 1 |
float | MaxSize = 2 |
float | Depth = 0.2f |
float | Rotation = float.PositiveInfinity |
bool | Transparent = false |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 9 of file MyObjectBuilder_DecalDefinition.cs.
float VRage.Game.MyObjectBuilder_DecalDefinition.Depth = 0.2f |
Definition at line 27 of file MyObjectBuilder_DecalDefinition.cs.
MyDecalMaterialDesc VRage.Game.MyObjectBuilder_DecalDefinition.Material |
Definition at line 12 of file MyObjectBuilder_DecalDefinition.cs.
float VRage.Game.MyObjectBuilder_DecalDefinition.MaxSize = 2 |
Definition at line 24 of file MyObjectBuilder_DecalDefinition.cs.
float VRage.Game.MyObjectBuilder_DecalDefinition.MinSize = 1 |
Definition at line 21 of file MyObjectBuilder_DecalDefinition.cs.
float VRage.Game.MyObjectBuilder_DecalDefinition.Rotation = float.PositiveInfinity |
Definition at line 30 of file MyObjectBuilder_DecalDefinition.cs.
string VRage.Game.MyObjectBuilder_DecalDefinition.Source = string.Empty |
Definition at line 18 of file MyObjectBuilder_DecalDefinition.cs.
string VRage.Game.MyObjectBuilder_DecalDefinition.Target = string.Empty |
Definition at line 15 of file MyObjectBuilder_DecalDefinition.cs.
bool VRage.Game.MyObjectBuilder_DecalDefinition.Transparent = false |
Definition at line 33 of file MyObjectBuilder_DecalDefinition.cs.