Space Engineers
Public Attributes | List of all members
VRage.Game.MyObjectBuilder_DecalDefinition Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_DecalDefinition:
VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Public Attributes

MyDecalMaterialDesc Material
 
string Target = string.Empty
 
string Source = string.Empty
 
float MinSize = 1
 
float MaxSize = 2
 
float Depth = 0.2f
 
float Rotation = float.PositiveInfinity
 
bool Transparent = false
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 9 of file MyObjectBuilder_DecalDefinition.cs.

Member Data Documentation

float VRage.Game.MyObjectBuilder_DecalDefinition.Depth = 0.2f

Definition at line 27 of file MyObjectBuilder_DecalDefinition.cs.

MyDecalMaterialDesc VRage.Game.MyObjectBuilder_DecalDefinition.Material

Definition at line 12 of file MyObjectBuilder_DecalDefinition.cs.

float VRage.Game.MyObjectBuilder_DecalDefinition.MaxSize = 2

Definition at line 24 of file MyObjectBuilder_DecalDefinition.cs.

float VRage.Game.MyObjectBuilder_DecalDefinition.MinSize = 1

Definition at line 21 of file MyObjectBuilder_DecalDefinition.cs.

float VRage.Game.MyObjectBuilder_DecalDefinition.Rotation = float.PositiveInfinity

Definition at line 30 of file MyObjectBuilder_DecalDefinition.cs.

string VRage.Game.MyObjectBuilder_DecalDefinition.Source = string.Empty

Definition at line 18 of file MyObjectBuilder_DecalDefinition.cs.

string VRage.Game.MyObjectBuilder_DecalDefinition.Target = string.Empty

Definition at line 15 of file MyObjectBuilder_DecalDefinition.cs.

bool VRage.Game.MyObjectBuilder_DecalDefinition.Transparent = false

Definition at line 33 of file MyObjectBuilder_DecalDefinition.cs.


The documentation for this class was generated from the following file: