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Space Engineers
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Public Member Functions | |
| MyParticleSound () | |
| void | Init () |
| void | Done () |
| void | Start (MyParticleEffect effect) |
| void | Close () |
| IEnumerable< IMyConstProperty > | GetProperties () |
| void | Update (bool newLoop=false) |
| MyParticleSound | CreateInstance (MyParticleEffect effect) |
| void | InitDefault () |
| MyParticleSound | Duplicate (MyParticleEffect effect) |
| MyParticleEffect | GetEffect () |
| void | Serialize (XmlWriter writer) |
| void | DeserializeFromObjectBuilder (ParticleSound sound) |
| void | Deserialize (XmlReader reader) |
| void | DebugDraw () |
Properties | |
| float | CurrentVolume [get] |
| float | CurrentRange [get] |
| Vector3 | Position [get] |
| uint | ParticleSoundId [get] |
| bool | NewLoop [get, set] |
| MyAnimatedPropertyFloat | Range [get] |
| Public members to easy access More... | |
| MyAnimatedPropertyFloat | RangeVar [get] |
| MyAnimatedPropertyFloat | Volume [get] |
| MyAnimatedPropertyFloat | VolumeVar [get] |
| MyConstPropertyString | SoundName [get] |
| MyConstPropertyBool | Enabled [get] |
| string | Name [get, set] |
Definition at line 16 of file MyParticleSound.cs.
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1.8.8