Space Engineers
|
Public Attributes | |
string | Model |
string | PhysicalMaterial |
float | Mass = 0 |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 11 of file MyObjectBuilder_PhysicalModelDefinition.cs.
float VRage.Game.MyObjectBuilder_PhysicalModelDefinition.Mass = 0 |
Definition at line 21 of file MyObjectBuilder_PhysicalModelDefinition.cs.
string VRage.Game.MyObjectBuilder_PhysicalModelDefinition.Model |
Definition at line 15 of file MyObjectBuilder_PhysicalModelDefinition.cs.
string VRage.Game.MyObjectBuilder_PhysicalModelDefinition.PhysicalMaterial |
Definition at line 18 of file MyObjectBuilder_PhysicalModelDefinition.cs.